World of Warships

World of Warships

Statistieken weergeven:
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broken AF MM...vets favored over new players
gotta say for a while i bought into the whole no skill preferences for MM and that rooms would be random within the mirror MM...NOT at all

playing today 22 games over the space of a few hours both solo and grouped an astounding 16 of 22 were against teams that had more ranked players (this is a trend that i noticed a few days ago and was hoping it was an anomaly...sadly it isnt)....that is 72% of my games were against teams that had one or more more ranked players than my team...and in 3 rooms their entire team was ranked....needless to say i lost the vast majority of those rooms (5 wins 17 losses-in 15 losses i had fewer ranked on my team...)

statistically this is frankly improbable if not impossible to justify as 'randomly picked teams'...this is plain and simply team stacking by wargame and world of warships...in the rooms that i won the majority of them (4/5) had me with the more ranked players...

now u say ranked players arent better than unranked...and yes many times i find this to be at least somewhat true...however every single ranked player has t least on tier 10 ship since that is the min to play ranked...thus at a min have considerably more experience at the game and its mechanics than i (t7 is my highest earned and t8 is my highest ship) or most likely those who arent ranked

so if u are new to the game be warned that the MM is not fair...it is not unbiased...and it favors veteran players over newcomers (good way to NOT grow ur player base...but hey whatever floats ur boat)...this being another russian company it prolly has something to do with the russian fetish of keeping everyone in the realm of 50/50 W/L...while quietly favoring certain clans (WoT anyone) or in this case veteran players...

now most likely im going to get a dev or mod coming swearing up and down im wrong there is no player bias...well the numbers dont lie...this isnt one isolated case in one isolated day...this has been going on for days now with the same or similiar numbers....everytime i lose now i check...yup they had more ranked...oh we won...who woulda thought we had more ranked

tldr: MM is broken AF with ranked players receiving preferential MM over unranked



Origineel geplaatst door Sidian:
Origineel geplaatst door Gogopher:
umm im gonna just say no....72% of the games put me up against more ranked than my team had...its simple...and that is just one days data...

22 games are not a very big sample size, but as i said, the chance that the enemy team has a player with a rank is higher since you aren't ranked and you are always taking a spot on your team, and it's way higher if you are in a division because then you are not only taking up 2 or 3 slots of your team, the enemy team will get a division, too, and players who play a lot in divisions are also more likely to have played ranked.

And as i also said, that's not an issue. Having a rank at all doesn't mean anything. That requires just getting a tier 10 ship and playing a ranked match. That's it. And it's also quite easy to get to rank 12 (the lower the better) since you cannot lose ranked progress on most of the rankes up to 12. You can literally getting to rank 15 by being afk in every ranked match! And those are players you are afreaid of?

If anything, pay attention to the amount of players who got to rank 1-5 instead of just looking if they got a rank or not.


Origineel geplaatst door Gogopher:
and pardon if i take anything u a vet player who is being favored by the system say...

Of course, you are not looking for a discussion, you are just looking for people who agree with you.


Origineel geplaatst door Gogopher:
bottom line it isnt possible over multiple days for an unbiased MM system to continue to stack teams this way...sorry im not buying into fanboy logic here

As i said, 22 games is a very low sample size. It's far from impossible. It's like saying that getting doublets three times in a row in a monopoly game isn't possible yet it happens multiple times every time i play.

And you are not only "not buying into fanboy logic", you are also not buying into math and statistics.
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61-62 van 62 reacties weergegeven
Originally posted by Gogopher:
"if both of these are true (they arent duh) then 84.8% of the time the other team had more people with a meaningless symbol than my team...there is nothing random about that..."

"But it is. That's exactly what "random" means: It could be anything. It's one of the issues people often have with probability calculation: To expect a certain outcome just because that is more likely."

im guessing u really dont understand the word random...cause in a random situation (flipping a coin) the tendancy is for it to approach 50%...not swing towards 85%...so either u are ignorant of what we are talking about (my guess) or u are just reaching and throwing smoke up to hide the truth (i just dont think u have enough of anything to come up with that scenario so im going with ignorant)


Originally posted by Gogopher:
"and said MM is benifiting the more experienced and presumably more game time players over new players...and simply put that is the only conclusion that can be drawn here"

"The only conclusion that can be drawn here is that you are wrong.
There are players with more than 10,000 matches with a 40% winrate and players with just a few hundred matches with a 60% winrate. And players starting over with new accounts and getting the same results as they got with their "main account" prove the same:
The only thing that matters is your skill. There is no skill based MM.

And i'd argue that a MM that is benefitting "more game time players over new players" is very stupid from a business point of view. There is not a single reason why a developer might want that kind of MM.

The only players who are benefitting from the completely random MM are GOOD players because thanks to the lack of skill based MM, most other players in their matches are worse and thus they can often achieve very good results (and also win more often since they have a bigger impact on the game). Game time doesn't matter for that. Players can play thousands of hours and still be worse than someone who just started and has watched quite a lot of videos about how to play the game."

again ignorance and/or smoke...im not talking about w/l when im talking room stacking...in my OP i erroneously included a ranting blurb about w/l...but since then im specifically talking about meaningless (lol) symbol people on one team more than another(you will note i stopped posting w/l as it is irrelevant)...

as to the other two points i just dont care enough to point out that you are wrong...basically you sound good but absolutely have no clue as to what you are talking about...not to mention i have conceded it may not be WoW's fault but erroneous code

and again u seem to feel as if what u are saying is generating a conversation or something...i am simply now trying to provide data and the conclusions that can be drawn from it...i have zero interest in whatever u are saying...1) you are wrong and cant even adequately provide counter arguments except to continue to claim (somehow) the numbers are on ur side...2) what you do provide (as seen above) is just drivel (which is why i quoted and posted it)...3) you clearly are a benificiary of said system so have no reason to be unbiased or prone to an honest discussion..

.i could go on but really you bore me and this is bordering on personal attacks which im trying to avoid...i was going to post more numbers (12/15 in games yesterday...) but honestly i have posted enough for smart people to draw their own conclusions...and for not so smart to defend the indefensible

Laatst bewerkt door Gogopher; 21 dec 2019 om 21:10
Origineel geplaatst door Gogopher:
.i could go on but really you bore me and this is bordering on personal attacks which im trying to avoid

but honestly i have posted enough for smart people to draw their own conclusions...and for not so smart to defend the indefensible

In which case, time for a lock. As you've said people can draw their own conclusions.
Laatst bewerkt door Donegali; 22 dec 2019 om 2:52
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