World of Warships

World of Warships

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roughrider1988 2021 年 3 月 1 日 下午 8:18
Unplayable.
WoWS is completely unplayable now. The whole team's BBS run to A10 so dead eye will work, the other team has a pair and pushes right through the caps and encircles our team huddling in the corner. Matches take 5 minutes now and are steam rolls. The last few days I play just enough to get my daily containers and the quit. Seriously, who wants to grind ships with the game the way it us now?
引用自 Lavian:
引用自 Der Auslander
引用自 Lavian
They're spotted at that point, so the the idea is that you shoot them, because they're relatively close to you.

Without Deadeye, yes. But:

Any ship within detectability range to you denies you deadeye - even a ship behind 2 islands and unable to be shot at, 14km away from you spotted by someone else across the map denies you a 4pt skill.

A ship you cannot interact with. A ship unable to be shot at, interacted with, or even engaging can suddenly make your captain 4pts less useful

So in what actual way is deadeye really useful outside of 14km engagements while hoping nobody is spotted within your detection range?

Now consider this:

How useful is a 4pt skill on a ship that can at any moment denied outside of opening engagements, and subsequently: is it really with 4 points over something significantly more useful such as Fire Prevention, Concealment, or even Manual secondaries, Massed AA - skills that work 100% of the time


Just take aiming mod and save yourself 4 points
Yes, and I mentioned this.
Ideally speaking - in reality, there's a fair chance you don't have a clear shot on them because of islands if they've pushed up that far
It depends on your spotting range and positioning though. It's less likely for this to happen when you're on the outer flank, and even not in this situation, the chances of an enemy being inside your detection while at another cap isn't particularly high, unless they, or you, are inside one of the caps. If that's the case, you're pushing down your flank, they're pushing down their flank, or they should be dead or pushed back in relatively short order.

As far as other skills:
FP - FP is more useful, yes.
AA skills - AA only helps when there's a CV, and when that CV is targeting you or someone near you. It's doing literally nothing for you the vast majority of the time, and you have no influence on when it does happen to help.
Concealment - Concealment is what you would normally take, but could debatable depending on ship. This is usually taken with Dead Eye to make it so it's easier to keep in effect, however, so it's not usually not an either-or here.
Manual secondaries - unless you're German, or a specific subset of USN and French BBs, then Dead Eye is the obviously better, no contest. Even the buffed standard secondary ranges of a number of ships doesn't change the fact that your secondaries do nothing the vast majority of the time.
Not mentioned but:
Obviously you take Emergency Repair Expert over Dead Eye, as even if you don't use the extra heal, it's 10% more healing per heal (and an extra DCP if you're Russian).

The problem with Dead Eye is that at T4, there's 4 obvious things you might/probably want to invest points into otherwise: Brawling (on certain ships), Heals, Concealment, and Fire Mitigation. You can at most take 3 skills at this tier, since there's only 21 points, and taking 3 takes at least 18 points.

引用自 Falter
In one argument you're saying that the 5 minute games suck because oh no, battleships who go into the back and try to use deadeye are the cause. But, then on the other, you say deadeye is good so you should use it.
Can you make up your mind?
These aren't mutually exclusive, and I didn't say Dead Eye is good. My argument is that it's not nearly as bad as you make it out to be. If players use it badly, that isn't the skill being bad, that's the player being bad. It encouraging players to play badly does not mean the skill itself cannot be used effectively when understood.

引用自 Falter
Plus, in most cases, the player who just lost deadeye isn't going to be accurate enough to even kill the ship spotted inside his detection range either.
If you can't hit something within 15 km with cannons, it really doesn't matter what your skill build is. This has nothing to do with the skill and everything to do with the player.

引用自 Falter
There is literally no reason to ever use deadeye, ever. Unless you're willingly announcing that you can't shoot, and are too scared to properly angle your battleship in battle, and to play her correctly. Deadeye banks on the fact that you won't ever be shot at.
The game uses a semi-random formula to calculate where your shells land. Dead Eye affects that formula. If you're good at shooting, it helps you deal more damage more reliably because your guns have a smaller spread than otherwise in specific situations. If you're bad at shooting, then it kind of depends on just how bad you are, since a little bit more randomness might actually be helping you if you're bad enough.

Dead Eye has nothing to do with if you're being shot at. It has everything to do with if an enemy is spotted within your detection range. An undetected DD, cruiser, or CV may well be spotting you while you're being fired upon. Furthermore, you may be getting fired upon due to your detection range blooming to your gun range for 20 seconds whenever you fire.

"A good player understands that his team may not always be able to be relied upon. But, a unicum understands that every salvo taken away from the enemy that could be shot at his team is what is more important."
This quote says nothing about Dead Eye. Nothing about Dead Eye stops you from being able to engage in denial of any kind. Nothing about the skill prevents you from engaging in any kind of play. It's simply a skill that makes you more accurate when an enemy isn't spotted within your detection radius. Nothing more, nothing less.
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目前顯示第 1-15 則留言,共 43
dakin1 2021 年 3 月 1 日 下午 9:04 
Deadeye is going to get nerfed/replaced in the next few weeks, and then things are going to get...interesting. Get your popcorn and get ready for the show.
Jackson 2021 年 3 月 1 日 下午 9:28 
*Tried deadeye*
*found it useless*
*got an extra heal instead*
*lives longer ~ does more damage*
Dan 2021 年 3 月 1 日 下午 10:20 
yep what jack said lol
Banzai 2021 年 3 月 1 日 下午 11:07 
Thing is, if it makes people play badly then why all the hate for it? If enemy BBs try and snipe me at long range then gl to them regardless of 10% better dispersion.

Is just a dysfunctional skill that needs to be replaced tbh.
Destaツ 2021 年 3 月 1 日 下午 11:17 
inb4 we don't get any/enough compensation for mastering deadeye
最後修改者:Destaツ; 2021 年 3 月 1 日 下午 11:18
Banzai 2021 年 3 月 2 日 上午 12:05 
At the very least the skill points will be refunded for it if and when it goes.
FalterXV TTV 2021 年 3 月 2 日 上午 2:20 
Sniping BBs are always going to snipe. Just, now those "lower skilled BB" players are actually hitting shots on the just as equally low skilled cruisers and DDs who rush ahead because "muh deeps."

Here's the secret to a changing META : Adapt
Just remember :

Cruisers are Artillery Support, their job is to spot, distract fire away from, and to provide fire support for the mainlines - Battleships and Battlecruisers

Destroyers are Support Escort, their job is to spot, distract fire away from, lend fire support to cruisers and battleships, and to ensure that the mainlines can spot targets. To that effect, they need to stay close to their escorting battleships. DDs who are not escorting their battleships end up costing their team the game.

Sniping players that go back to A1 are doing so because their support ships are not properly supporting them. And, the said BBs usually don't have a good handle on how to position in general which compounds the problem as a whole.
(Not to be confused with BBs and BCs who kite in and out to control engagements, minimize damage, and properly angle to give cruisers and destroyers time on target when they're properly escorted.)

So, the problem isn't dead eye as dead eye in and of itself is a gimmicky version of the Aiming System 1 ship modification that has been around for years.

The problem is that DDs and Cruisers have forgotten their place.
Adapt to the ever changing meta. But the ships that are the cause of the 5 minute games are actually the support ships who are thinking they're the star of the show while getting themselves destroyed, rather than knowing their place.


This has been a public service announcement about making sure you know your ship's role.
(Also, ironically, people getting farther than 15k away to use deadeye aren't getting much benefit out of it since dispersion is still a cone. 10% of nothing is still nothing.)
最後修改者:FalterXV TTV; 2021 年 3 月 2 日 上午 2:23
OG_senpoi 2021 年 3 月 2 日 上午 5:04 
oh look at BB goes to A10
see that?
useless lol
Boomer 2021 年 3 月 2 日 上午 6:24 
引用自 Jack
*Tried deadeye*
*found it useless*
*got an extra heal instead*
*lives longer ~ does more damage*
Lol this.

Deadeye is doing more at changing player behaviour than changing ship behaviour
sneakybass 2021 年 3 月 2 日 上午 7:18 
Still crying about dead eye like I have said before BOTH sides have It within 5 min people start pushing one side Is going to win deal with It . Most people who are complaining are crs and dds players trying to get bbs nerfed again. Really what good was the captain rework with out Deadeye to help the bbs. nothing at all changed really.
最後修改者:sneakybass; 2021 年 3 月 2 日 上午 10:43
sneakybass 2021 年 3 月 2 日 上午 7:24 
引用自 Jack
*Tried deadeye*
*found it useless*
*got an extra heal instead*
*lives longer ~ does more damage*
Really Jack deadeye useless lots of videos say different, and setting new records with It...the people who don't want It are the crs and dd players there always crying ,they go out of there way to get rid of It because It helps them not the game......
sneakybass 2021 年 3 月 2 日 上午 7:28 
For a ship like the Massachusetts and like many others with bad shell groupings deadeye really helps. If you bb players don't say something the crs and dds players are going to get your ships nerfed again.....
dakin1 2021 年 3 月 2 日 上午 8:00 
WG made a statement on a Russian stream last Friday that deadeye was going to be replaced with a reworked skill with details to come in the next 2-3 weeks. What will be interesting is 1) what will replace it and 2) will they offer a free respec for BB captains when this happens. If they don't offer a free respec so people without 21 pt captains can replace deadeye with fire prevention/concealment expert/extra consumable 4 pt skill, then grab the popcorn and get ready for the fireworks.
sneakybass 2021 年 3 月 2 日 上午 8:03 
引用自 roughrider1988
WoWS is completely unplayable now. The whole team's BBS run to A10 so dead eye will work, the other team has a pair and pushes right through the caps and encircles our team huddling in the corner. Matches take 5 minutes now and are steam rolls. The last few days I play just enough to get my daily containers and the quit. Seriously, who wants to grind ships with the game the way it us now?
Roughrider I looked at your pics got your game name you play mostly Destroyers 45% crs 34% and bbs22% your just trying to get bbs nerfed because you have to deal with them just like 80% other people always crying about It . And you other people on this post here are doing the same thing I have seen this behavior time and time again In this game . I saw your stats you need some help to be blaming this on deadeye really. Im not the best player either but I don't blame It on deadeye.....
最後修改者:sneakybass; 2021 年 3 月 2 日 上午 8:22
sneakybass 2021 年 3 月 2 日 上午 8:24 
引用自 dakin1
WG made a statement on a Russian stream last Friday that deadeye was going to be replaced with a reworked skill with details to come in the next 2-3 weeks. What will be interesting is 1) what will replace it and 2) will they offer a free respec for BB captains when this happens. If they don't offer a free respec so people without 21 pt captains can replace deadeye with fire prevention/concealment expert/extra consumable 4 pt skill, then grab the popcorn and get ready for the fireworks.
Secondarys are going to fixed also back to what they were before the rework...
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張貼日期: 2021 年 3 月 1 日 下午 8:18
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