Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For better results aim just above the waterline
also, you gotta sacrifice some virgins to the RNG gods so your shells actually land in their citadel. Lord knows how often i shot AP at a flat broadside cruiser with AP at sub 10km and only get a handfull of bounces and overpens. Infuriating
How ever shells can't cause flooding, probably due to balance.
Otherwise you'd be getting flooding and internal fires all the time.
(I admit I could be wrong though)
A lot of ships have torpedo bulges right at the water line amindship too.
This is something that you're going to have to learn by looking at the citadels of most ships in the game to figure out the optimal way to shoot at them.
However!
If you can not hit a ship's citadel, do not despair.
Full pen damage can often times be more reliable than aiming specifically for the citadel. Especially with smaller caliber weapony or against ships that have turtle backs (like German Battlecruisers and Heavy Cruisers,).
To guarantee full pens in those situations, aim for the upper belt of the ship. The strip that's right below the deck. Usually these strips are barely armored.
There's a lot to factor in and consider, and while you don't tell us what ship you were knife fighting, the main example I can think of that's like that, is the King George V. She has a citadel which sits below the water line, and can only really be hit if she's somewhat angled at you while you are ahead of her.
An example of what your source is talking about is this :
https://youtu.be/lvijcsYQxY8?t=24
(time stamped)
Where the citadel rests below the water line, so you have to arc your shells into it by aiming at the ship's citadel while approaching it, placing your shot ON the water so that the ship (and the shell) travel into your shot.
If you are interested in where to aim to hit a citadel, bring up the ship in question in your port and look at the armor layout. You can remove various layers of armor (bow, superstructure, torpedo belt, etc) to see how big the citadel is and also how far up from the waterline it extends. Some ships have citadels that are entirely under water, so the only way to get a citadel hit is from plunging fire from range (a shell that penetrates through the deck armor into the citadel). Some ships are relatively easy to citadel at close range, while others actually become very difficult if not impossible to citadel up close based on their armor schemes and citadel location.
While yes, shells can hit below the waterline - they do not simply despawn the instant they touch the water - the area in which your shells need to land to do so is extremely small, and thanks to vertical shell dispersion it's just as likely that they'll splash a full hundred meters before the ship you were aiming at instead, so it's never a good idea to intentionally aim below the waterline.
Yeah you could cause floods with below waterline hits in the alpha. So what players would do is use even low caliber AP to hit thin armor like on the bow or stern below the waterline and instant floods. Flooding back in the old days lasted way longer and the DOT was so strong one flood would often kill you if your DC was on cooldown.