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回報翻譯問題
ALL dds have water bombs. Why don t have ALL cruiser thise too and ALL bbs have air strike, whats the problem?
I dont think i have ever seen a submarine doing something in my games
Now the detected drain is over 4x when submerged. It doesn't matter what you do, you WILL lose a quarter of your dive capacity or so if you try to crash dive to maximum depth, even if you use the US consumable and go all ahead flank.
I suspect they did this to make them more vulnerable to carriers (which can already spot you EXTREMELY aggressively - all the way down in operating depth as I recall - and they can cover a large amount of ground very quickly).
You know. Because carriers need to force the sub to surface to be able to harm it.
So they murdered subs instead of doing something historical like, I don't know, adding depth charge squadrons or giving dive bombers the ability to harm submerged submarines by some gameplay ♥♥♥♥♥♥♥.
When submerged your dive time is pitiful, barely a few minutes, so good luck trying to dive and sail under an enemy force or use it to get close unless you can time it perfectly. My guess is they put this here so that you wouldn't be able to dive under the enemy ships to sneak up and attack the CV, it's not like that ever happened during the war or anything. (USS Wasp, USS Yorktown, Shinano, Taiho, HMS Ark Royal, HMS Courageous, etc etc).
Then there are the torpedoes, rather weak unless you can get the sonar pings to bypass the armor for a citadel hit, which makes no sense. The torpedoes on the subs should be the most powerful in the game, considering how much effort it takes to get a good firing angle. They don't need to have the insane torpedo speed or the sonar homing, which are more akin to Cold War torpedoes not the homing torpedoes of WW2 which were slow and had limited range.
Really the only thing that subs have introduced that is fun is for DDs, getting a depth charge kill is pretty satisfying.
Warships without subs was lame. Like Warships without AC - planes are not ships if you think subs are not. They were u-boats.... But with Subs World of Warships is a much more realistic ocean war game. Can't just not have subs because "its hard". I think the way they made it works is really good. Glass Cannons.
It's a highly divisive thing. Some people want them, many do not. So far every poll I've seen was overwhelmingly negative on subs being in the game, but WG is insisting anyway. We'll see how it goes!
Subs would also be more welcome if the way they work wouldn't worsen already existing gameplay issues even more.
Ignoring the stupid realism argument, do you even understand that torps can be anticipated, evaded and their damage mitigated unless they were launched by a sub? It's the reason they are so broken.
and their damage mitigated.... well that didnt help me much as 3 torpedo hits still does whopping damage
but hey i havent played ever ship so mabey there is some anti torpedo ship that is just better than the ships ive used idk but i just hate the fact that so many ships that are not destroyers have the ability to nuke a ship so quickly leaving little to no time to actualy fight back (destroyers get a pass on this argument as torps is their thing so is subs with destroyers being faster and subs more sneeky)
No, torpedoes have neither unlimited range nor do they reload fast. It's not difficult to keep track on the approximate position of ships especially now that last known position is always active. You have enough tools to do so like the detection warning and Priority Target.
You don't eat three torpedoes when you anticipated them. You angle before they pop up.
Battleships are much better at nuking ships than destroyers. Something that is reflected by their much higher average damage.