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The Random Drop Loot Boxes...
> A bunch of Signal Flags, I really didn't need to spend a fortune on.
> A Bundle of all of the Commanders
> Some Ship Crates (that I can't buy the Tier VII and Tier VIII of)
> A Festive Paint
WarGaming really messed up on this Event.
You can also buy upgrades (or upgraded ships) upgraded commanders, various consumables that allow you to upgrade your commanders faster, etc. all of which provide a NON-SKILL advantage to the person using them.
The purpose of games like this is to provide a power trip to the people with the deepest pockets and/or people who play the game like a job while other players literally exist as pathetic prey for the people with deep pockets or too much free time to lord their BOUGHT advantages over.
https://www.youtube.com/watch?v=1EcLbewUexg
And yes, you can unlock SOME of those advantages (though certainly NOT the Missouri) by working for the game by grinding as if it were a job but then as I already noted, you are still paying with TIME to buy a NON-SKILL advantage over other players.
While this is true to a certain extent player skill in WoWs is still way more important than ingame goods purchased with real money. I could teach a new player and after 1k battles they would be way better than most players after 20k battles because WG's primary way of making players spend money is keeping game mechanics obscure. Whenever you want to research something about WoWs you have to visit a third party website.
I used to think the same things about the Starfighter PVP in SWTOR until I created a new toon and found I went from winning almost every time on my fully outfitted Imperial bomber to losing as often as not with a non-upgraded version of the same ship.
All those little boosts add up to one HUGE advantage against players who don't have them.
I must admit, I do Play this Game like a Full-Time Job. Just taking a single look at my Hours on the Game... 10 Hours per Session for instance... I do think that WarGaming need to bring it in a bit to be fair. 'Daily' Objectives taking all Day to complete for instance, that is a bit of a Joke.
While Signal Flags can be acquired from 'Daily' Missions, I do agree that someone who's buying those Flags does have an edge that gives them an unfair advantage. The Economy Signal Flags do stand as a MASSIVE F### YOU to all the Players who don't coin the Flags, as they are often a limited Stock.
So I think both of us are on the same Page here. Even though I'm someone who's got a few spare coins, there is a limit, and this Game wants to push beyond that limit.
Standard co-op has over a 95% win rate and most games the bots melt when the DD's make first contact. Players in slower ships will often struggle just to get 1 kill before the DD's finish them all off.
Stronger bots also means more XP in addition to adding extra challenge. I think I would have fun with it.
I too thought about having a mode where there's at least one more ship in every category on the bots side, or there'd be a chance that the extra CV is replaced with an extra BB for more variety. Probably there would be concerns about matchmaking (e.g. not enough players for any of the co-op modes), but I think it would be a viable solution to have only a check-box saying "Yes, I'd like to participate in elite co-op matches" and you'd get it only when there's enough player waiting for it. Maybe raise the timeout for it to 1 minute. Let's face it, having a party mostly or entirely made up of bots on your side would probably mean a quick defeat.
I think it would be worth a try at least.
There is a difference between 'Better' Bots, and just 'H4' Bots.
We just want a more rewarding PvE experience, not a punishment for going PvE. Most Campaigns, Missions and so on require PvP engagement. The forced PvP is no fun at all.
Frankly, when you've just come off a double-shift, you don't want to be stressing over a PvP scenario where you know your odds of winning are next to F### all. It's just no fun when you are already quite tired, and you just want to wind-down a bit, but going into PvE is just not rewarding.
Fair enough, I'm the sort of Player who (at the moment) can 'Job' out the Game. However, this is not a luxury that most Players have available to them.
Compound this with the cost of this Game (true costs). Sure, you can 'Play-For-Free' technically... However, you will get Totally S### on for doing so. Like I said, not everyone can 'Job' it out on the Game, and a lot of those don't have the Money either, and thus quit the Game within a short period. They slug it out for a couple days, and they are nver seen again.
I'm able to 'Job' out the Game, and supplement it with a Wallet. However, even I'm not able to get all that far. I've got several hundred hours on the clock by now, but have I had much fun... That's debatable.
If WarGaming took the time to make a PvE Mode that was actually rewarding, and they managed to make the Bots good enough, but not too good (we don't need HAL), then the Game would benefit greatly. This also requires them to remove the PvP prerequisite from Missions, as this is destroying the Player-Base.
If they wanted to be lazy about it, they could take the current PvP Mode Bots and use them for the Opposing team, and then have the Player Team comprised of 80% of the number Ships. 8 Player Sips VS 10 Bots or something.
This is a Game that has almost no actual Competition (almost), so hence we're asking for improvements here. If there was anything better that I could find, I would go there.
The whole, best of a bad bunch comes to mind in this situation.
This Game features a wide variety of Ships from WWII, but lacks actual Accuracy in the Ship's Capabilities and Armaments. The Atago for example in this Game isn't actually true to form. The Atago's Final Configuration (when it expected ASW Situations) had Depth Charges, so why is it, WarGaming is STILL yet to Update the Atago to have them equipped.
I could pick on other examples where WarGaming has got it terribly wrong, but we'd be here all day and night for several days strait I'm sure. From Historical Inaccuracy, to Shell Characteristics and Behaviour, all the way to the lack of dynamics in the Weather in this Game. There is also the old classic of... "The Ship is right F###ing there, so why can't I see it?"
There's a problem when you have almost no actual competition, you tend to stagnate under your own weight, and eventually collapse. It happens in cases where a Game's Company gives life to a completely new Genre most of the time. Look at the Command & Conquer Franchise for example. Westwood Studios created the Genre, firstly with Doom, but then the Company got bought out, and became very same same to some people. Mix this with poor management and rushed releases, and the Franchise collapsed. EA killing the Grandfather of the Real Time Strategy Genre of Computer Games.
Looking at this Game, while I'm sure games from the 1990's had Naval Combat, they would be far outdated compared to this. Due to limitations at that time, there simply wasn't the variety of ships in the Games back then. However, them Games had something this Game lacks... Accuracy, and Dynamics. Sure, the Graphics was beyond bad, even at that time, but they had the accuracy and the dynamics. The Weather did effect Ships, and the Sea wasn't static, and going at speed would make shots inaccurate. The issue was staying still without an Anchor, it was almost impossible as the sea is always moving.
I'm not asking to replace standard co-op. An elite co-op that is more difficult might be a fun new mode.
It could be tested out as a timed event to see if people like it or not.