World of Warships

World of Warships

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AGT_ZURU 27/ago./2021 às 20:32
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PvE: We really need more of it
So, I know I'm not the only Player here who prefers PvE, but I might be only one willing to admit why.


So, PvP, and why I absolutely HATE PvP...
I'm a Casual Gamer, note the word 'Casual' Gamer.
So, I don't like walking into a PvP Session where everybody I'm facing is some Pro, Tournament Grade, 'Been Playing It For Years' Types. It's not about being a 'Better' Player, as I have no desire to play at that Grade or Level.

Everything Wrong With PvP:
Win Loss Ratio - 40% for me, but some of those don't count as they were PvE due to not enough Players
Survival Rate (PvP) - Less that 8% and dropping with every Battle
Tier V or Higher - There is almost always enough PvP Players Online for a Match, so can't get a PvE Game to run on Random Battle
Points Gained - Sprinkles, if I'm lucky
Shell Dispersion - For whatever reason, my Shells will NEVER hit a Player
Invisab###ards - It's like whenever I'm in a Match in PvP, there is always that one guy who nobody can see, and who seems to just dominate the Match from the Shadows of Harry Potter's Cloak
This is not even going into the usual Off-Putting things around PvP.

So, Accuracy of Shells in PvE VS PvP...
PvE - 48% - 57% depending on Ship, it varies
PvP - 12% - 27% roughly, not counting the CHIKUMA which had 1 Battle
My Stats on my Profile vary with each Battle, but that's listing my Notable Records

Destruction Ratio (K:D):
PvE - 3.7 Average across all Ships
PvP - 0.62 Average across all Ships
PvE - 2.65 for the Tier VIII ATAGO
PvP - 0.17 for the Tier VIII ATAGO

Survival Rate:
PvE - More Than 80%
PvP - Less Than 8%

Like I said, I'm not a Pro Player, and I have intention to be either. I'm getting too old for keeping up with Tournament Grade Pro Players. Mix Arthritis and Ageing Eyes.

The Game would benefit from three Major things:
1 VS 1 (PvE and PvP)
Single Class Only
> Destroyers VS Destroyers
> Cruisers VS Cruisers
> Battleships VS Battleships
> Aircraft Carriers VS Aircraft Carriers
> Submarines VS Submarines
Survival Mode
> Fight Waves of PvE Targets


Now, I know that just about 75% of Players would argue that I should either get better at the game or find something else to play. Frankly, there isn't anything else to Play that features Ships and such. Certainly not PvE.
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Exibindo comentários 6175 de 99
Jackson 2/set./2021 às 20:17 
Escrito originalmente por AGT_ZURU:
Escrito originalmente por Jack:
Missouri is definitely not best battleship at T9. It's a slightly less good Iowa (Tier 9 tech tree ship). It does have radar, but sacrifices a larger heal and loses it's spotter. It's also no where near 200 pounds. It's about $80 USD.

Check my Bank Statement...
£200 GBP Approximately (enough change to maybe go to the Chip Shop)
You should have just played the mission, then contacted support. It's only 19500 doubloons that way. The option was posted before Missouri went live. With the random boxes, you got a bunch of other stuff for the 200 GBP tho that still sounds a lot!
AGT_ZURU 2/set./2021 às 20:35 
Escrito originalmente por Jack:
Escrito originalmente por AGT_ZURU:

Check my Bank Statement...
£200 GBP Approximately (enough change to maybe go to the Chip Shop)
You should have just played the mission, then contacted support. It's only 19500 doubloons that way. The option was posted before Missouri went live. With the random boxes, you got a bunch of other stuff for the 200 GBP tho that still sounds a lot!

The Random Drop Loot Boxes...
> A bunch of Signal Flags, I really didn't need to spend a fortune on.
> A Bundle of all of the Commanders
> Some Ship Crates (that I can't buy the Tier VII and Tier VIII of)
> A Festive Paint

WarGaming really messed up on this Event.
Jackson 2/set./2021 às 20:41 
Escrito originalmente por AGT_ZURU:
Escrito originalmente por Jack:
You should have just played the mission, then contacted support. It's only 19500 doubloons that way. The option was posted before Missouri went live. With the random boxes, you got a bunch of other stuff for the 200 GBP tho that still sounds a lot!

The Random Drop Loot Boxes...
> A bunch of Signal Flags, I really didn't need to spend a fortune on.
> A Bundle of all of the Commanders
> Some Ship Crates (that I can't buy the Tier VII and Tier VIII of)
> A Festive Paint

WarGaming really messed up on this Event.
Fair enough, just pointing out there was a far cheaper option.
Fomin 3/set./2021 às 6:43 
It's not only the ships that make PVP though of course, higher-tier ships are likely to to be matched against lower-tiers because of the deliberately-unfair, mixed-tier matchmaking which is DESIGNED to push people into getting higher tier ships in the hope of receiving an unfair advantage rather than being the victim of it.

You can also buy upgrades (or upgraded ships) upgraded commanders, various consumables that allow you to upgrade your commanders faster, etc. all of which provide a NON-SKILL advantage to the person using them.

The purpose of games like this is to provide a power trip to the people with the deepest pockets and/or people who play the game like a job while other players literally exist as pathetic prey for the people with deep pockets or too much free time to lord their BOUGHT advantages over.

https://www.youtube.com/watch?v=1EcLbewUexg

And yes, you can unlock SOME of those advantages (though certainly NOT the Missouri) by working for the game by grinding as if it were a job but then as I already noted, you are still paying with TIME to buy a NON-SKILL advantage over other players.
Última edição por Fomin; 3/set./2021 às 7:00
StormhawkV 3/set./2021 às 7:12 
Escrito originalmente por Fomin:
It's not only the ships though of course, higher-tier ships are likely to to be matched against lower-tiers because of the deliberately unfair mixed-tier matchmaking which is DESIGNED to push people into getting higher tier ships.

You can also buy upgrades (or upgraded ships) upgraded commanders, various consumables that allow you to upgrade your commanders faster, etc. all of which provide a NON-SKILL advantage to the person using them.

The purpose of games like this is to provide a power trip to the people with the deepest pockets and/or people who play the game like a job while other players literally exist as pathetic prey for the people with deep pockets or too much free time to lord their BOUGHT advantages over.

While this is true to a certain extent player skill in WoWs is still way more important than ingame goods purchased with real money. I could teach a new player and after 1k battles they would be way better than most players after 20k battles because WG's primary way of making players spend money is keeping game mechanics obscure. Whenever you want to research something about WoWs you have to visit a third party website.
Fomin 3/set./2021 às 7:18 
Escrito originalmente por StormhawkV:
Escrito originalmente por Fomin:
It's not only the ships though of course, higher-tier ships are likely to to be matched against lower-tiers because of the deliberately unfair mixed-tier matchmaking which is DESIGNED to push people into getting higher tier ships.

You can also buy upgrades (or upgraded ships) upgraded commanders, various consumables that allow you to upgrade your commanders faster, etc. all of which provide a NON-SKILL advantage to the person using them.

The purpose of games like this is to provide a power trip to the people with the deepest pockets and/or people who play the game like a job while other players literally exist as pathetic prey for the people with deep pockets or too much free time to lord their BOUGHT advantages over.

While this is true to a certain extent player skill in WoWs is still way more important than ingame goods purchased with real money. I could teach a new player and after 1k battles they would be way better than most players after 20k battles because WG's primary way of making players spend money is keeping game mechanics obscure. Whenever you want to research something about WoWs you have to visit a third party website.

I used to think the same things about the Starfighter PVP in SWTOR until I created a new toon and found I went from winning almost every time on my fully outfitted Imperial bomber to losing as often as not with a non-upgraded version of the same ship.

All those little boosts add up to one HUGE advantage against players who don't have them.
AGT_ZURU 3/set./2021 às 7:18 
Escrito originalmente por Fomin:
It's not only the ships that make PVP though of course, higher-tier ships are likely to to be matched against lower-tiers because of the deliberately-unfair, mixed-tier matchmaking which is DESIGNED to push people into getting higher tier ships in the hope of receiving an unfair advantage rather than being the victim of it.

You can also buy upgrades (or upgraded ships) upgraded commanders, various consumables that allow you to upgrade your commanders faster, etc. all of which provide a NON-SKILL advantage to the person using them.

The purpose of games like this is to provide a power trip to the people with the deepest pockets and/or people who play the game like a job while other players literally exist as pathetic prey for the people with deep pockets or too much free time to lord their BOUGHT advantages over.

https://www.youtube.com/watch?v=1EcLbewUexg

And yes, you can unlock SOME of those advantages (though certainly NOT the Missouri) by working for the game by grinding as if it were a job but then as I already noted, you are still paying with TIME to buy a NON-SKILL advantage over other players.

I must admit, I do Play this Game like a Full-Time Job. Just taking a single look at my Hours on the Game... 10 Hours per Session for instance... I do think that WarGaming need to bring it in a bit to be fair. 'Daily' Objectives taking all Day to complete for instance, that is a bit of a Joke.

While Signal Flags can be acquired from 'Daily' Missions, I do agree that someone who's buying those Flags does have an edge that gives them an unfair advantage. The Economy Signal Flags do stand as a MASSIVE F### YOU to all the Players who don't coin the Flags, as they are often a limited Stock.

So I think both of us are on the same Page here. Even though I'm someone who's got a few spare coins, there is a limit, and this Game wants to push beyond that limit.
Eddie Krueger 30/set./2021 às 12:32 
Escrito originalmente por Shrimpins:
The PvE in this game is actually pretty great, with voice acted dialogue and such. Hope they add a lot more soon
They probably won't. It's the same 5 Operations for years now.
Kamiyama 30/set./2021 às 13:59 
I've suggested an Elite co-op mode with additional bots that are stronger.

Standard co-op has over a 95% win rate and most games the bots melt when the DD's make first contact. Players in slower ships will often struggle just to get 1 kill before the DD's finish them all off.

Stronger bots also means more XP in addition to adding extra challenge. I think I would have fun with it.
Jackson 30/set./2021 às 14:25 
Escrito originalmente por Kamiyama:
I've suggested an Elite co-op mode with additional bots that are stronger.

Standard co-op has over a 95% win rate and most games the bots melt when the DD's make first contact. Players in slower ships will often struggle just to get 1 kill before the DD's finish them all off.

Stronger bots also means more XP in addition to adding extra challenge. I think I would have fun with it.
They tried better bots, everyone had a fit because they didn't win 99% of the time anymore. They said the bots cheated lul...
Eddie Krueger 30/set./2021 às 14:39 
Escrito originalmente por Kamiyama:
I've suggested an Elite co-op mode with additional bots that are stronger.

Standard co-op has over a 95% win rate and most games the bots melt when the DD's make first contact. Players in slower ships will often struggle just to get 1 kill before the DD's finish them all off.

Stronger bots also means more XP in addition to adding extra challenge. I think I would have fun with it.
Yup, especially from tier 8 and up sitting in a battleship usually means you'll just watch from afar as enemy ships go under one by one. Occasionally someone messes up, and you get some action, but emphasis on "occasionally". And it's even worse in a CV.

I too thought about having a mode where there's at least one more ship in every category on the bots side, or there'd be a chance that the extra CV is replaced with an extra BB for more variety. Probably there would be concerns about matchmaking (e.g. not enough players for any of the co-op modes), but I think it would be a viable solution to have only a check-box saying "Yes, I'd like to participate in elite co-op matches" and you'd get it only when there's enough player waiting for it. Maybe raise the timeout for it to 1 minute. Let's face it, having a party mostly or entirely made up of bots on your side would probably mean a quick defeat.

I think it would be worth a try at least.
Última edição por Eddie Krueger; 30/set./2021 às 14:43
AGT_ZURU 30/set./2021 às 15:14 
Escrito originalmente por Jack:
Escrito originalmente por Kamiyama:
I've suggested an Elite co-op mode with additional bots that are stronger.

Standard co-op has over a 95% win rate and most games the bots melt when the DD's make first contact. Players in slower ships will often struggle just to get 1 kill before the DD's finish them all off.

Stronger bots also means more XP in addition to adding extra challenge. I think I would have fun with it.
They tried better bots, everyone had a fit because they didn't win 99% of the time anymore. They said the bots cheated lul...

There is a difference between 'Better' Bots, and just 'H4' Bots.

We just want a more rewarding PvE experience, not a punishment for going PvE. Most Campaigns, Missions and so on require PvP engagement. The forced PvP is no fun at all.

Frankly, when you've just come off a double-shift, you don't want to be stressing over a PvP scenario where you know your odds of winning are next to F### all. It's just no fun when you are already quite tired, and you just want to wind-down a bit, but going into PvE is just not rewarding.

Fair enough, I'm the sort of Player who (at the moment) can 'Job' out the Game. However, this is not a luxury that most Players have available to them.

Compound this with the cost of this Game (true costs). Sure, you can 'Play-For-Free' technically... However, you will get Totally S### on for doing so. Like I said, not everyone can 'Job' it out on the Game, and a lot of those don't have the Money either, and thus quit the Game within a short period. They slug it out for a couple days, and they are nver seen again.

I'm able to 'Job' out the Game, and supplement it with a Wallet. However, even I'm not able to get all that far. I've got several hundred hours on the clock by now, but have I had much fun... That's debatable.

If WarGaming took the time to make a PvE Mode that was actually rewarding, and they managed to make the Bots good enough, but not too good (we don't need HAL), then the Game would benefit greatly. This also requires them to remove the PvP prerequisite from Missions, as this is destroying the Player-Base.

If they wanted to be lazy about it, they could take the current PvP Mode Bots and use them for the Opposing team, and then have the Player Team comprised of 80% of the number Ships. 8 Player Sips VS 10 Bots or something.
Jackson 30/set./2021 às 15:35 
Why do you say the PvP is destroying the playerbase? The game is 6 yrs old and just as many join as leave. They don't want to make PvE too good because THAT destroys the game. It happened to Armored Warfare. Well there were other things too, but the PvE there is so good no one will play PvP anymore. This game is about PvP. For PvE there's other games/options.
AGT_ZURU 30/set./2021 às 16:21 
Escrito originalmente por Jack:
Why do you say the PvP is destroying the playerbase? The game is 6 yrs old and just as many join as leave. They don't want to make PvE too good because THAT destroys the game. It happened to Armored Warfare. Well there were other things too, but the PvE there is so good no one will play PvP anymore. This game is about PvP. For PvE there's other games/options.

This is a Game that has almost no actual Competition (almost), so hence we're asking for improvements here. If there was anything better that I could find, I would go there.

The whole, best of a bad bunch comes to mind in this situation.

This Game features a wide variety of Ships from WWII, but lacks actual Accuracy in the Ship's Capabilities and Armaments. The Atago for example in this Game isn't actually true to form. The Atago's Final Configuration (when it expected ASW Situations) had Depth Charges, so why is it, WarGaming is STILL yet to Update the Atago to have them equipped.

I could pick on other examples where WarGaming has got it terribly wrong, but we'd be here all day and night for several days strait I'm sure. From Historical Inaccuracy, to Shell Characteristics and Behaviour, all the way to the lack of dynamics in the Weather in this Game. There is also the old classic of... "The Ship is right F###ing there, so why can't I see it?"

There's a problem when you have almost no actual competition, you tend to stagnate under your own weight, and eventually collapse. It happens in cases where a Game's Company gives life to a completely new Genre most of the time. Look at the Command & Conquer Franchise for example. Westwood Studios created the Genre, firstly with Doom, but then the Company got bought out, and became very same same to some people. Mix this with poor management and rushed releases, and the Franchise collapsed. EA killing the Grandfather of the Real Time Strategy Genre of Computer Games.

Looking at this Game, while I'm sure games from the 1990's had Naval Combat, they would be far outdated compared to this. Due to limitations at that time, there simply wasn't the variety of ships in the Games back then. However, them Games had something this Game lacks... Accuracy, and Dynamics. Sure, the Graphics was beyond bad, even at that time, but they had the accuracy and the dynamics. The Weather did effect Ships, and the Sea wasn't static, and going at speed would make shots inaccurate. The issue was staying still without an Anchor, it was almost impossible as the sea is always moving.
Kamiyama 30/set./2021 às 17:02 
Escrito originalmente por Jack:
Escrito originalmente por Kamiyama:
I've suggested an Elite co-op mode with additional bots that are stronger.

Standard co-op has over a 95% win rate and most games the bots melt when the DD's make first contact. Players in slower ships will often struggle just to get 1 kill before the DD's finish them all off.

Stronger bots also means more XP in addition to adding extra challenge. I think I would have fun with it.
They tried better bots, everyone had a fit because they didn't win 99% of the time anymore. They said the bots cheated lul...

I'm not asking to replace standard co-op. An elite co-op that is more difficult might be a fun new mode.

It could be tested out as a timed event to see if people like it or not.
Última edição por Kamiyama; 30/set./2021 às 17:02
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