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In general, if you don't play one of these exceptions, you'll want to use AP most of the time and switch to HE when you either expect to shoot a lot at DDs or you are facing a lot of higher tier BBs that are angled and don't show you their broadside (and you don't have cruisers to shoot at).
After my first shot or two I will typically go to AP and remain there, only switching to HE if I get a lot of angled BB's keeping their distance. It's nice to hit a low health BB at a distance and watch him melt.
First 1-3 Salvos in any game is always HE for me. Either your team spots a destroyer that got to ambitious, you can lob some really long range HE for chipdamage or you can force someone to repair so your cruisers can set him ablaze again or he repaired and you can start a permafire or two.
HE is really underutillised.
On extremely long range, AP really looses its value on most BBs I play, 280, 310 and 380 won't Cit on anything but a British Cruiser on max range, so you might as well start a fire.
Also, if you have Teammates you regulary play with you, informing eachother about an enemy that repaired also makes me consider firing HE, Permafires are a good damage tool.
Unless its a Khaba, your Odin AP deals max 940 damage x0,10 to a DD, while HE can strike for 1188 x0,33.
And HE can also deal fire + knock out modules, aa mounts etc more frequent.