Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
The main problem is total lack of team work in random play. I as opposed to the majority of BB players try to keep reasonably close to my DD, Cruiser players to stay alive against enemy DD, Cruisers. Most players do not follow or seem to understand their ships role in a game. High tier 9 10 seem to be better about this, and especially clan, and ranked battle mode.
I for one hope you stay and become a proficient player in your favorite class as ALL are very much needed for sucess.
To answer your question OP, yes. If you aren't hiding (and thereby not supporting your team) you are pretty much fodder unless miracles happen.
It’s more technical and more fun or polyvalent with BC/CA/CL/DD-gunboats than classic BB.
In my 12ships, 3 are BBs only and not my priority to increase gameplay with... (compared with 5 CAs, 3DDs and 1CV)
Except ♥♥♥ BB like Fuso t6, others don’t interest me much.
Polyvalent CA are more fun/challenging (or DD-torpedoboats ! But that’s for stealth and flirt with detectability limits, etc).
Like French CA line, best of all until tier5 (Emile Bertin t5 is excellent !)... @OP: I am not surprised u feel disappointed by ger CA line, I was also (Karlsruhe t4 is a bit poor, didn’t get more far with German CAs).
But If I must pic one ship, I probably go for a CA with torps or a DD, denying BBs for sure.
And about rate of BBs, I get one time (on 250 battles since I started early this month) plenty of BBs (9) without CA and 1CV + 2DDs.
All others was pretty balanced...
Usually it’s between 3 & 6 BBs per team in my XP’s, not more.
So, I felt it pretty logical like this in fact...
Naturally, avoid presenting your broadside to a BB, that is like asking for a citadel hit that can quickly leave you wishing you were somewhere else.
Running away from every fight or sitting behind an island doesn´t sound like fun tbh and it doesn´t realy help when I am one of the last ships while the enemy has only Battleships left... which happens a lot lately.
I get relative good scores 700-1500+ xp and 70k-130k credits, but in those tight battles it feels like I can´t realy help my team.
Try other classes, you'll see how some cruiser players can make your ship into toast :) Remember, playing as other classes also teaches you how to play against them.
And in general his post is helpful and on point.
Battleships are your anti-class, you don't want to deal with them alone, hit and run, set fires and stop shooting to get unspotted, help finishing off crippled ships, shoot down planes. And of course shoot spotted destroyers, or even pursue them if they are alone, just be careful.
Well, judging by emblem requirements Aircraft Carriers deal the most damage, then Battleships, followed by Cruisers, with a measly requirement of 64k avg dmg for T10 destroyers!
Though judging by contest results BBs and CAs are approximately even in damage performance.
Also those are just raw numbers, veterans know it's more correct to measure performance in " %of enemy HP pool taken", but there's no way to see it except manually from post-battle results. Though i've seen a tool that can analyse results from replay files.
destroyers for survival rely on low visibility and maneuverability + speed
cruisers rely on maneuverability + speed + distance + positioning, while also being less visible than battleships, so they can outrun and hide from them too
battleships rely on armor, and on positioning, since they mostly lack other things, hard to run, hard to hide.
Also see here, don't want to repeat myself: http://steamcommunity.com/app/552990/discussions/0/1698293703766353888/#c2949168687315146452
IMHO cruisers are the most challenging to git gud class, and i'm not ashamed to say i suck at them
I main cruisers too, in the french line. (Heavy fire rate)