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Læms May 15, 2018 @ 5:41am
Ive been wondering about some cruisers and what nation is the best
what i mean about that is what nation has the best reload and best firestarter have tried many premium ship from tier 6 to 8 Japan, France, Italy, Germany (a little), Ussr, and USA. but im not sure what nation is the best for fire and reload
Originally posted by Asfalots der Sittenwart:
Well Soviet cruisers are problably your best bet for starting fires.
Mainly because they get some of the most ridiculous fire chances (looking at the Molotov intensifies). But are problably the biggest glasscanons ever thanks to floating citadels. The reload is not extraordinary in any regard though. Later on you get bigger calibre and a radar which is both nice.

The US has a few good firestarters like saint luis and the cleve, but thats not their main flavour AS OF YET. Iam not sure what the US cruiser split will give us and thus they might become what you are looking for.

Meanwhilst all the notorious big caliber nations are pretty bad at reloading even though they are quite fun.
Germans are quite fun and pretty nasty if played well, the japanese cruisers have nice torps aswell as good guns with unbelievable firechance. I think Zao has one of the best cruiser firechances.

The french are special but they got a good reload and I enjoy them, even though I would never recommend them as a line to max out first.
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A moderator of this forum has indicated that this post answers the original topic.
Well Soviet cruisers are problably your best bet for starting fires.
Mainly because they get some of the most ridiculous fire chances (looking at the Molotov intensifies). But are problably the biggest glasscanons ever thanks to floating citadels. The reload is not extraordinary in any regard though. Later on you get bigger calibre and a radar which is both nice.

The US has a few good firestarters like saint luis and the cleve, but thats not their main flavour AS OF YET. Iam not sure what the US cruiser split will give us and thus they might become what you are looking for.

Meanwhilst all the notorious big caliber nations are pretty bad at reloading even though they are quite fun.
Germans are quite fun and pretty nasty if played well, the japanese cruisers have nice torps aswell as good guns with unbelievable firechance. I think Zao has one of the best cruiser firechances.

The french are special but they got a good reload and I enjoy them, even though I would never recommend them as a line to max out first.
Last edited by Asfalots der Sittenwart; May 15, 2018 @ 9:45am
xXBulletJusticeXx May 15, 2018 @ 11:06am 
Des Moines (US Tier 10 Cruiser) has ok fire chance (14%) and fast reload.

Hindenburg (German Tier 10 Cruiser) has 13% fire chance and a 10 second reload, and has the longest range of all tier 10 cruisers at 17.8 km (without spotting plane).

Zao (Japan Tier 10 Cruiser) has a 19% fire chance but a 13.7 second reload. Also one of the best ships for kiting in the game.

Moskva (Russian Tier 10 Cruiser) has 17% fire chance and 10.3 second reload.

Henri IV (French Tier 10 Cruiser) has 22% fire chance, but a 12.3 second reload yet has a really far firing range of 16.2km. This is also the fastest of all the cruisers.

My honest opinion, if you want to focus on starting fires, go with Henri IV (French) due to high fire chance and the fact that the Alpha damage is bigger than all other cruisers (3.4 k dmg on the HE).
Ryuu May 15, 2018 @ 11:14am 
You can use this website for comparing, but you need to understand those numbers
http://proships.ru/stat/ships/199,366/
"Chance Fire" is calculated if you hit the target with all guns with 100% accuracy for duration of 10 seconds. Obviously it's hard hitting with american ballistics. But nominally they have crazy HE DPMs and fire chances.
Last edited by Ryuu; May 15, 2018 @ 11:14am
Læms May 15, 2018 @ 11:23am 
Originally posted by Ryuu:
You can use this website for comparing, but you need to understand those numbers
http://proships.ru/stat/ships/199,366/
"Chance Fire" is calculated if you hit the target with all guns with 100% accuracy for duration of 10 seconds. Obviously it's hard hitting with american ballistics. But nominally they have crazy HE DPMs and fire chances.
but lets say the frace tier 10 cruiser has 22% fire start is it per shell or all the shells combined? if hit
Last edited by Læms; May 15, 2018 @ 11:23am
Ryuu May 15, 2018 @ 11:25am 
Per shell. And it's a base chance. And you need to understand how actual chance is calculated, the formula is in the wiki.
Læms May 15, 2018 @ 11:26am 
Originally posted by Ryuu:
Per shell. And it's a base chance. And you need to understand how actual chance is calculated, the formula is in the wiki.
well i dont understand russian :P
Ryuu May 15, 2018 @ 11:28am 
Originally posted by Lorekor マグナス:
Originally posted by Ryuu:
Per shell. And it's a base chance. And you need to understand how actual chance is calculated, the formula is in the wiki.
well i dont understand russian :P
You can't switch languages either? :Ь

http://wiki.wargaming.net/en/Ship:Fire
Læms May 15, 2018 @ 11:31am 
Originally posted by Ryuu:
Originally posted by Lorekor マグナス:
well i dont understand russian :P
You can't switch languages either? :Ь

http://wiki.wargaming.net/en/Ship:Fire
well no ofc not i have to understand russian to do that im not going to click every button on the site xD anyway im suprised that moskva and henri v and the same in so many ways
Læms May 15, 2018 @ 11:36am 
well now i know what line im going down :P thx for help
xXBulletJusticeXx May 15, 2018 @ 1:14pm 
https://docs.google.com/spreadsheets/d/1ChVcxK3fa72rVl36SekGIvppKJhSnMLGTLXvy8muQGA/edit?usp=sharing

use the above to help calculate true fire chance. You need to copy it before you can edit, this is to protect the document integrity.
Last edited by xXBulletJusticeXx; May 15, 2018 @ 1:16pm
Ryuu May 15, 2018 @ 10:49pm 
Originally posted by xXBulletJusticeXx:
https://docs.google.com/spreadsheets/d/1ChVcxK3fa72rVl36SekGIvppKJhSnMLGTLXvy8muQGA/edit?usp=sharing

use the above to help calculate true fire chance. You need to copy it before you can edit, this is to protect the document integrity.
Cool spreadsheet, but what's the point? It's still for ONE shell, not taking rate of fire into account, which above website does for you.
xXBulletJusticeXx May 16, 2018 @ 4:38am 
Originally posted by Ryuu:
Originally posted by xXBulletJusticeXx:
https://docs.google.com/spreadsheets/d/1ChVcxK3fa72rVl36SekGIvppKJhSnMLGTLXvy8muQGA/edit?usp=sharing

use the above to help calculate true fire chance. You need to copy it before you can edit, this is to protect the document integrity.
Cool spreadsheet, but what's the point? It's still for ONE shell, not taking rate of fire into account, which above website does for you.

Most people would not be interested in rate of fire probability calculated with fire rate, since that is an EXPECTED value, but rather the probability of setting a fire for each shell, as that is the actual value.

Also, the spreadsheet I linked is simplified. It makes it much easier to get a sence of how many fires you can expect on a given target of specific tier, per shell that actually lands.

Otherwise you need to assume all shells land with 100% accuracy, which is not realitic.

EDIT: also, the website you linked is only comparing CHANE FIRE under the assumption that both ships have equal hit accuracy and range, which will never be the case. Also the graphs that compare flight time and accuracy over range is not realistic, as it does not take into account MAX RANGE. For example the Des Moines cannot shoot as far as a Hindenburg to begin with. Also a DM is going to constantly be under cover, and not always have ideal targets... so the more information you pack into a single calculation, based on assumption, the more innacurate that calculation gets.
Last edited by xXBulletJusticeXx; May 16, 2018 @ 4:51am
Conqueror by far I got it to 50% chance
AndVencovsky Jun 11, 2020 @ 1:13pm 
Originally posted by Hans Moleman:
Conqueror by far I got it to 50% chance
boi thats a battleship
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Date Posted: May 15, 2018 @ 5:41am
Posts: 14