Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mainly because they get some of the most ridiculous fire chances (looking at the Molotov intensifies). But are problably the biggest glasscanons ever thanks to floating citadels. The reload is not extraordinary in any regard though. Later on you get bigger calibre and a radar which is both nice.
The US has a few good firestarters like saint luis and the cleve, but thats not their main flavour AS OF YET. Iam not sure what the US cruiser split will give us and thus they might become what you are looking for.
Meanwhilst all the notorious big caliber nations are pretty bad at reloading even though they are quite fun.
Germans are quite fun and pretty nasty if played well, the japanese cruisers have nice torps aswell as good guns with unbelievable firechance. I think Zao has one of the best cruiser firechances.
The french are special but they got a good reload and I enjoy them, even though I would never recommend them as a line to max out first.
Hindenburg (German Tier 10 Cruiser) has 13% fire chance and a 10 second reload, and has the longest range of all tier 10 cruisers at 17.8 km (without spotting plane).
Zao (Japan Tier 10 Cruiser) has a 19% fire chance but a 13.7 second reload. Also one of the best ships for kiting in the game.
Moskva (Russian Tier 10 Cruiser) has 17% fire chance and 10.3 second reload.
Henri IV (French Tier 10 Cruiser) has 22% fire chance, but a 12.3 second reload yet has a really far firing range of 16.2km. This is also the fastest of all the cruisers.
My honest opinion, if you want to focus on starting fires, go with Henri IV (French) due to high fire chance and the fact that the Alpha damage is bigger than all other cruisers (3.4 k dmg on the HE).
http://proships.ru/stat/ships/199,366/
"Chance Fire" is calculated if you hit the target with all guns with 100% accuracy for duration of 10 seconds. Obviously it's hard hitting with american ballistics. But nominally they have crazy HE DPMs and fire chances.
http://wiki.wargaming.net/en/Ship:Fire
use the above to help calculate true fire chance. You need to copy it before you can edit, this is to protect the document integrity.
Most people would not be interested in rate of fire probability calculated with fire rate, since that is an EXPECTED value, but rather the probability of setting a fire for each shell, as that is the actual value.
Also, the spreadsheet I linked is simplified. It makes it much easier to get a sence of how many fires you can expect on a given target of specific tier, per shell that actually lands.
Otherwise you need to assume all shells land with 100% accuracy, which is not realitic.
EDIT: also, the website you linked is only comparing CHANE FIRE under the assumption that both ships have equal hit accuracy and range, which will never be the case. Also the graphs that compare flight time and accuracy over range is not realistic, as it does not take into account MAX RANGE. For example the Des Moines cannot shoot as far as a Hindenburg to begin with. Also a DM is going to constantly be under cover, and not always have ideal targets... so the more information you pack into a single calculation, based on assumption, the more innacurate that calculation gets.