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I'm pretty sure that max shell damage is only inflicted on citadel hits. I'm not certain, but I think a regular shell penetration only does 30% of the maximum damage.
And AP shell overpenetrations only do 10% of their max damage.
Even when shooting an broadsite cruiser with battleship HE ammo it seems to never hit the citandel.
Depends on how thick the armour is. Low tier CVs can be easily cited with HE. And I once managed to cit a (low tier) cruiser with HE, but other than the CVs, it's not really something that can be reliably pulled of.
Don't expect ever to pierce battleship's citadel with HE. I don't think even other BBs can do that.
https://steamcommunity.com/games/552990/announcements/detail/1645384041119476684
https://steamcommunity.com/gid/103582791460535021/announcements/detail/2996459011301376883
No episode yet on HE-shells, but i think soon.
HE shells never bounce, but they have low penetration, so hits might be weak.
http://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration
Also you need to know where to shoot. Against battleships - it's superstructure and sometimes stern and bow. Hitting heavy sides is quite useless. AP might be feasible to try if it's close and broadsiding.
Maybe take IFHE perk OR Demolition expert instead, not sure, i'm not a cruiser expert.
https://www.youtube.com/watch?v=szbpDXAzUJI
Note that the Duca d'Aosta has the same caliber main guns as the Cleveland.
And it least for fires you don't need to aim so well, just hitting with most shells is enough?
Use your HE to set enemy high tier BBs on fire as fire damage is percentage based.
Also long range torps will be good for area denial and lucky hits.
Oh and don't expose your broadside to enemy ships. It'll be much harder for them to land a citadel shooting at you head on.
Priority target. A must have for cruisers and battleships. And in my opinion also for destroyers.
Like, in my expierence there generaly are maby 2 DD's and trying to run them down is basicly suicide since then half the enemy team can spot you and then just rain down AP and HE hellfire.
Yes valid points. By DD hunting I mean catching them at a distance where they think they can usually dodge cruiser shells. The ship is all about making sure you are in the right place at the right time and using its very good gun arcs to punish quick and get to safety (in a supportive way). Close in brwaling is not possible because the armor is meh (though not that bad) and it is too long to knife fight with torp boats. I have found very good players who both approve and disapprove of the ship. It is not a carry ship and does better late game in my experience.
note: i replayed this ship and edited my last reply, some things were not as bad or as good as I remember
In the matches where you get equally paired try using torps as a distraction so you can use AP to land cits on enemy cruisers is also highly effective.
Demo expert may be useful too, setting higher tier ships on fire is a great way to gnaw away at their HP while hiding behind cover.
Knowing when to engage too is heavily tied to cruiser warfare. You're large enough to be easily cited and killed by enemy BBs in a volley or two but small enough to remain undetected until the enemy battleships are otherwise distracted, then you can either set them alight to easily chew through their HP or hunt other cruisers, sometimes you'll be thrown into a fight whether you like it or not, if so, try and face the enemy with your ship more or less head on making serpentine maneuvers through the water, you'll reduce your ships 'signature' to guns, be able to dodge torpedoes more easily and hopefully survive until you get to cover or destroy the enemy.
Maybe it's a lower tier thing though with my Königsberg firing torps at enemy cruisers (even if I know they're just out of torpedo range) usually sends their captains into an "OSHI- there's fish in the water!" panic allowing for me to get a few free hits in before they realize the torps were no threat at all. If I'm lucky their "evasive maneuvering" will have given me a look at their broadside, meaning that if I aim well (and am lucky) I can two shot them with AP citadel hits, if not one citadel usually panics the captain more causing him to either tuck tail and run or try and make a suicide run at me.