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did not had any problems with other games, just this one on updates and ssd disk usage
It's because it's actually WoWs. Yes, Steam is part of the problem. Steam isn't known for having particularly efficient patching, but the way WoWs handles things on Steam definitely doesn't help. Steam is known for forcing you to re-download entire large files for small changes. WoWs appears to just practically double in size whenever there's a major update. This doesn't seem to happen with other games, otherwise you'd probably see a bunch of threads like this on the games that are far larger than WoWs on Steam.
WoWs is pretty much the only game I've had to just uninstall from my laptop that I occasionally use, just because the updates are too large for it despite the game size not being nearly that large.
That aside, Black Desert Online is a good example of a game that gets patched on a weekly basis. It has maintenance once a week, and they pretty much always push a patch of at least some bug fixes, small content additions, and/or changes at that time. BDO is a decent bit smaller than WoWs though.
The Elder Scrolls Online, on the other hand, is a pretty massive game. It appears to have patches every week or two. That said, as far as I know, it uses the relatively common solution (among online games) of having a launcher installed through Steam that handles most patching (BDO doesn't do this, for the record), much like games like Warframe and FFXIV.
Funny thing is that the only other game I distinctly remember people complaining about large updates to was Fractured Space, and Wargaming actually bought out the devs of that game. Though, that was the whole large download size issue of Steam having to redownload a bunch of stuff for small adjustments. Unreal Engine games in particular often get this complaint levied at them due to the packaging of the files and the way Steam updates. It's not the same as WoWs needing a bunch of local storage space for updates though.
DMM has a launcher for WoWs (I checked to see if I could try to connect it to NA to see if I could see the Hololive collab content a month ago, since that was a DMM recruitment event at the time), so they clearly have one still sitting around that's used on other platforms.
That's stupid. Why not just download the new files, apply them and then do a verification of the files ?