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But on the other hand having a fixed and arbitrary radar detection range is not realistic either since some larger things will obviously stand out on radar at a longer range range than some smaller things.
Also it is a known fact that the earlier radars of ww2 were exceedingly innefective in untrained hands.... so captain skills should have a massive impact on radar.
Which exactly high tier? For tier 10 destroyers in good hands it feels fine.
https://en.wikipedia.org/wiki/Radiation-absorbent_material
im not talking about a cloaking device, im talking about anythin that may have been in the era of the ships that are being used.
if a cruiser is behind an island and it is completely hidden and it launches a plane, you will be instantly spotted if u are within air detection range. even though the plane will not physically see u for another 5 seconds or so. to me, it just seems to wreck any sneaky chance u have especially as BB if u havent been spotted for a while.
for people complaining about my ideas, please consider that radar in this game is basically showing the perfect image of a ship that is most likely invisible to the eye. not sure how many ships in ww2 had powerful thermal imaging systems
Shh, don't bring 3 dimensions into it as it is too logical.
Chapayev with 11.7 km radar and ~10 km concealment is fine, because his radar duration is pretty low.
Des Moines with 9.9 km radar, 10.6 km concealment and 48 s duration is pretty dangerous.
Minotaur is at least balanced by its squishiness and absence of HE shells.
But now we have Worchester which is a hybrid between Des Moines and Minotaur and it's really painful T_T Well, maybe i haven't got accustomed yet, but seriously, how DDs are gonna perform one of their primary roles: spotting if even in the open they can't overspot radar ships?
Radar ships don't need all those qualities to still be effective counters - torpedo attacks from 9-10 km distances are not sufficiently effective anyway, so they keep destroyers at bay.
I'm a long-time good player and for me it's not such a critical problem, especially at random T10 battles. In ranked and clan battles the DD life becomes even more dreadful.
But i still admit something should be adjusted, like already suggested:
1) showing radar-spotted targets in pulses, not all the time throughout duration
2) showing generic outline, not a clear ship model
3) other adjustments to radar ships
4) or instead giving DDs some option to counter this at expense of other qualities
The main point: DDs should still be able to perform the role of spotters. Why had cruisers became the main spotting class with all those planes, hydro, radar, etc?
This is not so much about making life easier for DDs but more about increasing the pace of tier 10 games which were never fast but became exceptionally stale after the release of the american CLs. I remember WG saying that radar will have the opposite effect because it protects BBs from DDs but everyone who has played WoWs knows that BBs are more likely to push when a DD scouts in front of them.
I also noticed a decrease in the viability of stealth-based gameplay. For the last two months I mostly played russian DDs because they deal well with the radar threat and realised that I cap around the same time as if I used a stealth-based DD but the russian DDs are better at dislodging radar cruisers from their island positions or farming damage by kiting away after the enemy took the cap while I would have tried to bait out their radars when playing a stealth-based DD.
I'm pretty sure WG will eventually make changes to radar as DD numbers in hightier are already dropping and they are about to release a DD techtree that is weaker to radar than usual because of their low speed.
Btw, does someone know why last activity in this thread is shown as 18 hours ago when the last post is in fact from 14th July?
Magic terrain-ignoring radar is a cancer to good gameplay.
Yeah 100% with you!
This is the sad consequence and reality!
But actually it represents the developement of naval battle in the present.
CVs getting more and more important for spotting (like AWACs and F16 do in reality)
While Destroyers are only used for coast guarding or picking up refugees...
The next step is to add anti ship rockets (on bombers and on cruisers) and delete DDs from the game.
I think DD's are more viable now than they have been since the CV rework, however as I moved over to cruisers I'm not sure anymore.
That said, this is rare. Also I'm exceptionally bad at DDs, so my problems are those of a person that knows not what they're doing. I still think they're a good time though, even with all of the challenges.