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回報翻譯問題
Seriously?
Lol, i was hunting a sub couple of nights ago... Was just passing over him, dumping
my second set of charges and "up he pops, in my wake and drills me with his stern tube"...
from periscope depth... It was such a cool move it was impossible not to laugh and give
the dude a GG in chat...
There's a reason submarine battles are mostly bots, apart from the subs themselves...
I did make a suggestion that both AUTO depths and manual depths need to be applied. The reason was to help handicapped players who find the control of manual too difficult.
They still have a lot of work to do with Subs in my opinion. They kind of place the player outside of the action formula in their own world and sort of disjoint feeling.
They did a marvelous job aesthetically. A lot of love in the work they put, but within the realm of the other 4 ship dynamic in the format they are asking. I can see resistance and issues if it all stays as is.
DD play- feels sorry for them really, to be asked to deal now another element and make that work even harder will deter DD play, not have players rushed to do it.
BB's-Either they add the squid mortar system, which appears on some of the ship hulls, to fire 1 range mortar within the circle you select for 3 times, 1 at a time. Then no reason to play BBs in sub matches, its just a disaster.
CV- not only can bomb, rocket, but should have a fourth plane option to depth charge position on the map as a full rotation mechanic. The CV player can lose offensive rotation in this choice, and this scout plane would only be able to drop one depth charge rotation with limited damage based on the detection status of the sub. It becomes undetected, then he guesses.
As far as subs I have expressed in detail what I think they need to improve this very dull mechanic in.....awww man depth charged again. frig
The main target for a submarine are big and slow ships.
Battleships.
Cruisers eventually.
But for Destroyers, you are definitively the PREY.
You're right ! but it is possible to fight them trust me i've destroyed multiple destroyers with the U-69. Destroyers are basically overconfident you just need to pop out when they're about depth charge you and fire your torpedoes at close range then you quickly submerge again and watch him explode :D
Do you want Realism, or do you want balance?
I am not sure why Submarines with guns is a bad thing. That does not mean it effects balance. First, its defensive, and DD's already will be taxed with all they have to deal with. As I said above. DD play will be discouraged as they are overwhelmed by all the different types of mechanics in the game, from air cancer to crushing CA and faster DD gun play to now SUBS.
The reason subs would want guns is to take advantage of the 'illusionary' speed on the surface they possess. At the speed of most DDs, guns on a sub could give them an advantage in not only finishing off DDs -damaged or not in capping and prolonged escape capabilities. BUT not a huge issue w lack of damage potential. To me giving them a gun could actually be a detriment since if you are using them its counter productive to their strength. Stealth, because once lost, very difficult to regain. If they do add guns to subs, it will tested once again. We will see, but not a big deal to me to argue about.