World of Warships

World of Warships

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is there an aiming mod?
I've been watching Jingles WoW replays and the ships are not using targeting reticles when they shoot and they hit everytime. Are they that good at aiming or are they using something else? Plus, when I use the reticle I can't hit crap and just had a DD take out my US St. Louis with its guns while my HE's were overpening and not causing any damage at all.
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As far as I know there is no aiming mods that work with the game. You can get banned for using them if WG finds out. It's been years since they were common. Generally players don't use them - it just takes practice. DD's are always a bit hard to hit :)
See this thread: https://steamcommunity.com/app/552990/discussions/0/1640918469750639056/
Generally dynamic crosshair is considered better than static, and in modpacks there's a version of dynamic sight called nomogram sight, which helps some, but you still need to aim manually.

About not targeting and shooting: when you lock the target — you can hold mouse button and your turrets would still aim with the same lead, which works for some degree, you'll still need to adjust it from time to time depending how target behaves.

Also videos are often shot while watching replays where you can rotate camera in any direction and even activate free roaming camera.

St Louis has bad ballistics so hunting a gunboat DD at long distance is what she's the best at. Try a different approach or maybe it'll just get better after practicing.

Also please don't forget that HE shells NEVER overpen AND NEVER ricochet, only AP do. So either you've mixed up terms or mixed up shells and very few ships should ever use AP against DDs if they have time to choose.

Also overpens always cause damage — 10% of nominal shell value, so those were not overpens.
Not penning DD is unlikely, they have virtually no armor.
So unless you were penning damage-saturated part — i'm not sure what you are describing. Maybe you've used AP and it were ricochets?

Do you have a replay or video?
Naposledy upravil Ryuu; 8. kvě. 2020 v 10.32
lo, The replays show a default replay reticle for aiming so its not what the players will be using/seeing ingame if i recall correctly, If that was the one we had to use i'd never hit anything.

When I started playing and was trying to get a grasp of hitting targets the "dynamic sight called nomogram sight" from the wow modstation was a breath of fresh air. no more trying to count lines to match flight times or adjust for battle ships or cruisers. That and just spending time getting a feel for it is the first hurdle in this game (and for the average player like me something i'm still working on improving 3000 battles later).


Ryuu původně napsal:
See this thread: https://steamcommunity.com/app/552990/discussions/0/1640918469750639056/
Generally dynamic crosshair is considered better than static, and in modpacks there's a version of dynamic sight called nomogram sight, which helps some, but you still need to aim manually.

About not targeting and shooting: when you lock the target — you can hold mouse button and your turrets would still aim with the same lead, which works for some degree, you'll still need to adjust it from time to time depending how target behaves.

Also videos are often shot while watching replays where you can rotate camera in any direction and even activate free roaming camera.

St Louis has bad ballistics so hunting a gunboat DD at long distance is what she's the best at. Try a different approach or maybe it'll just get better after practicing.

Also please don't forget that HE shells NEVER overpen AND NEVER ricochet, only AP do. So either you've mixed up terms or mixed up shells and very few ships should ever use AP against DDs if they have time to choose.

Also overpens always cause damage — 10% of nominal shell value, so those were not overpens.
Not penning DD is unlikely, they have virtually no armor.
So unless you were penning damage-saturated part — i'm not sure what you are describing. Maybe you've used AP and it were ricochets?

Do you have a replay or video?
No, I don't have any video, I don't know how to record my missions. I might have mixed up my terms though, all I know is he out gunned me somehow.
My issue is hitting at an angle. Easy to hit if they are moving same direction, but at a angle is hard.

I wish I could know the speed also, this messes up first shot.
Aiming at an angle is definitely harder. You can tell the speed with some practice by looking at the smoke and wake the ship is leaving.
markthompson původně napsal:
My issue is hitting at an angle. Easy to hit if they are moving same direction, but at a angle is hard.
I agree. That's why i like ships with Spotting aircraft — it's not just for range or shooting behind islands, it's for easier aiming too!

There are aiming sights with angled lines for easier aiming at angled enemies, modpack even includes dynamic ones with them, but it's still mostly up to practice and luck, try zooming more. Or enlarge minimap to see their direction better.
Naposledy upravil Ryuu; 8. kvě. 2020 v 11.51
Aaaand you can extend the spotting aircraft time on some ships with those upgrades so that's nice too!
Jack původně napsal:
As far as I know there is no aiming mods that work with the game. You can get banned for using them if WG finds out. It's been years since they were common. Generally players don't use them - it just takes practice. DD's are always a bit hard to hit :)
when you hit a dd with a huge shell it only does minimal damage most the time
roughrider1988 původně napsal:
No, I don't have any video, I don't know how to record my missions. I might have mixed up my terms though, all I know is he out gunned me somehow.
Last 30 battles are recorded automatically as a replay-file (means small and can only be played by the game client of the SAME version). They're in replay subfolder in the game folder.

But yeap, smart gunboat DDs at long ranges can sometimes finish off cruisers which have floaty ballistics.
MAD DOG původně napsal:
Jack původně napsal:
As far as I know there is no aiming mods that work with the game. You can get banned for using them if WG finds out. It's been years since they were common. Generally players don't use them - it just takes practice. DD's are always a bit hard to hit :)
when you hit a dd with a huge shell it only does minimal damage most the time
Swap to HE, almost no DDs have armor to withstand HE. And even if you don't damage it much, HEs:
— set fires, so DD is more visible unless he repairs
— knocks out engines and rudders, so DD even with Last Stand has harder time fleeing
— knocks out torpedo tubes, forcing them to reload from ZERO if they were reloading making yourself safer for some time
— knocks out DD guns easily too and even smashes them
— leaves them with fewer AA guns so CV can help tracking them down more easier.

Very few ships need to use AP vs DDs. BBs sometimes are forced to, but it's not ideal. Also you're not supposed to be a good DD hunter as a battleship, you've made your choice in rock-paper-scissors game.
Naposledy upravil Ryuu; 8. kvě. 2020 v 12.10
MAD DOG původně napsal:
Jack původně napsal:
As far as I know there is no aiming mods that work with the game. You can get banned for using them if WG finds out. It's been years since they were common. Generally players don't use them - it just takes practice. DD's are always a bit hard to hit :)
when you hit a dd with a huge shell it only does minimal damage most the time
Yea, that's because IRL battleships would tear apart a DD in moments. They're basically floating bombs. It's tough to poke them anywhere where you won't hit a boiler, an ammo locker, a magazine or a depth charge. But in the game we can't have that because they need to be fun to play. So BB shells generally do 10% damage I think? Something like that.
Jack původně napsal:
MAD DOG původně napsal:
when you hit a dd with a huge shell it only does minimal damage most the time
Yea, that's because IRL battleships would tear apart a DD in moments. They're basically floating bombs. It's tough to poke them anywhere where you won't hit a boiler, an ammo locker, a magazine or a depth charge. But in the game we can't have that because they need to be fun to play. So BB shells generally do 10% damage I think? Something like that.
Overpens with APs cause 10%, yeap. But HEs 33% IIRC

Also it's not so easy and sure, check this out:
https://en.wikipedia.org/wiki/Battle_off_Samar#Aftermath
Lastly, the attacking Japanese force initially used armor-piercing shells which proved largely ineffective against unarmored ships as they passed through and out without exploding, which was fortuitous as American destroyers and destroyer escorts were engineered with enough redundancy to survive dozens of hits without or before sinking.
IJN has misidentified defending destroyers as light cruisers like i've read somewhere
Not finding the silhouettes of the tiny escort carriers in his identification manuals, Kurita mistook them for larger fleet carriers and assumed that he had a task group of the 3rd Fleet under his guns.

<...>

However, the Japanese ships were firing armor-piercing (AP) shells, which often carried right through the unarmored escort carriers without detonating. Though CVEs were popularly known as "Combustible Vulnerable Expendable," they would ultimately prove durable in first dodging and then absorbing heavy shell fire
Plus they've midindentified CVs as well, which lead to subpar AP bombardment!

IJN force included battleships too and IIRC they have shelled destroyers with APs too. So as you see that tearing apart is mostly a myth in a real situation.

Only IJN DDs with loaded Long Lances can be considered floating bombs.
I disagree on the myth! One Japanese DD was even blown up with .50 fire from a strafing fighter. Other times massive damage was done from depth charges being detonated as well.
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Datum zveřejnění: 8. kvě. 2020 v 9.42
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