Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Generally dynamic crosshair is considered better than static, and in modpacks there's a version of dynamic sight called nomogram sight, which helps some, but you still need to aim manually.
About not targeting and shooting: when you lock the target — you can hold mouse button and your turrets would still aim with the same lead, which works for some degree, you'll still need to adjust it from time to time depending how target behaves.
Also videos are often shot while watching replays where you can rotate camera in any direction and even activate free roaming camera.
St Louis has bad ballistics so hunting a gunboat DD at long distance is what she's the best at. Try a different approach or maybe it'll just get better after practicing.
Also please don't forget that HE shells NEVER overpen AND NEVER ricochet, only AP do. So either you've mixed up terms or mixed up shells and very few ships should ever use AP against DDs if they have time to choose.
Also overpens always cause damage — 10% of nominal shell value, so those were not overpens.
Not penning DD is unlikely, they have virtually no armor.
So unless you were penning damage-saturated part — i'm not sure what you are describing. Maybe you've used AP and it were ricochets?
Do you have a replay or video?
When I started playing and was trying to get a grasp of hitting targets the "dynamic sight called nomogram sight" from the wow modstation was a breath of fresh air. no more trying to count lines to match flight times or adjust for battle ships or cruisers. That and just spending time getting a feel for it is the first hurdle in this game (and for the average player like me something i'm still working on improving 3000 battles later).
I wish I could know the speed also, this messes up first shot.
There are aiming sights with angled lines for easier aiming at angled enemies, modpack even includes dynamic ones with them, but it's still mostly up to practice and luck, try zooming more. Or enlarge minimap to see their direction better.
But yeap, smart gunboat DDs at long ranges can sometimes finish off cruisers which have floaty ballistics.
— set fires, so DD is more visible unless he repairs
— knocks out engines and rudders, so DD even with Last Stand has harder time fleeing
— knocks out torpedo tubes, forcing them to reload from ZERO if they were reloading making yourself safer for some time
— knocks out DD guns easily too and even smashes them
— leaves them with fewer AA guns so CV can help tracking them down more easier.
Very few ships need to use AP vs DDs. BBs sometimes are forced to, but it's not ideal. Also you're not supposed to be a good DD hunter as a battleship, you've made your choice in rock-paper-scissors game.
Also it's not so easy and sure, check this out:
https://en.wikipedia.org/wiki/Battle_off_Samar#Aftermath
IJN has misidentified defending destroyers as light cruisers like i've read somewhere
Plus they've midindentified CVs as well, which lead to subpar AP bombardment!
IJN force included battleships too and IIRC they have shelled destroyers with APs too. So as you see that tearing apart is mostly a myth in a real situation.
Only IJN DDs with loaded Long Lances can be considered floating bombs.