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รายงานปัญหาเกี่ยวกับการแปลภาษา
Is it worth it? In my opinion, no. You kinda need AFT, SE (more HP) and SI (more speed boost and heal/smoke charges), and not taking DE or BFT in addition to having your fire chance reduced is not worth the additional damage when shooting the bow or stern of cruisers.
I ran the following
PT
LS
BFT
IFHE and CE
With your 16th point add AR and then SE with the full 19 points.
The engine boost module in the second slot is also a very good idea.
AFT is a must have on russian DDs, especially on the Khaba. CE is useless since you should be firing all the time (which means you are spotted all the time anyways, regardless of CE).
Nope, CE is worth it for breaking contact and those occasions when you end up capping.
AFT is pointless except on Khaba. It's easy to avoid the return fire at 12 km and easier to break contact with the lower detection.
Nope, in most situations where you can cap, you can do so without CE. If the cap is still contested, you are much more useful when firing your guns and helping to defeat the enemies than trying to outcap an enemy DD.
In addition, AFT is useful every match, not only on rare occasions. And btw, with more range, there is no need to break contact (and breaking contact would also mean: Less damage and enemies live longer, which means they can do more damage to your team which will result a lower chance to win). If you need to break contact with something at less than 9-10km range with the Tashkent or Khaba, you went to a bad position in the first place.
That's the great thing, either works.
Personally I prefer to maximise the best feature of the ships and run AFT on Kiev, Tashkent and Khaba to make use of the great accuracy due to the shell speed, I'm firing 90% of the time anyway so CE just isn't worth the 4 points to me. In the current meta, most other DD's can out spot and out gun you at close range so I don't cap until late game. The Tashkent is a big old ship so it's not exactly hard to hit it even at 12km, AFT gives me the the extra distance to speed tank more effectively. As for disengaging, I don't, I just kite away and keep firing.
Well, "it works" isn't really a great thing to say about a build imo. :P
The DPM of russian DDs isn't very good compared to other gunboats, but they have the ability to use their guns all the time without beeing punished for it, with their speed and range. That's how they make up for the "low" DPM and accumulate damage over the course of the match.
Playing them as hybrid DDs and not using their guns all the time at t9+ is always inferior to the pure gunboat playstyle and build. Just like playing Shimakaze with a gunboat build "works", but it's not as good as with a pure stealth and torpedo focused build.
Don't get me wrong, I personally don't think it's the optimal way to play the line and agree wholeheartedly with your posts.
My standard build for high tier Russian DD's is PT, LS, SE and AFT for the first 10 points, followed by AR, SI, DE or BFT and PM. I sometimes run Vigilance instead of DE/BFT on the Khaba, depends on current meta and how many DD's. 3 minute speed boost when possible and double rudder shift on Khaba.
Khabavrosk already be a mini CL and maximum range up to 15km and maximum dakka dakka
full CE
have fun rubber shift time
half CE
ok hand
full hit and run
you are real russian
IFHE is not recommend for Khabavrosk
you can spend on BFT for more ROF and SI for extra healing either DE for more burn
what's size? up to 9.7km so why you keep it under 7km? you still be a first detection of any DDs in game unlike Tashkent still fine in overall stats and 10% AP damage
The Tashkent can get turn times down to 4s without too much sacrificed, but the Kabby needs both slot 3(?) and 5 to make it handle somewhat decently. Yet theres also a special mod for it which decreases turret turn for range and ROF. The turret turn isn't an issue, but sacrificing -40% rudder speed is.
What is your opinion on that?