World of Warships

World of Warships

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Catching on fire way too easily in this game.
- Enter a fight.
- 1st shell catches my ship on fire.
- Repair.
- 1 or 3 salvos im on fire again and can't repair for over a minute.
- i finally repair that with my health GREATLY depleted.
- 1st salvo of the new encounter instantly catches my ship on fire again.

How the hell does one play this game and not go insane because of this!? No matter how hard i try to dodge and weave while returning fire i always catch on fire, meanwhile i can land 5 or more salvos of explosive shells and the enemy sure as hell won't catch fire.

Meanwhile i'm more grilled than a steak at a BBQ party in Texas
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Showing 1-15 of 78 comments
imrahil2 Mar 11, 2020 @ 6:05am 
Don't use DCP on the first fire for starters and learn when to use it properly. Also be careful how you position so you don't get focused down by many ships at once. When I see someone DCP the first fire I know they don't understand how to manage fires and will keep firing on them until I have their entire ship on fire since I know the DCP is on cooldown. I'll also ping the ship and tell the team that this target used DCP so they will also all fire HE at it and watch it burn down.
Last edited by imrahil2; Mar 11, 2020 @ 6:07am
Sidian Mar 11, 2020 @ 6:50am 
Originally posted by ✪BigEelis✪:
How the hell does one play this game and not go insane because of this!? No matter how hard i try to dodge and weave while returning fire i always catch on fire,

Battleships can heal. Fire damage can be fully restored (unlike the direct damage done by shells). Just let single fires burn, unless you are out of heals and at low HP. Use your repair (Damage Control Party) only at 2 or even 3 fires, depending on the situation. Use islands and positioning to reduce the number of enemies that can shoot at you at once.

In addition, get the Fire Prevention skill asap. You need a commander with 10 skill points for that, but it reduces the amount of fire damage you take by a lot.

Finally, go into the graphic settings and check the "reduced fire and flooding effects" to reduce the psychological impact of fires on you and make it less stressful to let (single) fires burn for their entire duration.
Last edited by Sidian; Mar 11, 2020 @ 6:53am
Curco Mar 11, 2020 @ 11:00am 
game is about getting spammed by invisible ships, its the meta take it or leave it
mystikmind2005 Mar 11, 2020 @ 2:29pm 
Originally posted by Curco:
game is about getting spammed by invisible ships, its the meta take it or leave it

Hahaha, true, so true..... but as for fires, yes, often your going to be on fire way more than the probability of it should dictate simply because the RNG doesn't like you today. That's just how it is.
Aside from the advice already given above, you can also use your heal a little bit like a secondary repair.
I also think about 50% Hitpoints should automatically be recovered when the fire is out.... representing that section of the ship returning to service.... Also allowing ships without heal to reverse some fire damage.
kingts Mar 11, 2020 @ 5:08pm 
"Well, Romeo and Juliet, Samson and Delilah, Baby you can bet, A love they couldn't deny, My words say split, But my words they lie, 'Cause when we kiss
Ooooh, fire-Burn me up with Fire,"-Pointer Sisters

Yeah I hear ya, wait till u see these Euro DDs flame you w 2 sec reloads...Shesh. Where is that fire extinguisher, ah screw, I am jumping overboard people.
Last edited by kingts; Mar 11, 2020 @ 7:37pm
HunterKiller Mar 18, 2020 @ 11:14am 
Originally posted by Curco:
game is about getting spammed by invisible ships, its the meta take it or leave it
whosthis Mar 28, 2020 @ 1:51am 
Fire mechanics need a serious overhaul. It's downright total BS atm.
baddoggs Mar 28, 2020 @ 9:57pm 
I started on BB's and totally agreed with you but...
Now i play DD's and i freakin LOVE to set fires....
Simply a matter of perspective..
There are also captain skills and modifications you can add to reduce the
amount the duration and the probability of fires being started.
Last edited by baddoggs; Mar 28, 2020 @ 10:09pm
Cruiser players like to pretend that fire is fine because you can DCP and use signals to mitigate a very small percentage of the damage. DCP has a two minute cooldown so even if you wait until you have three fires on your ship as recommended, ten seconds later, you're fair game for more fire and you'll be SOL this time. You'll routinely have games where you'll be set on fire 10 times or so. get used to it. Cruiser players say this is fine because battleships can citadel them. Except...that takes actual skill to citadel a player. You have to aim properly AND get lucky with RNG.
baddoggs Apr 5, 2020 @ 9:08pm 
You do know that Cruisers and DD's can also catch fire just as easly as a BB...
We also die FAR FASTER from fire than the large hulls....
YES, DD's AND Cruisers DO fire at each outher as well as at BB's.....
Last edited by baddoggs; Apr 5, 2020 @ 9:08pm
mystikmind2005 Apr 5, 2020 @ 9:24pm 
Originally posted by baddoggs:
You do know that Cruisers and DD's can also catch fire just as easly as a BB...
We also die FAR FASTER from fire than the large hulls....
YES, DD's AND Cruisers DO fire at each outher as well as at BB's.....

Hell no... people specifically 'want' to set fires on BB, whearas DD they just want to avoid overpen and cruiser they want to citadel..... if your trying to set a fire on a cruiser its because you got a bad angle and don't yet have anything better to shoot at. (or your a destroyer)

Last edited by mystikmind2005; Apr 5, 2020 @ 9:41pm
mystikmind2005 Apr 5, 2020 @ 9:58pm 
Also i tried that level 4 fire prevention skill recently when we got the free captain skill change period... it seemed to make no difference at all? So i got rid of it. However, that was in the weekly operations, possibly fire prevention simply doesnt work in that game mode?
mystikmind2005 Apr 5, 2020 @ 10:31pm 
This is the WOWS BB anthem;
https://www.youtube.com/watch?v=yymS1Pb7JfM

The number 1 important rule of fire is the last shot must always be a fire, you can take that to the bank.

enemy ship died, you hit repair too soon, last dying shot just happens to make a fire

Your heading for cover behind island, not expecting anymore shots can reach you, you hit repair too soon, last shot shows you how it cam mirraculously still reach you, and of course, it has to be a fire.

The chances of lat last shot not being a fire, are calculated to be -100000000000000000000 to the power of 1000000000000
Last edited by mystikmind2005; Apr 5, 2020 @ 10:41pm
imrahil2 Apr 6, 2020 @ 7:31pm 
Originally posted by mystikmind2005:
Also i tried that level 4 fire prevention skill recently when we got the free captain skill change period... it seemed to make no difference at all? So i got rid of it. However, that was in the weekly operations, possibly fire prevention simply doesnt work in that game mode?

Umm it works great especially in PVE modes where you will be taking lots of sustained fire from bots lighting you up. The benefit of only having the 2 sections in the middle merged into one is huge for surviving for BBs. This is more so due to bots aiming center mass and those sections being the most likely ones to be set on fire.
mystikmind2005 Apr 6, 2020 @ 9:13pm 
Originally posted by imrahil2:
Originally posted by mystikmind2005:
Also i tried that level 4 fire prevention skill recently when we got the free captain skill change period... it seemed to make no difference at all? So i got rid of it. However, that was in the weekly operations, possibly fire prevention simply doesnt work in that game mode?

Umm it works great especially in PVE modes where you will be taking lots of sustained fire from bots lighting you up. The benefit of only having the 2 sections in the middle merged into one is huge for surviving for BBs. This is more so due to bots aiming center mass and those sections being the most likely ones to be set on fire.

I realise there is an element of chance involved, but every time i tried fire prevention, i can honestly say i was on fire even moreso than without it.... specifically i tested it in the mission where you have to rescue the transports. I tested it with my bayern, i tested it with my New Mexico, i tested it with my Mutsu... i was on fire just as much if not more with fire prevention perk EVERY TIME... i quickly removed the useless perk before the free captain skill change period was over.

I also should add, without fire prevention perk i normally play by leading out in front, gotta try to preserve the noobs somehow.... and i am used to managing allot of enemy fire. That is why it surprised me to see the fire prevention perk doing ♥♥♥♥♥♥♥♥♥.... You would think the minus 10% would do 'something' but honestly, NO,... I also use the 20% fire period reduction flag as standard, and i also always use the 5% time reduction all modules flag and the level 2 repair module.

So, because of the above, i thought perhaps that fire prevention perk simply doesnt work in weekly missions? But you say it does.... so, that's bizzar??
Last edited by mystikmind2005; Apr 6, 2020 @ 9:16pm
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Date Posted: Mar 11, 2020 @ 5:17am
Posts: 78