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Superintendent and Cruisers
Besides Royal Navy Cruisers, Boise, and Salem, is SI worth it for cruisers with the 0.5% heal? I'm trying to come up with a good build for my Prinz Eugen, and was wondering if it's a waste of 3 points for an additional extra heal or not.

Considering the Hipper class's awful armor scheme, in that you can get smacked from almost any angle from anything toting 406mm guns or larger, and that the Hipper's class engine is SUPER fragile and that 305mm HE will break it no problem, I've found the way to build Hipper and Eugen very interesting challenge. So, that in mind, where I can lose 3/4ths of my HP because an AP round somehow citadels my stern, is it worth getting SI?
Last edited by s u p e r g r a m p s; Dec 6, 2019 @ 7:25pm
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Ashardalon Dec 6, 2019 @ 8:13pm 
https://forum.worldofwarships.eu/topic/123581-superintendent-is-it-worth-it/
other peoples opinion

any cruiser with a heal its worth
anything with smoke its worth
anything with radar its worth
hipper has none of them so dont bother, if you need that many hydros something went terribly wrong in your allies actions and the 6k hydro wont keep you alive much longer
the trick for getting a good hipper for me was playing her like a roon, or a nurnberg
get all the turn speed upgrades
and wiggle as hard as you can
dont try to engage cruisers, they tend to hurt and shoot too often to reliably dodge
piss off the enemy battleships at as much range as you can and dodge every shot
its not easy but in the end you can get millions in potential damage as that ship and sometimes even live
Eh?I know how to play Hipper/Prinz: use AP on anything that isn't angled or outside 16km. I love her and Prinz to pieces because people don't respect how much penetration her AP has and how fast the shells are. The class plays like a mini-Bismarck class in that regard, but with terrible armor.

I just want to know if SI is worth it on cruisers that have a regular 0.5% heal.
Last edited by s u p e r g r a m p s; Dec 6, 2019 @ 8:20pm
Ashardalon Dec 6, 2019 @ 8:45pm 
thats a very different way of playing her
i tent do rely on dodging and the better rear armor for survival
prow faced hippers tend to die very very fast in my experience
but that also means im usually at high range where her pretty great accuracy leaves her still a great damage dealer with HE with no angle that can defend
so for the 3 point i took the extra fire to compensate for being german

cruisers that have a heal, yes it is useful to have SI
if you live long enough, so the question is how late in the match do you tend to die
and if you die early, would you live longer with a slightly suboptimally used heal in the middle
forum post has people doing math for times and discussing that
biggest question is do you have something better to spend on for 3 points if you play her as a AP ship
her torps wont get used enough to need the reload so the only question is do you want more aa
Jackson Dec 6, 2019 @ 8:46pm 
Originally posted by s u p e r g r a m p s:
Eh?I know how to play Hipper/Prinz: use AP on anything that isn't angled or outside 16km. I love her and Prinz to pieces because people don't respect how much penetration her AP has and how fast the shells are. The class plays like a mini-Bismarck class in that regard, but with terrible armor.

I just want to know if SI is worth it on cruisers that have a regular 0.5% heal.
Well the question is.. Are you running out of heals? If no, then no. If yes, then yes. I do use SI on my Hindenburg which is the same captain that would get dropped into Eugen. I don't know if I run out of heals? This way I don't have to worry about it :) And I feel like I have actually used all heals WITH SI on occasion.
Ashardalon Dec 6, 2019 @ 8:54pm 
Originally posted by Jack:
Well the question is.. Are you running out of heals? If no, then no. If yes, then yes. I do use SI on my Hindenburg which is the same captain that would get dropped into Eugen. I don't know if I run out of heals? This way I don't have to worry about it :) And I feel like I have actually used all heals WITH SI on occasion.
have you ever in the eugen tho?
hindi has a weird habit of surviving with a sliver of health... several times per match xP
shes a stubborn ship giving a lot of opportunity to heal
Last edited by Ashardalon; Dec 6, 2019 @ 8:54pm
Jackson Dec 6, 2019 @ 8:56pm 
Originally posted by Ashardalon:
Originally posted by Jack:
Well the question is.. Are you running out of heals? If no, then no. If yes, then yes. I do use SI on my Hindenburg which is the same captain that would get dropped into Eugen. I don't know if I run out of heals? This way I don't have to worry about it :) And I feel like I have actually used all heals WITH SI on occasion.
have you ever in the eugen tho?
hindi has a weird habit of surviving with a sliver of health... several times per match xP
shes a stubborn ship giving a lot of opportunity to heal
Well, i can't say for certain. I don't run Eugen much. She's not my favorite ship and I mostly got her for historical purposes. Question is, why would you NOT run the same captain? It'd be a lot of work to make a new captain for a ship that doesn't really need it. Gramps will undoubtedly eventually have Hindenburg as well.
ErutanRevol Dec 7, 2019 @ 6:19am 
Superintendent is good for radar ships like American heavy Cruisers. I also have them for Italian ones since they have many free points to spare
Sidian Dec 7, 2019 @ 8:56am 
I run Superintendent on all my cruisers i run out of consumables with. Kinda depends on the cruiser though.

For Prinz Eugen, i probably would use it just because i don't need Vigilance, Demolition Expert doesn't have a high priority with that reload and i can throw in an additional hydro with Superintendent anyways.

My "go to" build for any heavy cruiser is this with 10 points:
https://worldofwarships.com/en/content/captains-skills/?skills=12,17,23,28&ship=Cruiser

From there, it depends on the nation i'm playing, but in general, my finished build for heavy cruisers looks like this:
https://worldofwarships.com/en/content/captains-skills/?skills=3,8,12,17,23,28,34&ship=Cruiser

DE has a higher priority when the cruiser can't heal but pump out quite a lot HE shells, and SI has a higher priority when the cruiser does have a heal or no HE.

In addition, having SI can make you less stingy with consumables which ultimately makes you more effective in battle.
OBXandos Dec 7, 2019 @ 11:09am 
I would grab Super on pretty much every cruiser but leave it for your later points. It is incredibly useful in nearly every build. The only reason I would NOT grab it is if you tend to yolo and die before the 10 minute mark. If you live longer then it should be worth it.
Donegali Dec 7, 2019 @ 11:52am 
I do exactly the same as Sidian does on both his linked builds,
Jearvin Dec 7, 2019 @ 11:27pm 
I'd just grab it for the heal
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Date Posted: Dec 6, 2019 @ 7:18pm
Posts: 11