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Lexon Dec 24, 2018 @ 7:30am
Battleship torpedoes
Hello everyone, does any batlleship have torpedoes that it can launch?
Last edited by Lexon; Dec 27, 2018 @ 12:22pm
Originally posted by Ryuu:
German:
Gneisenau
*Sharnhorst
*Tirpitz

IJN:
*Kii
*Mutsu

all 6 km range
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The author of this thread has indicated that this post answers the original topic.
Ryuu Dec 24, 2018 @ 8:05am 
German:
Gneisenau
*Sharnhorst
*Tirpitz

IJN:
*Kii
*Mutsu

all 6 km range
Last edited by Ryuu; Dec 24, 2018 @ 8:06am
Torchfire Dec 24, 2018 @ 9:20am 
Note that out of all the above battleships, only the Gneisenau is in the tech tree. All others are premium ships.
Ryuu Dec 24, 2018 @ 9:27am 
Since using torps on a BB is kinda tricky, usually you shouldn't get as close and also it exposes your broadside.
Lexon Dec 24, 2018 @ 10:14am 
Great ! Thanks for the answer
Naughty Mouse Dec 24, 2018 @ 3:50pm 
They can be effective. I have seen a many ships caught by BB torps in close up fights. But yes, its situational, and mostly applied in the mid to end game of the battle.
Lou the Lou Dec 27, 2018 @ 11:56am 
As Ryuu and Torchfire pointed out, Gneisenau is the only non-premium BB with torps. Just keep in mind that by picking up torps, you're losing something else in the balance. Gneisenau only has 6 main guns, three doubles, which can leave you feeling underpowered and can make your dispersion seem worse than it is (because you're only throwing 6 shells at a time). Because the Tirpitz has torps, it doesn't get hydro like the Bismark does; the ships are nearly identical otherwise.

So... yeah. Torps on a BB are neat and can be a life saver for those close-in duels, but as others have pointed out, they're pretty situational.

I thought the only BB I wanted was the Gneisenau because it has torps. Got it, played it. It's fun... but having gotten into the Bismark, I can safely say that torps in a BB are nothing to write home about. Guns, guns, and more (and bigger) guns, and dealing with big guns being fired at you (among other things). That's what BB play is all about.

Well, for me, it's all about sneaking into secondary range (11.34km) (which will be considerably easier once I get my captain to 18 points for Concealment Expert and put the concealment upgrade on it...), activating my manual secondaries, and showering the enemy with fire bombs. But yeah.
Last edited by Lou the Lou; Dec 27, 2018 @ 12:04pm
Lexon Dec 27, 2018 @ 12:23pm 
Originally posted by Lou the Lou:
As Ryuu and Torchfire pointed out, Gneisenau is the only non-premium BB with torps. Just keep in mind that by picking up torps, you're losing something else in the balance. Gneisenau only has 6 main guns, three doubles, which can leave you feeling underpowered and can make your dispersion seem worse than it is (because you're only throwing 6 shells at a time). Because the Tirpitz has torps, it doesn't get hydro like the Bismark does; the ships are nearly identical otherwise.

So... yeah. Torps on a BB are neat and can be a life saver for those close-in duels, but as others have pointed out, they're pretty situational.

I thought the only BB I wanted was the Gneisenau because it has torps. Got it, played it. It's fun... but having gotten into the Bismark, I can safely say that torps in a BB are nothing to write home about. Guns, guns, and more (and bigger) guns, and dealing with big guns being fired at you (among other things). That's what BB play is all about.

Well, for me, it's all about sneaking into secondary range (11.34km) (which will be considerably easier once I get my captain to 18 points for Concealment Expert and put the concealment upgrade on it...), activating my manual secondaries, and showering the enemy with fire bombs. But yeah.
Thank you for your detailed response :)
Ryuu Dec 27, 2018 @ 1:40pm 
Yeah, it's easy to extend secondary range longer than BB torpedo range :) And shells fly faster.
Firewalk Dec 27, 2018 @ 2:38pm 
I know its not a battleship by definition, but considering its history of being dubbed a "pocket BB" I feel like giving a shoutout to Admiral Graf Spee. It might be a cruiser but plays very much like a battleship at times, or fast battleship if you wanna be specific. And she does have torps with decent range.

Graf Spee is listed as a cruiser but has way above average HP and amor for one, two triple BB caliber main guns and two quad torp launchers. She is a tad more nimble and faster though, kinda like a Gneisenau that went on a diet... and a tier lower lol

How is she balanced? Compared to your average cruiser she has: Low speed, slow acceleration, long reload and somewhat innaccurate guns. Aiming mod 1 fixes that though.

http://wiki.wargaming.net/en/Ship:Admiral_Graf_Spee
Last edited by Firewalk; Dec 27, 2018 @ 2:38pm
Ryuu Dec 27, 2018 @ 2:42pm 
Originally posted by Firewalk:
Graf Spee is listed as a cruiser but has way above average HP and amor for one, two triple BB caliber main guns and two quad torp launchers. She is a tad more nimble and faster though, kinda like a Gneisenau that went on a diet... and a tier lower lol
You forgot the Repair party which no other T6 cruisers have except British
Firewalk Dec 27, 2018 @ 3:01pm 
Originally posted by Ryuu:
Originally posted by Firewalk:
Graf Spee is listed as a cruiser but has way above average HP and amor for one, two triple BB caliber main guns and two quad torp launchers. She is a tad more nimble and faster though, kinda like a Gneisenau that went on a diet... and a tier lower lol
You forgot the Repair party which no other T6 cruisers have except British

Very good point! She can heal too and use hydro OR Defensive Fire. I love the versatility of this ship.

- RA -
Torpedoes on battleships are more of a scare tactic to players that understand that you have torpedoes, and a punishing tool for those players that don't understand you have torpedoes.

I've gotten pretty good with the Tirpitz in running down battleships with careful positioning and favoring islands more than open water. That being said, you cannot bum rush ships in a battleship and expect to not get punished. Your a battleship for gods sake; people will shoot at you if you just charge them in a massive ship like a Tirpitz.

Still, it's a lot of fun to make ships like the Jean Bart turn tail and run when I'm running them down at full speed. The only downside to Battleship torpedo tubes is that they are 75% guranteed to get knocked out if you don't run Preventetive Maintance or MAM1, which you usually have to opt out for AAM1/Priority Target/DCCA (at least until you get a 11 pt captain) if your doing secondary builds on the German BBs (since it kind of fits their playstyle).

IJN torps on Mutsu and Kii are for self defense if anything, as those ships prefer to sit way back and snipe ships.
Ryuu Dec 28, 2018 @ 10:28am 
Battleship torps BTW sometimes work as a good counter-measure against DDs very close in smoke, been hit by them myself. I knew he had torpedoes, but didn't know if he's going to use them or not and when. It's easy to see when DD is turning to aim launchers at you, but not BB.
It's also worth mentioning the aftermentioned ships historically had underwater torpedo tubes, and was a sort of dreadnought era design that went away with the All-or-nothing battleships of the late 30s.

IJN:
  • Kawachi: 5x1 457mm torpedo tubes loaded with Type 43 torpedoes; 2 tubes fixed per broadside and 1 stern mounted.
  • Myogi: If Project B-40 is in any way related the the Kongo class battlecruisers, then they would have 4x2 533mm torpedo tubes, 4 on each broadside. However, It would only be represented on Hull A most likely, since Hull B & C represent fictatious mid-1930's retrofits, which the Kongo class had their torpedoes tubes removed by then.
  • Ishizuchi: Ishizuchi is a B-46 perliminary design of the Kongo class before the 356mm guns were considered. For this reason, I'd wager Ishizuchi would have the same setup with 4x2 533mm torpedo tubes.
  • Ashitaka: As far as I could tell, the Amagi class was to be built with 4x2 "above water" 610mm torpedo tubes. There's not a lot of info I could find about it, but it appears a pair was fixed forward of the #1 gun and and a pair fixed aft of the the #5 gun, 2 pairs on each broadside.

USN:
  • SC/Wyoming/Arizona/NM/Colorado: 2x1 533mm torpedo tubes, 1 on each broadside; unkown to my knowledge if they were removed at any point.
  • New York: 4x1 533mm torpedo tubes, 1 on bow, stern, and 1 on both broadsides; removed by 1925. Not sure if it would even appear on Hull A since I'm not sure if Hull A represents New York before or after her 1925 re-fit. The New York class was the only US dreadnought class to have more than 2 torpedo tubes.

VMF:
  • Gangut/Imperator Nikolai I: 2x2 450mm torpedo tubes, fixed forward of the #1 guns Magazine on either broadside.

SMS/KMS:
  • Nassu: 6x1 450mm torpedo tubes; 1 on bow and stern, and 2 on either broadside
  • Kaiser/Konig: 5x1 500mm torpedo tubes: 1 on bow, and 2 on either broadside
  • Bayern/Prinz E Fred: 6x1 600mm torpedo tubes: 1 on bow, and 2 on either broadside

RN:
  • Dreadnought: 6x1 450mm torpedo tubes; 1 on bow and stern, and 2 on either broadside (if you couldn't tell from other nations dreadnoughts, this ship set the standard for dreadnoughts, hence it's namesake)
  • Bellerophon: 3x1 450mm torpedo tubes; 1 in stern, and 1 on either broadside
  • Orion: 3x1 533mm torpedo tubes; 1 in stern, and 1 on either broadside
  • Iron Duke/QE/Warspite: 2x2 533mm torpedo tubes; 2 on each broadside (Unknown if they were removed)
  • Nelson: 2x1 622mm torpedo tubes: 1 on either broadside (Sources debate over if Nelson landed her torpedo tubes or not, due to the issues the ship class had with them getting jammed and letting water in)

MN:
  • Courbet/Bretagne: 4x1(?) 450mm torpedo tubes (Either a 2x2 broadside format or a single tube on broadsides and on either ends of the ship)
  • Normandie/Lyon: 6x1 (or 2x3) 450mm torpedo tubes, with 3 on either broadside

It would be cool if these ships could have usable submereged torpedo tubes, as they would be strictly defensive tools due to how they'd be fixed in position, have a short range (4km range was the average), slow speeds (about 23 kts, which in WG standards would be like 40-50 kts), and low alpha strike damage with only a small number of torpedos launched in any one direction. They could also be deep-water torpedoes for all I care if it's that much of a balancing concern.
Last edited by s u p e r g r a m p s; Dec 28, 2018 @ 3:22pm
Maj_Cyric Dec 29, 2018 @ 4:29am 
Torps on a BB are for the most part best used at target which is closing in or chasing your ship..
And never used in ways where you'd have to move to or position your ship's facing putting yourself in risk of a target or an as of yet unseen enemy landing a crippling salvo on you just so you could deploy and send them towards a target. ..

Which the most part" is because the range ends up getting "extended" because the target is heading into them closing the distance with the torps.. and once the torp detection warning goes off for them, mistakes or miscalculations can happen.. Like them reacting to the torps in a way that opens themselves up for a critical hit from you.. With the most likely outcome just being that them just hearing the "incoming torpedoes" warning, ends up adding to the "panic factor" in their mindset that for a lesser player affects reaction times, judgments, and base player skills..

Plus you never know that the ship chasing after you could be driven by someone who is using a set of "OP" Tunnel Vision gear, and just fails react or change course and eats one to their bow..
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Date Posted: Dec 24, 2018 @ 7:30am
Posts: 20