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Gneisenau
*Sharnhorst
*Tirpitz
IJN:
*Kii
*Mutsu
all 6 km range
So... yeah. Torps on a BB are neat and can be a life saver for those close-in duels, but as others have pointed out, they're pretty situational.
I thought the only BB I wanted was the Gneisenau because it has torps. Got it, played it. It's fun... but having gotten into the Bismark, I can safely say that torps in a BB are nothing to write home about. Guns, guns, and more (and bigger) guns, and dealing with big guns being fired at you (among other things). That's what BB play is all about.
Well, for me, it's all about sneaking into secondary range (11.34km) (which will be considerably easier once I get my captain to 18 points for Concealment Expert and put the concealment upgrade on it...), activating my manual secondaries, and showering the enemy with fire bombs. But yeah.
Graf Spee is listed as a cruiser but has way above average HP and amor for one, two triple BB caliber main guns and two quad torp launchers. She is a tad more nimble and faster though, kinda like a Gneisenau that went on a diet... and a tier lower lol
How is she balanced? Compared to your average cruiser she has: Low speed, slow acceleration, long reload and somewhat innaccurate guns. Aiming mod 1 fixes that though.
http://wiki.wargaming.net/en/Ship:Admiral_Graf_Spee
Very good point! She can heal too and use hydro OR Defensive Fire. I love the versatility of this ship.
- RA -
I've gotten pretty good with the Tirpitz in running down battleships with careful positioning and favoring islands more than open water. That being said, you cannot bum rush ships in a battleship and expect to not get punished. Your a battleship for gods sake; people will shoot at you if you just charge them in a massive ship like a Tirpitz.
Still, it's a lot of fun to make ships like the Jean Bart turn tail and run when I'm running them down at full speed. The only downside to Battleship torpedo tubes is that they are 75% guranteed to get knocked out if you don't run Preventetive Maintance or MAM1, which you usually have to opt out for AAM1/Priority Target/DCCA (at least until you get a 11 pt captain) if your doing secondary builds on the German BBs (since it kind of fits their playstyle).
IJN torps on Mutsu and Kii are for self defense if anything, as those ships prefer to sit way back and snipe ships.
IJN:
USN:
VMF:
SMS/KMS:
RN:
MN:
It would be cool if these ships could have usable submereged torpedo tubes, as they would be strictly defensive tools due to how they'd be fixed in position, have a short range (4km range was the average), slow speeds (about 23 kts, which in WG standards would be like 40-50 kts), and low alpha strike damage with only a small number of torpedos launched in any one direction. They could also be deep-water torpedoes for all I care if it's that much of a balancing concern.
And never used in ways where you'd have to move to or position your ship's facing putting yourself in risk of a target or an as of yet unseen enemy landing a crippling salvo on you just so you could deploy and send them towards a target. ..
Which the most part" is because the range ends up getting "extended" because the target is heading into them closing the distance with the torps.. and once the torp detection warning goes off for them, mistakes or miscalculations can happen.. Like them reacting to the torps in a way that opens themselves up for a critical hit from you.. With the most likely outcome just being that them just hearing the "incoming torpedoes" warning, ends up adding to the "panic factor" in their mindset that for a lesser player affects reaction times, judgments, and base player skills..
Plus you never know that the ship chasing after you could be driven by someone who is using a set of "OP" Tunnel Vision gear, and just fails react or change course and eats one to their bow..