World of Warships
Revised CV Tech Tree, Upgrades, and Captain Skills
Latest news on CV rework from WoWs website[worldofwarships.com] makes me a bit worried in the direction they're going with it.

I was happy they're doing a lot of testing and listening to feedback and all that, but now that they've showed us how they want to revise the tech tree, I'm all but confused in their intentions.

They changed it to CVs are in even-numbered tiers (Tier IV,VI,VIII,X) only, meaning that their matchmaking is simplified, reducing queue times. To compensate for the lack of odd-numbered tiers CVs, they're going to have 2 CV lines per tech tree. I can see a few problems with this: first the xp required to move from tier to tier will be enormous, as your skipping a whole tier to reasearching a ship 2 tiers higher than the one you're on (the grind from Lexington Saratoga to Midway will take a VERY long time for example)

US CV captains are going to get mega cucked with the addition of Yorktown, meaning that anyone that is currently grinding for Essex, will have to grind through Yorktown now, instead of Lexington Saratoga, whereas IJN CV players benefit in that if they have Hiryu, they can comfortably transition to Taiho, skipping Shokaku entierly.

Also, from the looks of it, Bouge is going to be removed from the tech tree entierly. My money's on it becoming a compensation premium for those that had CVs before this rework.

Upgrades wise, I'm gonna miss the old AAGM2, as it really makes AA ship builds really good since combined with AFT, you can have a 7km range on your long range Aura, making most AA ships able to fire on aircraft that were spotting them. I guess they figured this would be too OP for the new build, but on the other-hand it will make that 6km range really bite.

I also don't like how they're changing direction center for catapult aircraft to being for fighters only. I find Catapult Fighters to being next to useless, and spotting aircraft being really useful, espcially since the fly farther away from your ship, which makes it pretty good intel tool. I don't understand this change, as 50% of the time spotter aircraft get shot down when they spot something that isn't a destroyer or are shot down by fighter aircraft.

Anyways, grandpas rambling is over: what do you think of this new potential changes?
Автор останньої редакції: s u p e r g r a m p s; 29 листоп. 2018 о 15:47
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The only trainwreck here is when they put RTS in a artillery arcade game. The slaughtering of the CV playerbase by pros going to tier 6 to noob stomp is plenty evidence of the need to remove the old system. A RTS where a player can be completely removed from the game thanks to op abilities like strafing/manual attacks, or permit one line (♥♥♥) to be superior to it's opponent line (USN) and to do attacks that can instantly nuke and eliminate a opponent from the match shows evidence why RTS has to go.

Besides, it's not as doom and gloom as every 2nd moron thinks. It's actually fairly fun. it's not for everyone, but as a CV main, I actually like the rework. This 3rd beta going on right now is a good balance, but with some little more tweaking, I do think it's a good release candidate.
Цитата допису DeviousDave:
My question is how are Operations going to work? Am I going to be barred from taking a CV into tier 7 Operations because there are no tier 7 CVs anymore?

Am I forced to use a tier 6 CV? (and all the balancing hell that that will bring by being out tiered)
Do I get to use a tier 8 CV instead?

This is my main concern. I really do want to play Operations. But practically none of the operations have CV slots, and those that do are all tier 7.
Currently all of the T6 scenarios, and two of the T7 ones have slots for CVs. That is how I have leveled up my Indy and Ryujo.

As for the new changes being fun, its seems decently fun right now. Being fun and being good for the game are two very different things. Ships like the Asashio, Kaga, and Conqueror can be fun but most people would say they were not healthy additions to the game.

As it stands now the utility the carrier used to bring is nearly completely gone. That utility has been traded out for damage farming. You cannot help protect your team mates from the enemy CV, spotting means you severely limit your strike capabilities, and your ship is nothing but a liability.

They need to add some sort of capability to have fighter planes for air cover. They can't be tied to the ship or to whatever squad you are controlling. They need to be autonomous and at least their positioning needs to be player controllable.
They absolutely need a third beta test. Entry level gameplay for CVs is totally unacceptable. The damage is garbage. You can only citadel cruisers, which are supposed to be your counter. Catapult fighter for defending your carrier feels completely out of the place. Reworked former AA skills are also useless now.

The whole thing just reinforces my opinion: they have no idea what they are doing.
Автор останньої редакції: StormhawkV; 29 листоп. 2018 о 0:24
Third CV test is in progress BTW as far as i know. Join if you got invited.
Цитата допису Ryuu:
Third CV test is in progress BTW as far as i know. Join if you got invited.

Oh, I thought this was the second test. My bad.
Цитата допису StormhawkV:
Цитата допису Ryuu:
Third CV test is in progress BTW as far as i know. Join if you got invited.

Oh, I thought this was the second test. My bad.
Nope, third, i'm sure.
https://worldofwarships.asia/en/news/public-test/carrier-underwood/
Автор останньої редакції: Ryuu; 29 листоп. 2018 о 1:21
And here I am just waiting to see what happens! It gives people something to concentrate on instead of complaining about my Conqueror! huehuehue :)

Sure, I'll probably try the new CV's at some point. But I don't play them now. I stopped with Lexingon and Ruijo. I doubt I'll play them in the future and the fewer people to play them, the more happy I'll be. I'm hoping I get to take advantage of this and get some good free xp out of it.

As silly as it sounds, I guess I enjoy the idea of them being available.. but audibly groan when I go into battle with one. I have a handful of ships that are REALLY good at taking planes down, but that's only because I feel forced into using capt points there when they could be used elsewhere quite handily.

On top of all that, skipping tiers is a hellaciously bad idea - with one caveat. That is, if the grind isn't longer per ship, and they just let you get to T10 with half the game experience. I'm not sure that's a good idea by itself, but if not, the grind will be worse than World of Tanks! Plenty of people will play CV's either way I'm sure. I doubt there'll be a queuing problem as someone already mentioned.

And unless WG said something about this that I missed: Just because the tech tree has no odd tiers, doesn't mean premiums couldn't be. There's no reason Saipan and Kaga couldn't be left at 7.
Agreed, skipping tiers is a bad idea but what drives me really crazy is that they removed four historically important carriers and left the paper ships in. Oh and of course no one will play it when it stays like that. They should just remove CVs entirely if they can't come up with some interesting gameplay.
Цитата допису StormhawkV:
Agreed, skipping tiers is a bad idea but what drives me really crazy is that they removed four historically important carriers and left the paper ships in. Oh and of course no one will play it when it stays like that. They should just remove CVs entirely if they can't come up with some interesting gameplay.

The only paper carrier there is Hakuryu. Japan never had a CV that would fit T10 that wasn't paper. The other Japanese ones were very real. All the US ones were as well. Lexington is misnamed. It's actually Saratoga, but either way, they're both real.
Цитата допису Jack:
The only paper carrier there is Hakuryu. Japan never had a CV that would fit T10 that wasn't paper. The other Japanese ones were very real. All the US ones were as well. Lexington is misnamed. It's actually Saratoga, but either way, they're both real.

Yeah but the well-known CVs Essex, Independence, Taiho and Hiryu are all gone and the grind per ship will most likely be several times as long now, which will be fun considering the implementation of the Hosho from the latest test.
They've already said those carriers will be coming back on different trees. But yea, I'm gonna guess the grind will be long as well.
Цитата допису Jack:
They've already said those carriers will be coming back on different trees. But yea, I'm gonna guess the grind will be long as well.
They mentioned the "old/new" hosho xp in the section about the xp swaps when the new versions come out. It costs about 50% more than the old one, so Id assume itll be the same for the rest of the ships (50% more xp than a single ship, but still costs less than the 2 ships worth of xp that it used to take).

Sorry if what I said is confusingly worded, im a bit tired :D.
Nope, I got it :) Good information. I guess 1.5x seems fair.
Цитата допису Jack:
They've already said those carriers will be coming back on different trees. But yea, I'm gonna guess the grind will be long as well.

The announcement was extremely vague. I'd say the chance they'll create a second CV line for two nations for maybe 5% of the playerbase in the near future is very small. We'll probably get a british CV line when the rework hits, so players have a reason to convert a large chunk of free XP. Apart from that I wouldn't get my hopes up. They could probably make more money from releasing a single premium BB.
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Опубліковано: 24 листоп. 2018 о 16:06
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