World of Warships

World of Warships

View Stats:
Tsubasa Aug 25, 2018 @ 9:48am
BB Secondaries are awful
Before I start, I play this game via the launcher independent from steam, so you can't see my hours spent on this game.

I generally main BB, and while on not a vet, I am not too awful either.
What really irks me is the fact that BB Secondaries are painfully bad. They are supposed to be something like DD and cruiser deterrents, and to dish out more or less passive damage to other battleships.

Yet in practice these guns are so awful, they are nearly inexistent in practice. Now I understand if these cannons are extremely powerful they generate a lot of salt from cruisers and destroyers, but the horrible accuracy is too severe to omit, even with upgrades. It's almost as if the Gunners behind them are recruits that were once Stormtroopers that have yet to learn how to shoot.

Is this by deliberation or what?
Last edited by Tsubasa; Aug 25, 2018 @ 9:17pm
< >
Showing 1-15 of 48 comments
You really need the manual fire control for secondary Arnament and other skills to make most secondary guns do serious work against other ships.
Even then most BBs have not enough range and secondary guns to be a worthwhile point investment. Yamato, Mikasa, german bbs starting at T7 and some other ships are the exception in this game in regards to strong secondary builds.


But a Bismarck on full secondary build is essentially a T8 Battleship with a Nurnberg strapped on either side that has aimbot and around 11,3km range. Even though they still miss 30% of the time this is a severe threat to other ships.
BrigadierRosen Aug 25, 2018 @ 11:57am 
yeah i wish the secondaries were more relevant or at least had better range so they weren't entirely useless half the time, although it would hurt DD's in the long run who try and get close, but then this buffing the range of secondaries not the accuracy which is entirely different thing in itself.

mind you most ships barely have many secondary guns per side anyways so increasing accuracy wouldn't be a bad thing.

i just like the visual effect anyways.
Last edited by BrigadierRosen; Aug 25, 2018 @ 11:58am
chaosbringer42 Aug 25, 2018 @ 12:36pm 
German ships are pretty much the only bbs that really can pull off secondary builds. It requires t6 with a captain with 10+ points to be viable, and 14point captain with the manual secondary fire skill for t7+. It becomes insanely useful at those tiers with a secondary setup (as long as you have the skills to dodge torps).
kingjames488 Aug 25, 2018 @ 2:29pm 
german secondaries are decent, lets you set fires while you use AP on primaries anyways... french ships are also not awful.
Ryuu Aug 25, 2018 @ 3:13pm 
Secondaries are useful in the game with appropriate upgrades and perks, but for game balance reasons not too much. Historically battleships' secondary battery were similar in firepower to a cruiser, but tying up a cruiser to battleship in the game would be OP
jim Aug 25, 2018 @ 3:44pm 


Originally posted by Arai-San (Tsubasa):
Before I start, I play this game via the launcher independent from steam, so you can't see my hours spent on this game.

I generally main BB, and while on not a vet, I am not too awful either.
What really irks me is the fact that BB Secondaries are painfully bad. What is supposed to be something like DD and cruiser deterrents, and to dish out more or less passive damage to other battleships.

Yet in practice these guns are so awful, they are nearly inexistent in practice. Now I understand if these cannons are extremely powerful they generate a lot of salt from cruisers and destroyers, but the horrible accuracy is too severe to omit, even with upgrades. It's almost as if the Gunners behind them are recruits that were once Stormtroopers that have yet to learn how to shoot.

Is this by deliberation or what?


In a tier 8 ship agaist a10 if to close you will feel the secoundary quite well
Remember alone in Gneisenau and a cv, trying to protect and F. Der Grosse came close
It was raining shelves and the sound?
Lol actually made me feel very small
Ofc we lost, us 2 against 5-6 ships
Last edited by jim; Aug 25, 2018 @ 3:46pm
Vertana Aug 26, 2018 @ 1:30am 
Originally posted by Arai-San (Tsubasa):
Before I start, I play this game via the launcher independent from steam, so you can't see my hours spent on this game.

I generally main BB, and while on not a vet, I am not too awful either.
What really irks me is the fact that BB Secondaries are painfully bad. They are supposed to be something like DD and cruiser deterrents, and to dish out more or less passive damage to other battleships.

Yet in practice these guns are so awful, they are nearly inexistent in practice. Now I understand if these cannons are extremely powerful they generate a lot of salt from cruisers and destroyers, but the horrible accuracy is too severe to omit, even with upgrades. It's almost as if the Gunners behind them are recruits that were once Stormtroopers that have yet to learn how to shoot.

Is this by deliberation or what?
As a Bismarck player myself, the secondaries on the bismarck are awesome and have a really long range, just get the perk for increasing the range of your guns and the perk that increase the effectiveness of your secondary (forgot what its called but its on the bottom left on the perk list)
Tsubasa Aug 26, 2018 @ 3:34am 
Originally posted by Vertana:
Originally posted by Arai-San (Tsubasa):
Before I start, I play this game via the launcher independent from steam, so you can't see my hours spent on this game.

I generally main BB, and while on not a vet, I am not too awful either.
What really irks me is the fact that BB Secondaries are painfully bad. They are supposed to be something like DD and cruiser deterrents, and to dish out more or less passive damage to other battleships.

Yet in practice these guns are so awful, they are nearly inexistent in practice. Now I understand if these cannons are extremely powerful they generate a lot of salt from cruisers and destroyers, but the horrible accuracy is too severe to omit, even with upgrades. It's almost as if the Gunners behind them are recruits that were once Stormtroopers that have yet to learn how to shoot.

Is this by deliberation or what?
As a Bismarck player myself, the secondaries on the bismarck are awesome and have a really long range, just get the perk for increasing the range of your guns and the perk that increase the effectiveness of your secondary (forgot what its called but its on the bottom left on the perk list)

Unfortunately I am still stuck at Bayern, still gotta grind through VII to get Bismark. (My ships are currently topped at VI as I pretty much spread out between BBs and CVs)
Da'Nutz Aug 26, 2018 @ 5:02am 
The tier 7 german batleship is freaking awesome don't look at it as a grind :D. It is the only researchable battleship that has torpedoes, its secondaries are great for its tier, decent enough armor and it is a really really fast ... for a battleship that is :steamhappy:.
Ryuu Aug 26, 2018 @ 10:48am 
Because it's a battlecruiser :) (like Kongo)
mystikmind2005 Aug 26, 2018 @ 5:18pm 
Originally posted by Ryuu:
Secondaries are useful in the game with appropriate upgrades and perks, but for game balance reasons not too much. Historically battleships' secondary battery were similar in firepower to a cruiser, but tying up a cruiser to battleship in the game would be OP

A more historically accurate BB would be OP is a massive understatement!!!

The game is never going to play out similar to a real naval battle unless you did somethink like making BB much more powerful, and compensate other by giving AI controlled escort ships....

so a heavy cruiser gets 1 AI controlled DD, a light cruiser gets 2, Destroyers get 3 or 4, cv gets 1

If the ship you are in gets killed, you can take control of one of your AI escorts....

Historically speaking, 4 DD charging a BB is probably closer to a fair fight.
Last edited by mystikmind2005; Aug 26, 2018 @ 5:20pm
jim Aug 26, 2018 @ 5:35pm 
Originally posted by mystikmind2005:
Originally posted by Ryuu:
Secondaries are useful in the game with appropriate upgrades and perks, but for game balance reasons not too much. Historically battleships' secondary battery were similar in firepower to a cruiser, but tying up a cruiser to battleship in the game would be OP

A more historically accurate BB would be OP is a massive understatement!!!

The game is never going to play out similar to a real naval battle unless you did somethink like making BB much more powerful, and compensate other by giving AI controlled escort ships....

so a heavy cruiser gets 1 AI controlled DD, a light cruiser gets 2, Destroyers get 3 or 4, cv gets 1

If the ship you are in gets killed, you can take control of one of your AI escorts....

Historically speaking, 4 DD charging a BB is probably closer to a fair fight.

True mate but speaking of CV. The largest CV had 80-100 Plains with torps etc
They where a plenty match for a BB.
they had recognings plains and started the battle long before a BB had fire range if they spotted them. Not a easy enemy. They where a mayor reason why BB's was stopped builded. And the cost of them due to small fast DD's etc
to get the picture seek on youtube in mowies for the building cost of yamato etc
or even maybe on goggle
But the others didn't actually stand a chance if not super lucky
Last edited by jim; Aug 26, 2018 @ 5:50pm
NoZaku Aug 26, 2018 @ 8:07pm 
Originally posted by Ryuu:
Because it's a battlecruiser :) (like Kongo)
Hmm, most sources will cite the Scharnhorst class as a battleship over a battlecruiser anyhow. But, regardless she certainly has speed going for her.
mystikmind2005 Aug 26, 2018 @ 9:05pm 
Originally posted by aarmojim:
Originally posted by mystikmind2005:

A more historically accurate BB would be OP is a massive understatement!!!

The game is never going to play out similar to a real naval battle unless you did somethink like making BB much more powerful, and compensate other by giving AI controlled escort ships....

so a heavy cruiser gets 1 AI controlled DD, a light cruiser gets 2, Destroyers get 3 or 4, cv gets 1

If the ship you are in gets killed, you can take control of one of your AI escorts....

Historically speaking, 4 DD charging a BB is probably closer to a fair fight.

True mate but speaking of CV. The largest CV had 80-100 Plains with torps etc
They where a plenty match for a BB.
they had recognings plains and started the battle long before a BB had fire range if they spotted them. Not a easy enemy. They where a mayor reason why BB's was stopped builded. And the cost of them due to small fast DD's etc
to get the picture seek on youtube in mowies for the building cost of yamato etc
or even maybe on goggle
But the others didn't actually stand a chance if not super lucky

No, its not about the CV its about the planes themselves. I think the idea of the battleship is to be able to withstand any offensive weapon except other BB. But with planes being able to carry larger and larger bombs/torps, that is the reason it became a dead end....

Edit - its way easier to develop a bigger torpedo than it is to develop a BB that can withstand the current generation of torpedo, so why would you even bother trying?
Last edited by mystikmind2005; Aug 26, 2018 @ 9:10pm
Richartonio Aug 26, 2018 @ 11:39pm 
Originally posted by Der Große Kapitän:
Originally posted by Ryuu:
Because it's a battlecruiser :) (like Kongo)
Hmm, most sources will cite the Scharnhorst class as a battleship over a battlecruiser anyhow. But, regardless she certainly has speed going for her.

Battlecruiser usually have cruiser armor, so Scharnhorst is arguably better called a battleship.
< >
Showing 1-15 of 48 comments
Per page: 1530 50

Date Posted: Aug 25, 2018 @ 9:48am
Posts: 48