World of Warships

World of Warships

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Don Keedix Sep 23, 2018 @ 8:51pm
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Last edited by Don Keedix; Nov 14, 2024 @ 4:45pm
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Showing 76-90 of 118 comments
imrahil2 Nov 1, 2018 @ 3:51pm 
Originally posted by KNAVE:
yes and no game is designed to give you a challenge so if you loose a few then you get easier games , but if you win many then you will get harder games , this is common practice, about the win loss keeping all around 50% , wargaming did take out in america i think ,a patent that lets then keep all around 50% , this also was on the forums many years ago , if you look for the original post its there to see .and they did file the patent a player did copy paste the details on the wg forums , was good to read at the time .

but has it happens its quite hard to keep at 50% due to way game is designed , if you look at the battles , example you tier 4 others tier 5 , then thats a unfair advantage in that battle , thats how they control the game .

even the devs over the years have commented on these issues all this can be found if you look hard enough .

i do think because the mm works the way it does thats why bad players have 40+% win loss ratio the average players are around 48% . so if you are at 50+% then you are above average .

if you look hard enough then you find all this info. but its not really work that way they try to give a lll a challenge , and thats why mm has the +2-2 , by the way this ai all what has been said by the devs and cc as well . look on thier sites .

If you actually read the thread, this has already been addressed. WOWS is made by a different studio from WOT, devs have stated they don't use that patent multiple times. Just because a company buys a patent does not mean they actually use that patent. Many corporations including the one I work for buy patents that they never intend to actually use. Most people stay around 50% because this game has a binary outcome of either your team wins or loses, excluding the now rare draws. This is typical for this sort of arena shooter because of the binary outcome and the fact that there are no respawns. Also the team size limits how much influence one player can exert on the outcome. There is no need to use a patent or extensive MM algorithms to cause this. We can already see exceptions to the average player in the 35% players and 70%+ players.
knaveofengland Nov 2, 2018 @ 10:25am 
as i said they had a patent period they filed , i think its more to do with the mm +2 is how they balance the game , by giveing you harder battles if you do well and easier battles if you doing badly . wg has said this so in effect they dont keep you to 50% it just happens because of the +2 mm , by giving you easier/harder battles .

so if they had same tier battles and no harder/easier battles then who knows what the averages would be , so in effect they control the game by mm . be nice if in the future they had same tier battles , they we would all know for sure .

as for the patent it dont really matter since they control the way it works by giving you easier/harder battles that would be more to the point and issue .
D3st Nov 2, 2018 @ 1:59pm 
Originally posted by KNAVE:
as i said they had a patent period they filed , i think its more to do with the mm +2 is how they balance the game , by giveing you harder battles if you do well and easier battles if you doing badly . wg has said this so in effect they dont keep you to 50% it just happens because of the +2 mm , by giving you easier/harder battles .

so if they had same tier battles and no harder/easier battles then who knows what the averages would be , so in effect they control the game by mm . be nice if in the future they had same tier battles , they we would all know for sure .

as for the patent it dont really matter since they control the way it works by giving you easier/harder battles that would be more to the point and issue .
Could i ask you the link of the guy who made that post you said in your other post.Ive try to find it with google but for some reason i can't.Its would be really nice i would like to read it.Thanks you very much!
imrahil2 Nov 2, 2018 @ 2:45pm 
Originally posted by KNAVE:
as i said they had a patent period they filed , i think its more to do with the mm +2 is how they balance the game , by giveing you harder battles if you do well and easier battles if you doing badly . wg has said this so in effect they dont keep you to 50% it just happens because of the +2 mm , by giving you easier/harder battles .

so if they had same tier battles and no harder/easier battles then who knows what the averages would be , so in effect they control the game by mm . be nice if in the future they had same tier battles , they we would all know for sure .

as for the patent it dont really matter since they control the way it works by giving you easier/harder battles that would be more to the point and issue .

There is no proof of the MM giving easier or harder battles based on performance metrics. It's random within the rules of the MM based only on ship type and tier.
Last edited by imrahil2; Nov 2, 2018 @ 2:45pm
juanxlink Nov 3, 2018 @ 3:04am 
Originally posted by imrahil2:
Originally posted by KNAVE:
as i said they had a patent period they filed , i think its more to do with the mm +2 is how they balance the game , by giveing you harder battles if you do well and easier battles if you doing badly . wg has said this so in effect they dont keep you to 50% it just happens because of the +2 mm , by giving you easier/harder battles .

so if they had same tier battles and no harder/easier battles then who knows what the averages would be , so in effect they control the game by mm . be nice if in the future they had same tier battles , they we would all know for sure .

as for the patent it dont really matter since they control the way it works by giving you easier/harder battles that would be more to the point and issue .

There is no proof of the MM giving easier or harder battles based on performance metrics. It's random within the rules of the MM based only on ship type and tier.

Well, they also argue that there is people cheating in a server based game so...
Last edited by juanxlink; Nov 3, 2018 @ 3:04am
Ryuu Nov 3, 2018 @ 4:24am 
Then why there are still players with 60%+ stats if they're supposed to get much harder battles, mmm?

And 40% players should be getting much easier ones, right? Why they don't improve then?
imrahil2 Nov 3, 2018 @ 6:29am 
Originally posted by Ryuu:
Then why there are still players with 60%+ stats if they're supposed to get much harder battles, mmm?

And 40% players should be getting much easier ones, right? Why they don't improve then?

Magic.
Ryuu Nov 3, 2018 @ 6:56am 
Originally posted by imrahil2:
Originally posted by Ryuu:
Then why there are still players with 60%+ stats if they're supposed to get much harder battles, mmm?

And 40% players should be getting much easier ones, right? Why they don't improve then?

Magic.
magic skill
Nugs Nov 3, 2018 @ 11:02am 
Pretty deffensive about this topic for having a mixed review game. There is something wrong with the MM. I have no clue what it is or how to fix it. Most games out there with MM have this problem. And to think that just one guy on a TEAM based game controls the outcome isn't correct at all.
D3st Nov 3, 2018 @ 12:39pm 
Originally posted by Nugs:
Pretty deffensive about this topic for having a mixed review game. There is something wrong with the MM. I have no clue what it is or how to fix it. Most games out there with MM have this problem. And to think that just one guy on a TEAM based game controls the outcome isn't correct at all.
That pretty much resume what im trying to say to the mod couple post ago.Pretty much why people think game is rigged.Fact that in most of my game im doing 100k or more and still loose 10 fight in row in MM isn't normal at all.

An other point i would like to talk,some people said that (yes there some still at 60%+).We don't know if those people are playing MM solo or in division.Having 3 good player in a team can really change the outcome of a fight in MM if they play ship right and mix ship role wich have sinergy between them.That without talking about fact they can focus fire on certain ship to take them out asap.So giving those people as an example is not a good thing.

So far ive alway talk about myseflt as a solo player and not playing in division.
Last edited by D3st; Nov 3, 2018 @ 1:13pm
Ryuu Nov 3, 2018 @ 12:50pm 
Originally posted by D3st:
We don't know if those people are playing MM solo or in division.
We do know, on wows-numbers you can see stats for solo separately.
https://ru.wows-numbers.com/player/21141838,Ryuu_kun/?type=solo

Also divisions are only 3 people.

Damage is not everything. If you're good — you do good damage and get top XP spots in a team even if you lose. If you're great — you do damage at the right place and right time before enemy can thin your numbers and able to change the outcome of the battle even if, for example your side loses all destroyers.

It would be rigged if you do well but still get a bottom place in post-battle results.
Last edited by Ryuu; Nov 3, 2018 @ 12:53pm
Sidian Nov 3, 2018 @ 1:05pm 
Originally posted by Nugs:
There is something wrong with the MM.

Yes. It's random. It's not "rigged". That's why it's an issue for many people: Bad players will lose often.
Other games, like League of Legends for example, try to match bad players with other bad players and good players with other good players, so players win and lose about 50% of their games and only have to play against opponents of their skill level (which is the "rigged MM" some people talk about, you could also call it "skill based MM").
But WoWs does not have this.

In WoWs, good players will win more often, bad players will lose more often. Bad players have to play against good players and are basically cannon fodder for them.
One of the issues that comes with that is that new players have to play against experienced players at a certain point and you have to watch video guides to gain knowledge of how things work and how you have to play.

Originally posted by Nugs:
Pretty deffensive about this topic for having a mixed review game

People get defensive about this topic because it's nonsense. The lack of "rigged" or skill based MM is a thing that gets criticized often, but this topic is criticizing that the game uses a skill based MM to keep players around 50%. It doesn't make any sense.
It's like criticizing the turn based combat system of the game and complaining about the thousands of cheaters who don't wait until you've made your turn.

About the reviews, just take a look at the negative ones.
"Great game, just use the normal launcher"
"The game is good, but Steam version isn't."
"install : 22,8 GB update halloween: 17,2 GB ( WTF )"
"Although I enjoy this game, I dont recommend it for one reason - its monetization"
"It's a fun game for what it is, but it uses Mechwarrior Online style business model/grind which is horrible"
"very bad matchmaking. High lvl players going down and just insta kill new players. nothing to prevent them." (this is exactly what i was talking about)
"Nice game, terrible community."
and so on.

Originally posted by Nugs:
And to think that just one guy on a TEAM based game controls the outcome isn't correct at all.

Do you think putting a pro soccer player in a high school soccer team won't make the team better just because it's a TEAM based game?
Do you really think an ESL LoL or CS:GO player can't control the outcome of a game with bronze/silver rank players because those are TEAM based games?

Or just imagine a player in WoWs who is rushing into the enemy team just to get killed without doing any damage at all - do you think it would have no impact on the outcome of their games if the enemy team always started with a ship more and a big points lead?

--------------------------------------

Originally posted by D3st:
An other point i would like to talk,some people said that (yes there some still at 60%+).We don't know if those people are playing MM solo or in division.

Yes, we know. WG's statistics API does differentiate between solo matches, 2 player divisions and 3 player divisions. You can exactly tell what's the solo WR and that's the division WR.

For example, my Solo-WR with the cleveland is 68%, playing in a division with a friend increased that to 77%. But since we also played together with a friend who is a pretty bad player, my 3 player division WR with the Cleveland is only 58.33%.
Last edited by Sidian; Nov 3, 2018 @ 1:27pm
endlessBoogie Nov 3, 2018 @ 1:35pm 
Well of course there are players with 60% winrates. Using always the best ships with 19 point captains, etc. and adding in the factor of getting more information about the match via modifications that are perfectly legal to use. vs the average joe with limited ressources just grinding in a ship which is inferior or to situational, a lower point captain and without the additional information via mods. Pretty simple.
knaveofengland Nov 3, 2018 @ 4:48pm 
go on the forums and ask the devs as they have said many times before with the mm 2+ -2 if you loose many games then you get easier battles , and if you win many games you get harder battles . i think that just about says it all .

even go you tube and ask the cc .was same in wot nothing has changed , unicums ,good players are good for many reasons and they will allways have high win loss ratios .

i have no complaints i play until iam bored go play something else and come back in time . i was in beta , have come back after some years , when i have enough i move on , you can only play so much before it does get boring .

simply play the game to suit yourself , when you have had enough move on . the game is balanced by mm allways has and allways will be .
Sidian Nov 3, 2018 @ 4:59pm 
Originally posted by KNAVE:
go on the forums and ask the devs as they have said many times before with the mm 2+ -2 if you loose many games then you get easier battles , and if you win many games you get harder battles . i think that just about says it all .

No. The devs said you should get as much +2 matches as you get -2 matches. If you are low tier many times in a row, the game makes sure that you are high tier in a few matches as well.
They did not say anything about easier matches when you lose.
Last edited by Sidian; Nov 3, 2018 @ 5:08pm
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Date Posted: Sep 23, 2018 @ 8:51pm
Posts: 118