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Yes, you can have games were your team is completely overrun and games were your team completely overruns the enemy team. But that's not the norm.
The more criteria, the longer it will take before you get a game....
You do need to bear in mind that the higher tiers, T9 and T10, are not supposed to be sustainable without using premium camo or premium time. So you can always drop back to T6/T7 to grind credits to keep playing in the high level tiers.
Honestly, if I start having a major losing streak, I tend to stop playing for a while as I know my frustration at losing will just exasperate the matter.
There is no algorithm to balance radar and premium ships, it is only done on class type. However, WG are currently looking to tweak MM so it might be something that happens in the future.
They do actually have a system in place where if you are constantly up-tiered they will make sure you are down-tiered in the next match. However, the exact number of matches are unknown before this kicks in.
And if you aren't a bad player, you'll also have 9 victories in 14 other games.
There is no algorithm for radar and premium ships, just for divisions (the game tries to give each team the same number of divisions, of course not counting those which were created after the match was found), ship classes and tiers (in general, you are about as often "low-tier" in matches as you are "high-tier", with the exception of some tiers where that isn't possible).
Everything else is just random.
And the other way around is also true. I've seen a player with a 16% winrate in over 50 matches with his Bismarck, because all he does is rushing into the enemy team and getting his ship sunk while dealing about 10-20k damage, basically creating a 11vs12 and giving the enemy team a point advantage every single match.
Your mistake is to try to use statistics for a single battle.
Think it is way: Who would win, a team of 1 elite player and 11 average players or a team with 12 average players? Because that's what you'll get if you are the elite player. Every player that isn't you and isn't in your division is an average player. They can be bad, they can be good, but since it's random, they are average... on average.
A match with 9+ noobs on your team and 12 average or better players on the enemy team can happen, but that's extremly rare.
Although, one "elite player" can be worth about 2-3 average players, and beeing in a division with teamspeak or discord is an other strong advantage. Three of those in one premade division will win about 90% of the time.
But the average damage of good players is way higher, and you can avoid damage with clever positioning (limiting the amount of players who can shoot at you at once as much as possible) and using your knowledge about mechanics like angling and damage saturation.
Yeah, a very good ship helps a lot with the wins. ^.^
Musashi OP :P
Congrats
I've made it to Tier 8 in several lines, and they are comparable to the T10's as far as gun caliber, shell velocity, and handling but lacking in HP/Armor and or fire rate/gun quantity. I'm mostly thinking of the US line here, Baltimore, NC, and Benson are really good ships I love the Baltimore, heavy cruisers and gun boat DD's are my favorite ships to sail. If played properly they can all reliably defeat Tier X.
The German DD line is also amazing, with the Gaede and Maass being comparable to the Z-23 and Z-46, but at affordable tiers.
There is one CV player who is so good on NA server that their team almost always wins no matter how good/bad the players are. It just happens. Then sometimes you have a division of really good players. They'll almost always win even if there are single good players on the other team. There's nothing the MM could do about it.
Besides, let's say the MM does do something about it. Let's say it puts REALLY good players against other REALLY good players. Pretty soon those really good players will have a 50% WR because they win half the time against other good players. Now you have a bad player.. a real potato. A 43%'r. They go against other bad players and win half the time. Now they too have 50% WR. See? Now they get put against a good player because both are 50%.
Besides, the MM server already has a lot of things to do and figure out as it is. Sometimes the randomness is just against you. I once lost 15 games in a row. I'm a slightly better than average player and I win more than I lose. Not that day. *shrug*