World of Warships

World of Warships

Statistiche:
MM is beyond a joke now
so having geared up my fletcher and being put into a tier 8-10 game only to be smashed 10 ship losses to 4 enemy losses 11min in, i think its well overdue that you guys addressed the MM situation. clearly u have isssues with people of high experience being bundled into a team which creates unfair games on both sides. since the service cost of the fletcher is 110K, if you dont get a half decent chance to make good exp and credits then the game is basically not worth even playing. i have purchased the alabama at a cost of $64 which is the most i have ever spent on a pc game recently on steam. since this is a multiplayer game which basically relies solely on the ability of the server to organize teams then i cant help but feel ripped off since you guys are unable to provide a reliable way of matchmaking. its boring if you win by a huge margin and boring if u lose by a huge margin
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The Matchmaking is completly random - aside from trying to match the same amount of ship classes and if possible even certain ships against each other.
Yes, you can have games were your team is completely overrun and games were your team completely overruns the enemy team. But that's not the norm.
And I think if you want the games you looking for then you should not mind that matchmaking can take much longer since you looking for certain ships or ship types.
The more criteria, the longer it will take before you get a game....
14 games played today for 5 victories. im not a bad player and dont play like an idiot. its only recently that this has become a clear issue. i would assume there is at least some sort of algorithm to balance radar ships and premium ships? the numbers sort of seem to tell me that this is not a random issue
The Fletcher is probably one of the easiest ships to be up-tiered in. I'm currently non-premium but still making between 50-100k per match after service and ammunition costs. I get the occasional game where I make a loss but that's generally because of my bad play.

You do need to bear in mind that the higher tiers, T9 and T10, are not supposed to be sustainable without using premium camo or premium time. So you can always drop back to T6/T7 to grind credits to keep playing in the high level tiers.

Messaggio originale di fumungus:
14 games played today for 5 victories. im not a bad player and dont play like an idiot. its only recently that this has become a clear issue. i would assume there is at least some sort of algorithm to balance radar ships and premium ships? the numbers sort of seem to tell me that this is not a random issue

Honestly, if I start having a major losing streak, I tend to stop playing for a while as I know my frustration at losing will just exasperate the matter.

There is no algorithm to balance radar and premium ships, it is only done on class type. However, WG are currently looking to tweak MM so it might be something that happens in the future.

They do actually have a system in place where if you are constantly up-tiered they will make sure you are down-tiered in the next match. However, the exact number of matches are unknown before this kicks in.
Ultima modifica da Donegali; 6 ott 2018, ore 4:21
Messaggio originale di fumungus:
14 games played today for 5 victories. im not a bad player and dont play like an idiot. its only recently that this has become a clear issue. i would assume there is at least some sort of algorithm to balance radar ships and premium ships? the numbers sort of seem to tell me that this is not a random issue

And if you aren't a bad player, you'll also have 9 victories in 14 other games.

There is no algorithm for radar and premium ships, just for divisions (the game tries to give each team the same number of divisions, of course not counting those which were created after the match was found), ship classes and tiers (in general, you are about as often "low-tier" in matches as you are "high-tier", with the exception of some tiers where that isn't possible).
Everything else is just random.
it doesnt matter if im the best player in the world. you are pretty much screwed if u get a poor team. i cant even finish the daily challenges in a reasonable time frame since u are required to actually win battles
It DOES matter if you were the best player in the world. You can't win all of your matches, but you would win considerably more matches than you would lose.
And the other way around is also true. I've seen a player with a 16% winrate in over 50 matches with his Bismarck, because all he does is rushing into the enemy team and getting his ship sunk while dealing about 10-20k damage, basically creating a 11vs12 and giving the enemy team a point advantage every single match.
Ultima modifica da Sidian; 6 ott 2018, ore 4:53
who would win? a team of 3 elite players and 9 noobs or a team 12 average players? considering each ship should do an average amount of damage per game and generally u cannot totally avoid being hit i am pretty sure that 3 elite players wouldnt be able to carry a team of noobs. if your team sucks u are basically screwed
Ultima modifica da fumungus; 6 ott 2018, ore 5:38
i just unlocked the musashi so im a bit happier :steamhappy:
Messaggio originale di fumungus:
who would win? a team of 3 elite players and 9 noobs or a team 12 average players?

Your mistake is to try to use statistics for a single battle.
Think it is way: Who would win, a team of 1 elite player and 11 average players or a team with 12 average players? Because that's what you'll get if you are the elite player. Every player that isn't you and isn't in your division is an average player. They can be bad, they can be good, but since it's random, they are average... on average.

A match with 9+ noobs on your team and 12 average or better players on the enemy team can happen, but that's extremly rare.

Although, one "elite player" can be worth about 2-3 average players, and beeing in a division with teamspeak or discord is an other strong advantage. Three of those in one premade division will win about 90% of the time.

Messaggio originale di fumungus:
considering each ship should do an average amount of damage per game and generally u cannot totally avoid being hit

But the average damage of good players is way higher, and you can avoid damage with clever positioning (limiting the amount of players who can shoot at you at once as much as possible) and using your knowledge about mechanics like angling and damage saturation.

Messaggio originale di fumungus:
i just unlocked the musashi so im a bit happier :steamhappy:

Yeah, a very good ship helps a lot with the wins. ^.^
Musashi OP :P
Ultima modifica da Sidian; 6 ott 2018, ore 7:17
Messaggio originale di fumungus:
i just unlocked the musashi so im a bit happier :steamhappy:

Congrats :steamhappy:
Try to pick out a Ship you really enjoy at Tier V-VIII, and stick with it. I've been playing this game off and on for years, and I find Tier VI and VII to be my favorites. I've given up on Tier X, grinding out Tier IX's will net you a loss if you die no matter how well you do. It's the main reason I've quit three or four times, came back, and started a new account for the leveling rewards. That and teams, like you say, perferring to circle around in open water instead of moving in to islands for cover/objectives.

I've made it to Tier 8 in several lines, and they are comparable to the T10's as far as gun caliber, shell velocity, and handling but lacking in HP/Armor and or fire rate/gun quantity. I'm mostly thinking of the US line here, Baltimore, NC, and Benson are really good ships I love the Baltimore, heavy cruisers and gun boat DD's are my favorite ships to sail. If played properly they can all reliably defeat Tier X.

The German DD line is also amazing, with the Gaede and Maass being comparable to the Z-23 and Z-46, but at affordable tiers.
Ultima modifica da Logical Maneuver; 6 ott 2018, ore 9:12
Messaggio originale di fumungus:
who would win? a team of 3 elite players and 9 noobs or a team 12 average players? considering each ship should do an average amount of damage per game and generally u cannot totally avoid being hit i am pretty sure that 3 elite players wouldnt be able to carry a team of noobs. if your team sucks u are basically screwed
The player quality is totally random. That makes it fair. They have just as good of a chance to be on your team as on the other team.

There is one CV player who is so good on NA server that their team almost always wins no matter how good/bad the players are. It just happens. Then sometimes you have a division of really good players. They'll almost always win even if there are single good players on the other team. There's nothing the MM could do about it.

Besides, let's say the MM does do something about it. Let's say it puts REALLY good players against other REALLY good players. Pretty soon those really good players will have a 50% WR because they win half the time against other good players. Now you have a bad player.. a real potato. A 43%'r. They go against other bad players and win half the time. Now they too have 50% WR. See? Now they get put against a good player because both are 50%.

Besides, the MM server already has a lot of things to do and figure out as it is. Sometimes the randomness is just against you. I once lost 15 games in a row. I'm a slightly better than average player and I win more than I lose. Not that day. *shrug*
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Data di pubblicazione: 6 ott 2018, ore 3:27
Messaggi: 13