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These changes are intended, as these differences are significant not only in game, but in real life as well. If the tier 4 Wyoming were to actually fight the tier 6 New Mexico, it would be very one sided due to the improved armor and guns on the New Mexico.
But the tier 4 matchmaking only lets you see tier 5 ships unless you divisionn with a tier 5 ship. Tier 5 will see tier 7 though, which is why people rarely play tier 5 ships now.
So how am I supposed to level up from 5 to 7? against bots? :P. Honestly, I'm kinda scared to buy my tier 5, since I do know that I'm crossing the noob->normal player line which I'm currently on.
Btw. I'm always trying to hit ships when they are broadside, so the only way my ammo bounces is when I shoot from insane distances and my ammo bounces diagonally, not horizontally. I can see usually chip damage when shooting higher tier ships.
Btw 2, why there are no submarine ships in the game? Those ships would actually be one of the most interesting to play. Silent Hunter genre was an insanely cool game of this type. I'd like to see that in WoWs
Well, right now as tier 4 I still get to see sometimes 50% of bots in the match or more (especially in the morning) - I can't imagine waiting 10 minutes to start a game just to get people with both same skill and tier level.
But still the point about matchmaking is fair: there are less players with tier 5 and above ships so if matchmaker for high tiers was restricted to only placing ships of same tier or 1 tier difference - we'd probably spend more time waiting in queues than we'd like. Currently it's fine in prime-time: you get battles when you're low tier and when you're high tier in the match as well. You just need to adjust your gameplay - play support instead of vanguard, aid your most powerful ships while staying outside of enemy focus fire, and wait for either enemy's or your high-tiers to wither.
In random battles I saw bots only at tier III .. from tier IV always human players. It's not necessary have MM ONLY with players at the same tier.. but a gap of two tiers,IMHO, is too much.
This is true. I need surely much more experience, and need also to improve my gameplay but sometimes is really frustrating to be hit or sunk from enemies you can't even see... and
when you realize where they are , if still alive, half of your hp are gone. Even you play only as support ship this happens quite often.
2) Countermeasure: WG had to implement a new Weaponsystem for Destroyers/Cruisers. So if you are the last on your teamalive in a sub and the enemy has only BBs left you wont be killable.
3) Probably a lot of different reasons like divemechanic, electrical charge of you batteries etc...
You gotta point, but for similar reasons (such as weaponry, speed, gameplay) many people think that aircraft carriers are horrible in this game, because they pretty much change the gameplay and many people don't like it.
I
It is actually easier to tier up if you constantly fight players higher tier than you. Reason being you get more XP for damaging higher tier ships than same or lower tier ships.
https://worldofwarships.com/en/content/guides/xp-and-credits/
Also, fighting a higher tier opponent can help you learn to play better and understand mechanics more than fighting same or lower tier all the time.
If you are strugling to play against higher tier opponents, then try to avoid engaging until your team member who is same tier as opponent is already engaged with them. You will have a much better time.
Even if you are a Battleship. Play as support, at long range, and lob HE at the enemy high tier BBs. Also, look for those cruisers, even if they out tier you by 2 tiers, your guns WILL citadel them when they show broadside.
No offense to Ryu as he's a good player and moderator- but hanging back and being cautious is not an option when you're a DD. You have to be out on the front lines scouting and giving your allies targets- not whiteknighting torpedos like you can in early levels of course. Even when you do everything right, -in- comes the radar location and you are 'instant dead' as a fleet of ships two tiers above you start firing before you even get a chance to move. I've started backing my Harekaze into spy positions when there are tier X's on the board now.
I also keep bringing up that not only are the stat differences between tiers a major divide in effectiveness, the higher tier ships also have more abilities and equipment slots to specialize with. It's not a good thing when players see the loading screen and feel relieved that they aren't the lowest tier. Great game, but it could be better and have many more players.
Playing at tier 7, both on battleships and on cruisers.Having no problems. As tier 4-5 cruiser u can handle tier 6-7 enemy. If you're maneuvering of course. Wich is more, with some luck ANY cruiser can solo-handle ANY battleship, thx to fires. So, I guess it's all just about personal skill. Try not to rush open-water, play careful and smart, and you'll see, that tier difference isn't that bad. Unless you're Japanese cruiser. Tier 4-6 ♥♥♥♥ cruisers are trash :(
YOU HAVE SOILED HER NAME GOOD SIR
there are a couple of reasons why... just thinking on it a few seconds I concluded that.
1-Wows is a action packed vision of naval warfare. due to the relative small scale of the maps and the fact that fuel is not a concern, everyone is free to sail at max speeds or close, and therefore a submerged 7 to 10 knots moving submarine would have a hugely passive gameplay style, dictated more by the movement of others than by the player itself. and often restricted to targets of oportunity
this also means that the sub player would have extreme problems to support his team efforts specially if those involved fast switching between points, unless surfaced and a surfaced sub moving at best at 17-20 knots would be a very vulnerable target, since sub autonomy while fast moving was of around 15 to 20 km at best.
2-other factors involve that almost rule out subs are
A) certain existing mechanics that would be either redudant. (exemple, sub was put on fire at surface , dive and you are good to go), or would become deadly like flooding.
B) engine limitations. as most likely the bottom of the sea is not rendered or in any way realistic and certain factors such water pressure and crush depth are maybe outside the ability of the game engine to handle.
C) introduction of new weapon types (mines depth charges etc)
if i think about for a few more minutes I am sure i could come with even more arguments.