World of Warships

World of Warships

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The Mercy Rule (Aka the money grab)
What better way to get you to use more flags, banners and camos...and get less for your money than to shorten the matches artificially by implementing a "mercy rule" so that if you are good enough... as an individual or a team, the game will end early and you won't get the max credits you deserve.

Some suit in the board room: "I have an idea how we can get the number of matches increased and as a result increase the consumption of microtransaction consumables..."
Last edited by Gunther Ultrabolt Novacrunch; Feb 9, 2018 @ 8:28pm
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Showing 1-13 of 13 comments
Ryuu Feb 9, 2018 @ 8:37pm 
Is there really a need to delete your topics with useful answers and recreate them? :steamfacepalm:
Ryuu Feb 9, 2018 @ 8:38pm 
copied from there:

What do you mean upon mercy rule? If enemy teams' point drop to zero - you win, yes, just like in normal battles. And BTW this also happens in regular pvp battles too.
And why do you play mostly coop? Bots are so predictable and easy, i think it's boring. People who want more XP and credits don't play coop - that defeats the purpose. Why spend XP boosters items in coop if they would bring you more in PvP for the same price?
Ryuu Feb 9, 2018 @ 8:38pm 
If you're playing coop for XP and credits - you're hurting yourself. That's not its purpose, it's more like a training battle but with moving and shooting bots.
No mention of co op in this post. Stay on subject. Why post three replies. Just edit the first one. It is commonly referred to as the Mercy rule... when the game ends prematurely. I'm not asking you to explain anything to me I know what it is. I don't like it. Mercy rule in both co op and random is very frustrating. I'm not the only one to suggest this, a simple google of "mercy rule" and "world of warships" and you will find I am not alone in my distaste for this aspect of the game. MOST IMPORTANT i do not need YOU... telling me how to play the game (co op as hurting myself what are you talking about?). If CO OP is for training only... than what is the training room for? Co op is for people who like to play against bots. Random is for PVP. This formula repeats itself in many games. PVE vs PVP. Both have thier place and that is not what this post is about. ITs about the mercy rule.
Last edited by Gunther Ultrabolt Novacrunch; Feb 9, 2018 @ 9:37pm
Ryuu Feb 9, 2018 @ 9:47pm 
So you don't want battles to end when one team's points fall below 0? Even if that means battle outcome is 95% decided, so it just turns into sealclubbing and pursuing for XP without any attention to game's objectives?
And what would you feel if you're a on LOSING side, with little will to fight and almost no hope to win? Yeah, you can fight furiously and get some decent credits, but that's it. So why punish the losing team members? Not everyone in it are guilty for such bad play.

And while this outcome is sometimes possible for random pvp battles, it's quite rare so wouldn't bother as much, so play them - problem solved.

Originally posted by Gunther Ultrabolt Novacrunch:
Just edit the first one.
And why didn't you edit your original post instead of deleting it together with answers?
Last edited by Ryuu; Feb 9, 2018 @ 9:51pm
First question: Correct . On deleting my post... i changed it making your response irrelevant. You want to be a champion for games ending prematurely. Thats your prerogative. I just have the feeling had I posted a post saying I loved the mercy rule you would have posted against it. You're one of those guys. You tried to turn a thread about the mercy rule into a discussion about my preference for playing co op. That's thread hi-jacking. I don't think for a minute... you haven't once been frustrated when the game suddenly ended while you were bearing down on an enemy or going for another kill. And, my point to all of this is its not to protect the losing team. Its to shorten the matches, increase the use of premium consumables.
Last edited by Gunther Ultrabolt Novacrunch; Feb 10, 2018 @ 1:06am
Valfalk Feb 10, 2018 @ 1:58am 
ahhh
so we got a ♥♥♥♥♥♥♥ tryhard here
XD
oh btw
you get more xp from capping and spotting not kills :v
L.o.D. Feb 10, 2018 @ 8:58am 
Been playing wows since before closed beta started, never heard of such a thing as a "mercy rule".
Game will end when all enemy team players are dead. Game will end when one team hits 1000. That's not a mercy rule, it's how the game was developed. Those are the objectives of the game. You meet one, game ends. That's all there is to it.
If you get a team that just stomps the other & wipes them out in half the time, that's on them, not the game.

Actually Ryuu, stomps, just like in wot, are becoming more frequent in wows now where one team wipes out the other with ease.
Last edited by L.o.D.; Feb 10, 2018 @ 9:00am
Ryuu Feb 10, 2018 @ 9:38am 
Originally posted by L.o.D.:
Been playing wows since before closed beta started, never heard of such a thing as a "mercy rule".
Game will end when all enemy team players are dead. Game will end when one team hits 1000.
No, actually there is: if one team's points go below 0 - they lose.
It's just so rare outside of coop battles that not really worth mentioning, i guess that's why you don't remember it.

Stomps are not so rare, true, but that's different than losing all points.
Last edited by Ryuu; Feb 10, 2018 @ 9:38am
L.o.D. Feb 10, 2018 @ 10:14am 
One team's points dropping to zero means they were wiped out.
Like I said, been playing since before closed beta started & not once have I seen any mention by anyone, in game or in their forums about any mercy rule.
The faster a team dies, the faster their points get to 0.
Ryuu Feb 10, 2018 @ 10:43am 
Originally posted by L.o.D.:
One team's points dropping to zero means they were wiped out.
Like I said, been playing since before closed beta started & not once have I seen any mention by anyone, in game or in their forums about any mercy rule.
The faster a team dies, the faster their points get to 0.
No, it can happen before all ships get destroyed, i can assure you.
Each ship type has specific point cost and this gets subtracted when it dies. If enemy team is very unsuccessful - for example haven't captured any areas in Domination mode and started losing ships quickly - then the battle can end before the whole team gets destroyed.

But as already said - it's not common in random pvp battles.
imrahil2 Feb 10, 2018 @ 12:19pm 
It's a good rule to help when your team has utterly failed to do anything so you can get into another match with a hopefully better chance at actually accomplishing something.
Ryuu Feb 10, 2018 @ 1:30pm 
Originally posted by imrahil2:
It's a good rule to help when your team has utterly failed to do anything so you can get into another match with a hopefully better chance at actually accomplishing something.
Yeah, but OP raises a point that this way you've spent all those one-use camouflage, signal flags and improved consumables in vain, even though you could probably earn more XP and be the top of your team. Not due to your performance but only due to your allies.
Or approximately the same if you're in a winning team, though you at least get bonus for victory.
Last edited by Ryuu; Feb 10, 2018 @ 1:31pm
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Date Posted: Feb 9, 2018 @ 8:28pm
Posts: 13