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A single AP shell from a T6 Newmex (USN) MAXIMUM damage listed is 10500. That is the max possible dmg it can do via hitting your citadel area. It IS possible to get an overpen through the bow armor (10% of listed max dmg = 1050) and then hit the citadel for max dmg (10500) for a total of 11550 damage in a single shell.. again from t a T6 Newmex.
If you mouseover the word Artillery on your incoming dmg sheet, detailed report: https://imgur.com/a/4eJRl
it shows you each ship incoming damage on you breakdown.
More than likely you ate something from someone else at the same time... Perhaps a torpedo from a friendly, which wouldn't be listed under incoming shell damage.
http://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration
http://wiki.wargaming.net/en/Ship:Fire
- Where you visually see the shell hit you and where it actually hits you may vary. WoWS is server side.. meaning if you fire into what you see as empty space, you can hit the ship that is there even if you can't technically see it. This is because the server knows where everything is, but doesn't relay that to your computer unless detectibility requirements are met (anti cheat). What this means is small variables and/or latency may cause 'differences' in where you visually see a shell hit, and where the server TELLS you it hit.
>I mean the wyoming (My current BB with usa) feels as if it has 10x the survivability of this paper boat.
- Surviability is very different across ships. I can't look up the T4 IJN ship you listed as it's a premium no longer sold, but for the wyoming, you can peel back its armor in the armor layout and see why it's so hard to critically damage... specifically;
1. It's outer armor, normally the weakest of ships, includes a just below the waterline 279mm broadside armor belt.
2. The casemate (armor just above the citadel), also includes 229mm armor above the waterline broadside armor, and 25mm protection from plunging fire.. leading to...
3. The aux room armor, which also includes 165mm broadside armor, fitting above the casemate armor, to protect from broadside high angled fire.. and 19mm plunging fire protection.
The casemate 25mm plunging fire armor helps protect from shells coming in by deflection if they aren't steep enough. Basically if the shell isn't above 271mm, if it comes in from above at anything from 90 (flat) to 60 (0 being straight vertical) it will richochet, and from 60-30 degrees, still has a high chance of richocheting from your aux room armor.. and the casemate roof armor will richochet angled fire from 358mm and below. The rule is shell MM times 14.3 = angle doesn't matter... eg if your bow armor is 19mm, any shell above 271mm doesn't care about richochet, it goes right through.
Barring that, if it does plunge through and hits the trigger threshold. (As of patch 0.3.1, the armor thickness necessary for AP shell fuzing was as follows (caliber - armor): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm.) .. which means the neither the aux room, nor casemate 'roof' armor mm will trigger fuzing, .. the plunging fire will hit your 51mm citadel roof armor, fuze as long as its under 356mm shells.. and detonate in your citadel resulting in max damage.
It is my understanding that for AP (HE is different mechanic), the general rule is if the shell MM is smaller than the armor MM, than the shell doesn't penetrate, and instead shatters. Which means AP shells fired at your above water armor belt must be above 229mm to penetrate. The caveat being that shell velocity ALSO plays a part.
Lastly, alot of people don't quite realize how a ship is like an iceberg... while not 10% above water, 90% below water... it IS pretty close to 50/50... and water mechanics exist in the game... meaning you can fire just slightly below the 'waterline' of a ship with BB AP, and still penetrate with big enough guns, such as wyomings 305s... especially against cruisers.
Altho those are extremely rare on non-dds.
Basically; if a shell hits in your magazine, and, as of a recent patch, your total HP is less than 75% of max, you instantly die.
So it's kinda rare, but when i happens early you go "WOW!".
How did you check what hit you, do you have a replay? Still screenshots would be useful as well.
Also Ishizuchi indeed has weak armor, so don't broadside using it. USN battleships are known for good armor for mid-long ranges, German battleships have good armor for close combat. IJN battleships style is mostly mid-long snipers, because their armor tend to be weaker.
Whose shells were that? And probably you didn't notice another shell hitting you below waterline. Two citadel hits from T5 New Your would inflict 10,300 x2 = 20 600 damage.