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Actually if you find videos of 1st of April vessels (don't remember year) - they had front underwater single-tube torpedo launcher, with extremely narrow angle, but 99 knot speed torpedo, lol :) Ships had low maneuverability, it was awkward to aim them, sooo it's a good demonstration how it could be.
I guess it's for the sake of game balance and simplification, i think it would be very difficult to aim and predict such torpedoes. They also need to also be predictable for your allies, they wouldn't like seeing them running in circles blocking an area - and again it would be bad for balance.
Also you're already using gyrocompass i guess, how do you think you can switch from narrow to wide torpedo fan?
USN still has flashbacks of circular runs of their torpedoes
https://en.wikipedia.org/wiki/Mark_14_torpedo#Circular_runs
https://en.wikipedia.org/wiki/USS_Tang_(SS-306)
And i don't see here info that WW2-era torpedoes were often launched not in a straight line: https://en.wikipedia.org/wiki/Torpedo#Unguided
Also see https://en.wikipedia.org/wiki/Torpedo_Data_Computer
The game is very arcade-ey despite the realistic ships.
I suppose playing Naval Action from invite only alpha had me expecting much deeper gameplay, not that I'm disappointed, WOWS is a great time killer but not what I had expected when I downloaded it.
no.
In real life and the time period they were submseisbles and their gameplay would be a much slower destroyer 15knots max speed slow that can only fire torps on the surface with tiny dectactablity. it would be more boring than the current battleship gameplay.
The ships in the game are modelled correctly. Almost all torpedoes were mounted above the waterline.
Their introduction would likely mean the need to introduce a few .50 cal guns to ships to whittle them down.
Naturally a battleship's stock of torpedo boats would be very limited and they would take about 20-40s to launch from the battleship, their torpedoes would be designed to cripple other ships more than sink them outright.
Please learn the game basics before posting uninformed BS like this.
Edit:
Rather than posting a one line reply I will elaborate.
Battleship gameplay can get pretty boring. Long turret traverse speeds mean that it's hard to switch targets at will and the fact that if you try to rush the enemy in a BB you will be sunk. Torpedo boats would make battleship warfare more interesting.
When I say you have a low amount of torpedo boats I mean about four, maybe five or six for some nations. You can launch two at once, the "reload time" is fairly long, as is the launch time and their torpedoes act more as crippling torpedoes than ones that would sink a ship, they would lock the rudder, damage propellers and (attempt) to wreak havoc on other ships.
However if a single battery hit (maybe two hits from light secondary batteries) is capable of sinking them and HE bursts around them cause damage then I don't see how this "affects the gameplay basics", however I am ever so sorry for hurting your feelings by making a suggestion. Though I have to ask, have you never heard the phrase adapt or die?