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Ryuu, would you be able to bring this to the attention of the devs and ask some questions?
1. Is ichase correct in his theory?
2. Has it always been this way?
3. Is this an intended functionality?
4. Is there going to be any investigation into changing the functionality to be as advertised.
Aiming is one of the most important skills in this game, and having the tools to do so consistently is something everyone needs. Let me know what you all think!
I applaud iChase for his work...
But I think the mod goes to far and should net be allowed in the game.
those slower shells will show a longer travel time so more ticks needed
if your not going to use the ticks there is no real reason to use the dynamic crosshairs
It actually does a correct job of adjusting the ticks based on the ship's guns muzzle velocity compared to the range that you're aiming at. The normal dynamic sight is just garbage and doesn't do a thing compared to the basic static sight from what I can tell. The difference is like night and day. You can get it by itself or with Aslains[aslain.com].
I will mention it doesn't do everything for you, and you do still have to compensate for angle, and you will have to zoom out depending on how fast your target is moving.
Static - Single graphic that does not move or adjust based on zoom level. Supposedly it is calibrated for a target moving at 20kn, distance unknown.
Dynamic - This changes its graphic based solely on zoom level. Supposedly it is calibrated for a target moving at 20kn. This only seems to be accurate at ~16M distance.
Nomogram Modded sight - This changes its calibration based on shell speed and distance to target based on cross hair location or locked on ship.
The Nomogram sight is a much better sight and indeed takes some of the guess work out of aiming. You do still have to adjust for ship speed and angle. I like that you do not have to adjust for sight sloppiness, and I feel like that is a good thing. I feel like you should have accurate and precise equipment for the job you are doing, aiming.
So currently I shoot mostly by feel, if it is a while since I sailed that ship, I will fire a gauge shot first and then adjust my fire.
So far that has worked at range...
Until the dreaded dispersion has half the shells land at the port side of the target, and the other half at the starboard side...
And my damage only results in salt water damage to the target :S
Yeah, same. When I first started I always used to use the marks but found they weren't always accurate so now it's all on feel except for 20km plus. I also don't use any mods at all after having them break after a patch.
But i thought that with dynamic each tic represents a second. And that the sight is calibrated for a ship moving at 20 knots. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc).
Is the video saying something different?