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Zgłoś problem z tłumaczeniem
Why do you say no one is playing it though? You only just got back yourself so have nothing to base that on. An awful lot happened in the last two years. Stats showed more people playing/staying around after the rework. It is taking them a rather long time to balance it out - but it'll come around.
Before the rework there was a wide gap between good CV players and "everyone else." Good CV players could easily win an entire game based on their one ship and that wasn't good for anyone. The rework made it so there's less of a gap.
It will definitely not be rolled back. They put a year of work into it before initial release. In my opinion they may change/modify it more, but it's definitely here to stay - like it or not.
Newest update has balanced things somewhat and has meant the less good cv players now actually do badly on xp which didnt happen so much previously.
Plus, the rework seems to have failed in it's goals. While the rework was designed to close the skill gap, the available evidence is that the gap hasn't shrunk and that in a good players hands carriers are still game winning beasts (slingshot drop anyone?). There is a reason carriers aren't being allowed into clan battles. Furthermore, while there was a big boost in carrier numbers following the launch of the update, the numbers have dropped to near pre-rework levels.
Naval. Training. Center.
1 planes to slow
2 rockets bomb and above all torpedo don't cause enough damage.
Last game i played need 9 torpedo for sink a Bayern, my planes can shot 2 torps at once, the Bayern don't have a good AA so if you find it alone and you lucky can hit by 4 torps than you must back, 4+4+1 you have to go and come back 3 times, the game is already over and you had time to sink just 1 ship.
I was forgetting, the worst thing is that planes can be spotted before ships, that's crazy!
Every plane in a squadron should fire or drop payload all at once during an attack run. No more of this one or two at a time BS.
Make it so they can carry additional ammo depending on their ship or tier, so maybe they could perform another run or not depending on that.
Each individual hit does so little damage it's mind-boggling that it works the way it does. Why bother attacking with one torpedo that hits for so little damage?
Carriers are completely impotent. With the game currently balanced the way it is, they should just be removed from the game.
You shouldn't be penalized if you do well in a cv, damage by planes is so bad unless your a T10.
And whats the point of having separate flights when your better off just dropping planes right after take-off or risk losing all before you can drop, AA is so op now you are lucky to get one pass in. So you are now limited on how many drops you can make which equals less damage when you didn't do that much to begin with when you could get drops with the full squadron.
I'm just glad I didn't by a prem CV.
You've played 6 carrier games, in co-op. 2 games in each tier 4 carrier. That's not CV's needing more damage that's you needing to learn how to play them. Not to mention co-op will always end up with less damage as the ships are so easy to kill by surface ships.