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There are also still ships with good AA, such as Texas. Premium sure, but you also have CAs and fighter planes to deal with. At T4 the CVs really suck s no AA is needed anyway.
I think you feel they are powerful because you feel helpless, but if you look at the actual damage numbers they're really weak at lower tiers. Getting citadelled or HE spammed, is a way bigger threat to you, and DDs have a rediclously easy time to dodge torps so a CV player won't even try it.
And don't forget that most BBs have torpedo belts that can reduce that damage even further if they hit it's torpedo belt. So to make the best of them, you have to attack ships with either thin torpedo belts or ones that do not have one in the first place. That would include DDs, CLs, Most CAs, and some BCs. Unfortunately, those class of ships also usually have the best AA, are quite fast, and maneuverable. Really, torpedo planes have a high risk, low reward feel at the current moment.
The best comparison I can make is that Most air-dropped torpedoes do about the same damage as the maximum damage a 203mm AP shell can do (give or take some at higher tiers).
If you want to do big damage numbers in CVs, utilize your Bombers instead: HE dive bombers can do crazy damage, AP dive bombers can chunk HP quite quickly (albiet with some skill required, including drop height), and Royal Navy carpet bombers have insane fire chance with Demolition expert.
its just getting highest damage in the game without even doing effort or taking risks
worst part is that because low tier carriers is so much sealclubbing currently there are a lot of ♥♥♥♥♥♥♥♥ playing it
and all the torpedo protection in the world dont do anything when there are two cvs in every team
when you get spotted you just notify your teammate and kill the battleship before it fires a second volley
1. Many ships lack AA.
2. Players are too fresh to think about sticking close to those who have AA.
At high tiers Carriers need small buff.
I mentioned that and was rebuffed, because the strategy of keeping the ships close does not work in the game arcade format. It actually makes it easier. Due to the immune zone the torpedo planes can generate and lack of AA power.
But hey, anytime a good low tier ship is easily exploitable, when have sealclubbers not flocked to them to smack up those poor, mindless low tier players?
Now tier VI on the other hand... I've yet to buy Ark Royal to try her out, but looking as to how her Torpedo bombers have less maximum possible HP than their Tier IV Hermes' Albacores... I'm skeptical to see how well they do against Tier VIII ships, based on my past experience grinding Ryujo.
they can easely get uptiered completely and do the same damage as the rest in the match
tho they wont make any profit from it as their economy is pretty damn screwed
but if they make aa do damage again that would be a fair compensation for the planes
tho honestly why make aiming point blank torps easier
Its not awful the aiming. I will guess that sub ping torpers will be jealous and want it for CVs, haha.
I do think if they do make AA's stronger, even at a lower tier they may have to increase Torpedo drop quantities, Rotations? No clue, especially high tiers.
then highest tier given a few more planes as they will be in aa for a long time
that way aa can actually be effective, grouping up can actually be effective
then change the flak cloud minigame a little different so that the aa dodging becomes a little more skill instead of just another gimmick, a thing about reacting instead of a rote maneuver like it is now