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Are Torpedo Planes too powerful?
I understand they were even more deadly in the past. Now reduced to waves of attacking torps of 1-4 depending on your tier. Higher tiers seem to fend off attacks much easier and I am not discussing Premiums. Even in waves, are torpedo attacks too much in waves.

BB-They are defenseless at lower tiers due to their lack of AA and isolated. Dead
CA- Again in low tiers get pummeled due to their limited AA defense.
DD- Though very hard to hit due to their speeds, experienced CA commanders can force them turned into defenseless citadel hits.
SUBS- Will torp planes be totally neutralized unless on the surface.
How would you balance torpedo planes to fair offensively and for ships defensively thx
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Zobrazeno 115 z 19 komentářů
I think they're good as it is. Yes lower tier lack AA more, but on a BB a wave of torps must all hit do to fairly big damage which usally won't be the case, and then there's torpedo protection on BBs and their large health pool. Flooding is the biggest threat. Other ship types can easily outdamage CVs at lower tiers, easier than one higher IMO.

There are also still ships with good AA, such as Texas. Premium sure, but you also have CAs and fighter planes to deal with. At T4 the CVs really suck s no AA is needed anyway.

I think you feel they are powerful because you feel helpless, but if you look at the actual damage numbers they're really weak at lower tiers. Getting citadelled or HE spammed, is a way bigger threat to you, and DDs have a rediclously easy time to dodge torps so a CV player won't even try it.
Naposledy upravil cantila1; 19. zář. 2019 v 20.06
The only experience I have with CV is the Langley (Tier IV). My two cents is that the torpedo planes are currently slightly under whelming. Up until recently, they could only drop a single, fairly weak torp at other ships. Even with the modification that allows two torps, the weapons themselves feel very weak even again same or lower level ships. Also consider that the starting CV's do not gain XP very fast and it makes them less playable then other classes of ships. This may change at Tier VI but I am not there yet and won't be for some time.
They're the exact opposite; absolute worthless trash. Any torp plane that comes near me dies near instantly and its only a simple manner of mashing A and D to avoid their garbage torps. They seriously need to rework CVs again; the whole class is an utter joke and a waste of a slot.
CV torpedoes do ♥♥♥♥-all for damage if i'd be honest with ya. Consider that most air-dropped torpedoes do a ~1/3rd the damage of ship-launched torpedoes. Like, if all torpedoes in a single attack run connect, then you just done the same damage a single torpedo from a same tier DD.

And don't forget that most BBs have torpedo belts that can reduce that damage even further if they hit it's torpedo belt. So to make the best of them, you have to attack ships with either thin torpedo belts or ones that do not have one in the first place. That would include DDs, CLs, Most CAs, and some BCs. Unfortunately, those class of ships also usually have the best AA, are quite fast, and maneuverable. Really, torpedo planes have a high risk, low reward feel at the current moment.

The best comparison I can make is that Most air-dropped torpedoes do about the same damage as the maximum damage a 203mm AP shell can do (give or take some at higher tiers).

If you want to do big damage numbers in CVs, utilize your Bombers instead: HE dive bombers can do crazy damage, AP dive bombers can chunk HP quite quickly (albiet with some skill required, including drop height), and Royal Navy carpet bombers have insane fire chance with Demolition expert.
Naposledy upravil s u p e r g r a m p s; 19. zář. 2019 v 20.10
japan dropping two torps at tier 4 is ridiculous
its just getting highest damage in the game without even doing effort or taking risks
worst part is that because low tier carriers is so much sealclubbing currently there are a lot of ♥♥♥♥♥♥♥♥ playing it
and all the torpedo protection in the world dont do anything when there are two cvs in every team
when you get spotted you just notify your teammate and kill the battleship before it fires a second volley
Hosho's are sealclubbers dream ships at the moment. I've been trying to level passed it, but so many CVs in tier 4 at the moment as the sealclubbers take full advantage. Even DDs are easish to hit with her torps.
At low tiers Carriers can be davastating because:
1. Many ships lack AA.
2. Players are too fresh to think about sticking close to those who have AA.

At high tiers Carriers need small buff.
kingts 20. zář. 2019 v 15.19 
strike478 původně napsal:
At low tiers Carriers can be davastating because:
1. Many ships lack AA.
2. Players are too fresh to think about sticking close to those who have AA.

At high tiers Carriers need small buff.

I mentioned that and was rebuffed, because the strategy of keeping the ships close does not work in the game arcade format. It actually makes it easier. Due to the immune zone the torpedo planes can generate and lack of AA power.
Fozz 20. zář. 2019 v 16.43 
Honestly they have to do something to make T4 CV's playable, because they are still a massive grind up to T6 and apart from the Hosho, the rest of the T4 CV's are REALLY boring to play tbh.
Ah, if we're talking about tier IVs? Yeah, they're in a good spot. It's better than them doing next to no damage with only 1 torpedo plane.

But hey, anytime a good low tier ship is easily exploitable, when have sealclubbers not flocked to them to smack up those poor, mindless low tier players?

Now tier VI on the other hand... I've yet to buy Ark Royal to try her out, but looking as to how her Torpedo bombers have less maximum possible HP than their Tier IV Hermes' Albacores... I'm skeptical to see how well they do against Tier VIII ships, based on my past experience grinding Ryujo.
thing is tierIV is perfectly balanced vs tierVI while tierVI does damn well vs tierVII and starts to suffer vs tierVIII higher tiers might be bad but the lower tiers are just broken
they can easely get uptiered completely and do the same damage as the rest in the match
tho they wont make any profit from it as their economy is pretty damn screwed
kingts 23. zář. 2019 v 22.15 
Are you more in favor of more torp attacks per rotation. Meaning they drop 3-4, but only 1 or two rotations, or less rotations over all.
would result in aa being even less useful
but if they make aa do damage again that would be a fair compensation for the planes
tho honestly why make aiming point blank torps easier
Ashardalon původně napsal:
would result in aa being even less useful
but if they make aa do damage again that would be a fair compensation for the planes
tho honestly why make aiming point blank torps easier


Its not awful the aiming. I will guess that sub ping torpers will be jealous and want it for CVs, haha.
I do think if they do make AA's stronger, even at a lower tier they may have to increase Torpedo drop quantities, Rotations? No clue, especially high tiers.
the immunity zone just needs to be removed and the slingshot gimmick eradicated
then highest tier given a few more planes as they will be in aa for a long time
that way aa can actually be effective, grouping up can actually be effective
then change the flak cloud minigame a little different so that the aa dodging becomes a little more skill instead of just another gimmick, a thing about reacting instead of a rote maneuver like it is now
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Zobrazeno 115 z 19 komentářů
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Datum zveřejnění: 19. zář. 2019 v 14.06
Počet příspěvků: 19