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This game is clearly not for you, which is a shame, but for those of us that enjoy our time here, we'll continue to do so :)
over 1.2k games owned someone either has money or gets a good few freebies
I work hard and earn good money. I have nothing to do with this game professionally and have only played it since it was launched on Steam. What’s your point?
As for that first "hack' video, if the target stops sailing straight, it's useless for the user as they will miss. So it's pointless. The second video is what seems like a cheap overlay like wot had that showed the weak points. Cheating? More like laziness. 3rd vid, not sure what to make of that.
probably detected by radar, and sailed out when he stopped being lit.
There are no hacks. The game is ran entirely server side. The only thing there is, is certain 'illegal' mods that allow the player to see information they normally wouldn't be allowed to. information that is synced client side, but not exposed to the player without said mods.
Aimbots are a thing, but generally not very good. Anyone whose WTR is average, or above, can outshoot an aimbot, as a human can use logic to predict if an enemy will turn, stop, continue to turn, have a better shot open up on them, etc. Unless your aimbot incorperates high level machine learning, it can't do that.
The ONLY tangible advantage anyone can get is through said mods. Mods that allow you to see where a DD a disappeared in smoke(not where they are, that isn't available client side, but where they were last seen). Mods that allow you to see your shell penetration value at the range you're aiming at. Mods that allow you to see the exact angle of the enemy ship, and your ship, etc.
You can NOT:
hack damage.
hack hit points.
hack if other people see you, or don't see you.
hack free penetration.
hack a win.
hack reload times.
hack shell velocity.
hack gun max range.
etc
without having root access to Wargaming's servers. Which you don't.
True. I don't think it really matters though. My second comment does a good job summarizing an "end-all" to the argument.
This is one of the few things that really makes a difference between ships in the game: Artillery and Cannons' angles capacity. Some ships have really high vertical capacity while others have lower vertical capacity. Some main cannon can shoot has "high" as 35-40 degrees from pure upward.
Don't base your though on what you see during the Death Cam. In every games like this (World of Tank, World of Warplane, World of Warships, WarThunder, etc.), the Death Cam is a reproduction created based on basics data like position and rotation. The projectiles (in the death cam) you see "going out" of the ships (or tanks) are not the actual projectile previously shot, but only a fake thing created as an eye candy to see your death. That's why the projectiles, sometimes, goes in a strange angle in the Death Cam as it's trajectory is based just on the shooter's cannon's end and angle and your position. It's might not be the actual shot taken by the player. (Replaying the actual shot would take a too big toll on the servers because of how many variables it would requires to keep every seconds in every games with every ships, shell, torpedos, etc. being active. and storing them for as long as the duration of any Death Cam)
The only "true" thing in the Death Cams are: The enemy position and ally position, speed and direciton as well as what part has been hit, then a fake reproduction is simulated from that data.
Want an example of how you can see it's not an actual replay? Simple. During any Death cam, do you see any allies zigzaging or changing direction? No. In fact, I remember seeing one Death Cam where an allie next to me was adjusting his trajectory (as we were shot) and the Death Cam made it look like he would turn full speed toward an island while, in reality, he was only doing a small quick turn to move further from my position. (If it was the actual gameplay, his ship would have crashed into the island.)
If you doupt someone's shot, the only way you can made it clear that it's unatural is to use the same ship, same upgrades and shoot from the same point.
Remember that the games doesn't have thousands of maps. In this kind of game, it's not unusual to see people learning a few cheap trick with their favorite ships which might not be possible with other ships. That's especially truth with higher Tiers in which players might play hundreds of matches with a single ship as it takes a lot more time researching, hence why they might have found some stuff that raise their survivability and reduces yours when you're against them. It's all wars and game after all.