World of Warships

World of Warships

Ver estadísticas:
Paul 31 DIC 2017 a las 10:44 a. m.
Hacks?
I just played against a DD that was visable when its behind hills and invisable in the open till hes within secondary rang very odd stuff exact oposit what it should be.
< >
Mostrando 31-45 de 90 comentarios
Paul 7 ENE 2018 a las 12:21 p. m. 
I have a few hours now and i havent seen any hack that im aware of.
=P4F=Si 7 ENE 2018 a las 12:24 p. m. 
are either of you even involved in the making of this game may i just ask?
jakman 7 ENE 2018 a las 12:32 p. m. 
i was asked to prove hacks are in this game and the american took it to call me a troll cause i was proven right . seems to me this game isnt worht theair i breath and i will not waste my time posting about the flaws of a game thats proven to be poor in game play and cheating.
Sannan75 7 ENE 2018 a las 12:34 p. m. 
Publicado originalmente por jakman:
i was asked to prove hacks are in this game and the american took it to call me a troll cause i was proven right . seems to me this game isnt worht theair i breath and i will not waste my time posting about the flaws of a game thats proven to be poor in game play and cheating.

This game is clearly not for you, which is a shame, but for those of us that enjoy our time here, we'll continue to do so :)
=P4F=Si 7 ENE 2018 a las 12:43 p. m. 
so ill ask again do you have anything to do with the making of this game?

over 1.2k games owned someone either has money or gets a good few freebies
Sannan75 7 ENE 2018 a las 1:39 p. m. 
Publicado originalmente por =P4F=Si:
so ill ask again do you have anything to do with the making of this game?

over 1.2k games owned someone either has money or gets a good few freebies

I work hard and earn good money. I have nothing to do with this game professionally and have only played it since it was launched on Steam. What’s your point?
Última edición por Sannan75; 7 ENE 2018 a las 1:41 p. m.
L.o.D. 7 ENE 2018 a las 2:08 p. m. 
I've played it during the ending of alpha during what they called closed beta weekends.

As for that first "hack' video, if the target stops sailing straight, it's useless for the user as they will miss. So it's pointless. The second video is what seems like a cheap overlay like wot had that showed the weak points. Cheating? More like laziness. 3rd vid, not sure what to make of that.
=MS=Scout 7 ENE 2018 a las 10:34 p. m. 
Maybe the Dev Team will get off of their backside and do more to the Graphic LOD to stop sitting behind the hills shooting throught them and for the one's that 'ARE" using Cheats, this is an "EGO" problem with them ,Plain & Simple.....
=P4F=Si 8 ENE 2018 a las 2:13 a. m. 
thats fine i have all the info i need from yourself just another game user with a difference of opinion who spreads himself thinly over so many games that he's not actually on the game long enough to spot people clearly sitting against islands shooting through them in tier 10 ships with a 7km advantage on tier 8 ships even getting remotely close enough to hit them back thanks to the matchmaking system that benefits the higher level of player so in my eyes sucks.But the advice ive been given is to stay back and wait till my higher tier ships damage them before moving in roflmao so you either get reported for poor play or you get no points or better yet your team gets destroyed and then you have 5 ships pounded the crap outta you as your the last man standing.I tell you what can you name 1 time in a movie or in real life for that matter you have ever seen a ship go into battle sit by an island move out 5 feet fire its artillery then backup behind the island then repeat then repeat over and over again.My guessing uve not so either make it realistic and get half the islands out the game or change it to WORLD OF HIDE N SEEK.
Monarchco 8 ENE 2018 a las 2:23 a. m. 
Publicado originalmente por Paul:
I just played against a DD that was visable when its behind hills and invisable in the open till hes within secondary rang very odd stuff exact oposit what it should be.

probably detected by radar, and sailed out when he stopped being lit.
Monarchco 8 ENE 2018 a las 2:29 a. m. 
Publicado originalmente por jakman:
i was asked to prove hacks are in this game and the american took it to call me a troll cause i was proven right . seems to me this game isnt worht theair i breath and i will not waste my time posting about the flaws of a game thats proven to be poor in game play and cheating.

There are no hacks. The game is ran entirely server side. The only thing there is, is certain 'illegal' mods that allow the player to see information they normally wouldn't be allowed to. information that is synced client side, but not exposed to the player without said mods.

Aimbots are a thing, but generally not very good. Anyone whose WTR is average, or above, can outshoot an aimbot, as a human can use logic to predict if an enemy will turn, stop, continue to turn, have a better shot open up on them, etc. Unless your aimbot incorperates high level machine learning, it can't do that.

The ONLY tangible advantage anyone can get is through said mods. Mods that allow you to see where a DD a disappeared in smoke(not where they are, that isn't available client side, but where they were last seen). Mods that allow you to see your shell penetration value at the range you're aiming at. Mods that allow you to see the exact angle of the enemy ship, and your ship, etc.

You can NOT:
hack damage.
hack hit points.
hack if other people see you, or don't see you.
hack free penetration.
hack a win.
hack reload times.
hack shell velocity.
hack gun max range.
etc

without having root access to Wargaming's servers. Which you don't.
Última edición por Monarchco; 8 ENE 2018 a las 2:32 a. m.
Ryuu 8 ENE 2018 a las 2:32 a. m. 
Publicado originalmente por Monarchco:
Publicado originalmente por Paul:
I just played against a DD that was visable when its behind hills and invisable in the open till hes within secondary rang very odd stuff exact oposit what it should be.

probably detected by radar, and sailed out when he stopped being lit.
More likely it was in guaranteed detection radius of 2-3 kms. But maybe it was sonared or radared, yeah. Or it was firing before and someone was spotting him. Hard to say without vid/screenshot/replay.
Monarchco 8 ENE 2018 a las 2:33 a. m. 
Publicado originalmente por Ryuu:
Publicado originalmente por Monarchco:

probably detected by radar, and sailed out when he stopped being lit.
More likely it was in guaranteed detection radius of 2-3 kms. But maybe it was sonared or radared, yeah. Or it was firing before and someone was spotting him. Hard to say without vid/screenshot/replay.

True. I don't think it really matters though. My second comment does a good job summarizing an "end-all" to the argument.
Ryuu 8 ENE 2018 a las 2:47 a. m. 
100% true, it's totally impossible hacking visibility or making torpedoes homing or anything like that, since it's all computed on server and only that data which client should know is sent. So learning game mechanics is the most important thing instead of complaining.
Donoghu 8 ENE 2018 a las 8:56 a. m. 
Shooting while being really close to an island is not something you can do with every ship, but it is something possible with certain ships.

This is one of the few things that really makes a difference between ships in the game: Artillery and Cannons' angles capacity. Some ships have really high vertical capacity while others have lower vertical capacity. Some main cannon can shoot has "high" as 35-40 degrees from pure upward.

Don't base your though on what you see during the Death Cam. In every games like this (World of Tank, World of Warplane, World of Warships, WarThunder, etc.), the Death Cam is a reproduction created based on basics data like position and rotation. The projectiles (in the death cam) you see "going out" of the ships (or tanks) are not the actual projectile previously shot, but only a fake thing created as an eye candy to see your death. That's why the projectiles, sometimes, goes in a strange angle in the Death Cam as it's trajectory is based just on the shooter's cannon's end and angle and your position. It's might not be the actual shot taken by the player. (Replaying the actual shot would take a too big toll on the servers because of how many variables it would requires to keep every seconds in every games with every ships, shell, torpedos, etc. being active. and storing them for as long as the duration of any Death Cam)
The only "true" thing in the Death Cams are: The enemy position and ally position, speed and direciton as well as what part has been hit, then a fake reproduction is simulated from that data.

Want an example of how you can see it's not an actual replay? Simple. During any Death cam, do you see any allies zigzaging or changing direction? No. In fact, I remember seeing one Death Cam where an allie next to me was adjusting his trajectory (as we were shot) and the Death Cam made it look like he would turn full speed toward an island while, in reality, he was only doing a small quick turn to move further from my position. (If it was the actual gameplay, his ship would have crashed into the island.)

If you doupt someone's shot, the only way you can made it clear that it's unatural is to use the same ship, same upgrades and shoot from the same point.

Remember that the games doesn't have thousands of maps. In this kind of game, it's not unusual to see people learning a few cheap trick with their favorite ships which might not be possible with other ships. That's especially truth with higher Tiers in which players might play hundreds of matches with a single ship as it takes a lot more time researching, hence why they might have found some stuff that raise their survivability and reduces yours when you're against them. It's all wars and game after all.
< >
Mostrando 31-45 de 90 comentarios
Por página: 1530 50

Publicado el: 31 DIC 2017 a las 10:44 a. m.
Mensajes: 90