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I do hope some forrm of visual cue is made available, as humans sailed coatlines for a long time before we went over the edge of the earth.
To all of those, talking about the coastline being too sparse: Go download yourself a GIS system (QGIS is available for free) and search the internet for free global (!!!) coastline and bathymetry (water depth) data. Then play around with it and if you manage to create something better than Sailaway, present it here. Then we start talking again. Be warned though; we talk terabytes of data here :-).
Anyway, an editor is developed atm, to allow everybody to bring visual detail and accuracy to individual areas of coast. This will allow to create and share improved coastal inventory, pretty much like for flight simulators.
Just one more question: Why do you (not adressing Malcolm in person here) so desperately want ports? To drink a virtual coffee on a virtual sun deck on a real sunday afternoon? I'd rather choose my balcony then :-). This is a sailing simulator, not a port simulator. In a flight simulator, start and landing at airports is pretty much the only difficult part of the flight, so airports are important. This is a bit different with sailing, isn't it?
For me, ports range at the *very* far end of important improvements to Sailaway.
As for the use of a highly acurate coastline, if it's invisible, whats the point and how do I know it's acurate? The map is certaianly pretty low res when zoomed in; compared to FS9 or even the WWII Sub games I have. If it is a work in progress, just assign a generic grass texture to everything above the water line - so I can TURN before hitting land.
I did pass a green channel marker a few minutes before becoming a pedestrian, but proper navigation markers are not present on the map. (I'll admit the only markers I've had to follow IRL were on a large lake in NH, but the map was very acurate, had the markers.}
I have used a number of downloadable FS landmarks, Logan and Bermuda being two of my favorites. (that's why I used the Bermuda trip as an example)
Anyway, I hope its not finished as is. Otherwise a day trip from Fall River to Marthas Vineyard is more like making a random left turn in the Bermuda Triangle.
Sailing is different, as getting in and out of a port is not really a challenge. Winning a race is the challenge, sailing in difficult and narrow waters is a challenge. All this is possible with Sailaway. I have been sailing from Skagen in Denmark to Oslo (which is where I live) and parked my boat in front of the town hall. Nice and partly narrow waters in inner oslofjord. But I know that it is not possible to nail a game world to a specific point in real life and then lament that this single specific point in real world is not reflected 1:1 in the simulated world. So no, I do *not* miss the accurate buildings on shore, and I do *not* miss a port or pier to tow my boat to. If I want this, I go downtown and see the real thing. When it comes to other places, I do not know them so I do care even less about the details.
On the other hand: Go visit Skagen port in Denmark and you will see that (like in many places in Sailaway, there is the port approach with all navigational aids, until you are in the basin. Just the port buildings and the city themselves are missing.
Again: What resolution do you expect. Whenever you want to double the resolution of the game world (eg from a 20m raster to a 10 m raster), you increase the necessary data points by 8 (2*2*2). From a 20 m raster to a 1 m raster, the data goes up a factor of 8,000. So 10 Gigabyte suddenly become 80 terabyte! You better start saving your money for harddisks, not to speak of GPU power here.
If you want to experience the real thing by the meter, go for the real thing and don't waste your time simulating. A simulator is always a compromise.
My point is that when I ran aground - I did not see any ground. visually - I was in the open ocean, even though the map scale showed me less than 1000 ft from shore. No dirt, no sand. just rolling waves 360* from my view point.
If you are apilot, then you know 90% of flying is VFR. if there is no land to see, then Sailaway is IFR all the way. If I have to sail IFR - may as well run the sim in a spreadsheet macro.
But I want to SEE dry land.... thats all.
You may have run across a shallow area (reef, or so), which is just covered by water. Bad luck, I'd say.
As a pilot I exclusively fly VFR, btw. It's much more fun than following procedures.
Sailaway Blog - World editing[www.sailawaysimulator.com]
A while back, I watched an interesting Robert Redford movie, where he was alone on a sailboat. It starts out with him asleep at sea in calm water. He awakes to the sound of a gentle colision with a floating shipping container that holes his hull. He patches the hole with a resin kit, but later the patch fails in rougher seas, and he starts to take on water. It just gets worse and worse from there. There was no dialoge the whole movie but it was riviting none the less.
@Twelvefield: As said before, I hold a real-life pilot license, so you may believe me I know what I am talking about ;-). Not saying you are wrong though, there can occur tough conditions in-flight. Then again, try a landing at such conditions and you see the difference.
Anyway, this has noting to do with the OP, who claimed we need more details and more accurate coast and ports.
So here again the link to the sailaway blog post which covers exactly this.
Sailaway Blog - World editing[www.sailawaysimulator.com]
+1
I do think that those who complain about the way land is represented, and who seem to want photo-realistic landscapes, have absolutely no idea of how difficult that would be to create.
Personally it's way down the list for me also, and Id far rather see better sailing physics and a stress/damage model of some sort to encourage realistic sailing and route planning. Sadly, at this stage I don't think we will get either.