WORLD OF FINAL FANTASY

WORLD OF FINAL FANTASY

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Girrlkitty Dec 3, 2017 @ 11:07am
Glitch on the Sandstalker Minigame - Please help!!
Okay, so I'm now trying to get all the mirages for the trophy (and because I've "gotta catch em all"...) but I'm stuck with Maduin. I know I need to beat the minigame in 10 moves or less, but my issue is that I can't play it at all. No grid comes up when it loads, and I can't move my pieces around at all. They just stand there wasting turns no matter what I press. I had to skip it to advance the story, but now I really want that memento to unlock one of my last mirages. Anyone know what might be causing this bug or a way around it? I have tried validating my game files several times, and that didn't help at all. Thanks for any ideas!!!
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Showing 1-12 of 12 comments
Ye Dec 3, 2017 @ 11:10am 
It's an issue with AMD graphics cards, your options are to wait until there is a patch, try to play without the UI, or play that minigame on a different computer with a Nvidia/Intel GPU.
Last edited by Ye; Dec 3, 2017 @ 11:10am
Girrlkitty Dec 3, 2017 @ 11:13am 
Huh, it didn't even occur to me that it could be a graphics card issue. Wow. I don't mind turning things off to get past this - are there any settings you would suggest I disable until I get past the minigame?
CAPTAIN CHUA Dec 3, 2017 @ 11:31am 
Originally posted by Girrlkitty:
Huh, it didn't even occur to me that it could be a graphics card issue. Wow. I don't mind turning things off to get past this - are there any settings you would suggest I disable until I get past the minigame?

Seriously? It didn't even occur to you it could be graphic card problem? You did not realize the invisible stairs to Crystal Tower? Or no waters etc.?

Sadly no there's no fix, I've tried every way I could with AMD settings etc. The only thing we can do is to wait.
Girrlkitty Dec 3, 2017 @ 12:07pm 
I don't actaully have any of those other glitches - the minigame is literally the only problem I've had the entire game, which is why it didn't occur to me it might be a video card issue. Usually that effects more than just one scene.
Seifer87 Dec 4, 2017 @ 12:33am 
If u don,t wait to wait the patch, then trade with others is your best bet
TSVStriFe Dec 4, 2017 @ 3:07am 
Or see if anybody with cheat engine is good enough to patch/get past the mission or autowin it.
Girrlkitty Dec 4, 2017 @ 4:14am 
I guess I'll finish up everything else, and hope that by the time I'm done a patch will be out,or there will be a different way to get him. Thanks guys!
oroelf Dec 8, 2017 @ 10:48pm 
This reply is a bit late since I probably started the game later than others.

I haven't had any game breaking bugs up until the Figaro scenario in Chapter 21. I know it's not required to continue the game, but I didn't want to continue without getting Maduin.

You can use Cheat Engine to help make beating this easier if you can't see the tiles. I'm not going to go into a long explanation on the ins and outs of using CE, so read a primer on that before delving into this.

Here's the gist of what you'll want to do to locate the correct memory address:

* Load up the mini game with your characters positioned on the map
* In CE, change the Scan Type to "Search for this array"
* In the Value field, type the following: (without the quotes) "03 00 00 00 02 00 00 00 01 00 00 00"
* Click First Scan. (My scan found a bit over 300 results.)

You're looking for two addresses that are within 12 bytes of each other. (In my case it was 0497B430, 0497B43C. Before I was able to narrow these down, my two addresses were in the 044XXXX range, so they may always appear in the 04XXXXX memory range)

* On the 2nd 12 bytes (e.g. 0497B43C) in the search result window, right-click on it and choose "Change Value of the Selected Addresses" (or CTRL+E)
* Change the value to (without the quotes) "01 00 00 00 00 00 00 00 00 00 00 00"

This will leave only the large-type enemy alive with one health, so you just need to track it down and kill it within the 10 turns without losing any of your units. The game bugged out and went into infinite turns when trying to set all of their health to 0 so that's why you have to leave something alive.

Hope this helps those being plagued by the AMD video card issues.
ネチガワラ Dec 12, 2017 @ 3:03am 
Originally posted by oroelf:
This reply is a bit late since I probably started the game later than others.

I haven't had any game breaking bugs up until the Figaro scenario in Chapter 21. I know it's not required to continue the game, but I didn't want to continue without getting Maduin.

You can use Cheat Engine to help make beating this easier if you can't see the tiles. I'm not going to go into a long explanation on the ins and outs of using CE, so read a primer on that before delving into this.

Here's the gist of what you'll want to do to locate the correct memory address:

* Load up the mini game with your characters positioned on the map
* In CE, change the Scan Type to "Search for this array"
* In the Value field, type the following: (without the quotes) "03 00 00 00 02 00 00 00 01 00 00 00"
* Click First Scan. (My scan found a bit over 300 results.)

You're looking for two addresses that are within 12 bytes of each other. (In my case it was 0497B430, 0497B43C. Before I was able to narrow these down, my two addresses were in the 044XXXX range, so they may always appear in the 04XXXXX memory range)

* On the 2nd 12 bytes (e.g. 0497B43C) in the search result window, right-click on it and choose "Change Value of the Selected Addresses" (or CTRL+E)
* Change the value to (without the quotes) "01 00 00 00 00 00 00 00 00 00 00 00"

This will leave only the large-type enemy alive with one health, so you just need to track it down and kill it within the 10 turns without losing any of your units. The game bugged out and went into infinite turns when trying to set all of their health to 0 so that's why you have to leave something alive.

Hope this helps those being plagued by the AMD video card issues.
Nice trick!! At my playthough, this mini game nearly make me throw my DS4 controller.
At least I luckily get it.
Jinashi Dec 13, 2017 @ 9:10pm 
No and it has actualy broken more games in the update.
Jinashi Dec 13, 2017 @ 9:13pm 
Whats so bad about this update it was just to add a frigin overlay to get system stats. Oh hey amd heres a frigin idea how about you fix your FKNG broken drivers then gives use overlays. (Rant over)
coldreactive Dec 13, 2017 @ 9:51pm 
Originally posted by brandonmfisher:
Whats so bad about this update it was just to add a frigin overlay to get system stats. Oh hey amd heres a frigin idea how about you fix your FKNG broken drivers then gives use overlays. (Rant over)

It's because they wanted to compete with NVIDIA's overlay. Also, there's no way to turn off AMD's overlay:

https://twitter.com/iyeru/status/940878099213844480
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Date Posted: Dec 3, 2017 @ 11:07am
Posts: 12