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Maybe the very OP skills could be level gated. Or like you said, just increase skill points for skills at the end. I'd like to grab the hunting ones for fun, but they aren't worth it when you have to consider offense and defense (staying alive) over the odd chance of shooting a wild boar for sport.
Edit: also that book skill points one is a massive waste as currently implemented.
The rifle tree is especially important to the player character, being able to see what weapons the enemies have equiped, and everyone's hitpoints is a huge tactical advantage.
As mcgregor I too resorted to save editing. The system is just bad. I think they should've tiered the abilities and just made the capstones cost 3, and everything else 1 or 2 points. No linear increases. It's particularly awful with Alexander, who is pre-invested deeply into the melee tree.
Tiered costs or 1 perk / 3 levels. Powerful perks behind level restriction.
The only thing I would add is that the tree branches needs to be redesigned from ground-up (rearranged) for the new system to make more sense. Some less useful branches maybe need to be limited to 1 or 2 abilities (like hunting and fishing abilities, almost irrelevant for the game that is not an actual survival, you get tons of free food).