ATOM RPG

ATOM RPG

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Share your characters build!
Hey all.

How about sharing some builds. It may even help some new players who have no idea what does what.

I made a few myself already - this is my current one:

Strenght 10 (Really affects a lot of stats, more dam, more hp and it helps you obtain some loot)
Endurance 1 (The hp loss is somewhat mitigated by strenght and I guess I better be carefull with rads/ poison.)
Dexterity 10 (Action points as offense is the best defense + dodge, as icing on the cake you hit more with melee as well.)
Intellect 10 (Skills please!)
Attention 9 (Not sure if this needs to be nine but I do hope that find that nice sniper riffle someday and use it for more then a walking stick.)
Personality 1 (Not sure how much this affects, I do have a very high speechcraft skill/ int/ str to compensate and still get what I want.)
Luck 1 (The skilled don't need luck. Just don't gamble. Or use herbs. Defenitely sell the herbs.)

- Distinctions 1) Cursed sniper as with luck at one already it's basicly +1 attention traded for 5 sequance)
2) Morphine doctor for I need intelligence and first aid is a nice skill to boost.

What do you think?
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Showing 1-11 of 11 comments
caverat749 Nov 18, 2018 @ 10:42am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1562703937
not happy with mine atm

needs some work on the options to upgrade the stats with the game events - i only know 3 (1 misterious serum in the cave under the roaring forest, wood totem in roaring forest, red fighter gym in your bunker )
Vechernyaya Nov 18, 2018 @ 11:01am 
Here's my usual build, it was very similar in the classic Fallout games :

Strength 3
Endurance 1 (if you move fast and kill quick, no need to resist damage)
Dexterity 10
Intellect 11 (lots of skill points)
Attention 6
Personality 8 (with the sex appeal distinction, it makes 10 for opposite sex, 6 for same sex)
luck 1 (count on your strengths, know your weaknesses, don't rely on luck)

So relatively close to OP, we agree on endurance/luck and dexterity/intellect.
Last edited by Vechernyaya; Nov 18, 2018 @ 11:04am
The Burning One Nov 18, 2018 @ 11:56am 
Strength = 9
Endurance = 4
Dexterity = 10
Intellegence = 5
Attention = 6 I think
Personality = 9
Luck= 1

Morphine doctor
And child prodigy do I can’t take two out of intellegence and put them in personality yes and I’m aware people think putting perks that add points to intellegence so you can put it in something else is stupid you may as why don’t I just take 2 out of intellegence to begin with it’s cause I want to have the stats I want but still have a decent amount of skill points to work with
Last edited by The Burning One; Nov 18, 2018 @ 2:14pm
Mealice Nov 18, 2018 @ 2:41pm 
Strength = 7
Endurance = 6
Dexterity = 10
Intellegence = 7
Attention = 6
Personality = 4
Luck= 1
i also run morphine doctor, i run + endurance for curiosity
And trying something new. The previous build wasn't bad but I have a feeling hp/ level is only governed by endurance which gave me 30 ish hp at level 7, too much of a glass cannon for my tastes.

Trying now:

Strenght 7 (Not going to melee as much, in the end you want to go ranged and 7 is enough for
the guns I like)
Endurance 4 (To boost hitpoints atleast a little)
Dexterity 10 (Taking anything less makes little sense)
Intelligence 10 (Skills are good)
Attention 6 (Hope it's enough for some sniping if supported by a solid amount of points in the
skill)
Personality 7 (Didn't like playing a 1 though I am not sure it matters much - we'll see)
Luck 1 (Because no points left)

Trying glutton (Think I can easily handle the hunger with the food I got last run) and child prodigy
5inco Nov 20, 2018 @ 2:37pm 
My old sniper build:

S 6, for scoped SKS and carry weight purpose +1 from gym = 7
E 1, not necessary since the idea here is keep distance
D 10, so we can shoot twice
I 6, all I care about is speechcraft and rifle skills
A 10, for maximum range modifier
P 2, I don't sympathize with an attribute that doesn't help in battle
L 9, eagle eye + manhunter perks explain the investment +1 from tottem and +1 from serum = 11

Traits: child prodigy + morphine doctor
Equipment: scoped SKS and late game Sniper Rifle (the new one from crafting)
Core Perks: eagle eye, manhunter, lubricator, gun jesus



Now, trying this build for fun before 1.0 resets, my gunslinger, el pistolero:

S 5, for carry weight purpose
E 11, close gunner, need health to survive
D 11, shield and heavy armor will reduce my dex so I need the max I can
I 8, a good value for speechcraft
A 7, we don't get too far because pistols don't had too range
P 2, I don't like it
L 1, not focusing on criticals

Traits: child prodigy + glutton
Equipment: Percussion Revolver+
Core Perks: lubricator, gun jesus, fast hands
Sima Marlin Jan 9, 2019 @ 3:10pm 
I always play these type of games as the charismatic conversationalist who relies on his allies, so I of course, took leader ( though the wording kinda rang few alarm bells to me). Effectively cripling my charecter for rest of the game. ( In traditional sence, man was the game hard before I got 3 allies.)


https://steamcommunity.com/sharedfiles/filedetails/?id=1619996738


Extra int is from syringe, I decided to go 11 int because.. why the hell not ? he can't fix his horrible dex and attention anymore due allies giving him -4 to them :P

^.^ So, I changed my thinking and went "In mother russia Leader does not work, leader makes others work". So I equpped my char with best armor, put shield on backslot ( overbutden issues though, in screenshot he uses backpack for that reason). And use him and the dog as bullet disctractions while others kill people.

He does nothing in battle but runs with 2 stimulants and stick allies with needles :D

It works but he's literally wimp without them :D

( In cities he runs with toolkit and lock picks instead^^)


Do you have similiar experiences ?

Messing up at start then finding a way to fix it ?

I am kinda curious what people have done with their builds^^


Ps : I found out Gyu shots once every fight if you give her hunting rifle.

Edit : forgot to mention his favorite strat is to go middle of enemy high as kite from endurance boosters and drop granades at his own feet if I absolutely need the firepower :P
Last edited by Sima Marlin; Jan 9, 2019 @ 3:51pm
kooto Jan 9, 2019 @ 11:01pm 
This is my last build, seems the best so far

ST 6 (later +1 from helmet, +1 from training, +1 from serum)
EN 4 (later easily buffable to 11)
DE 10 (must have)
IN 7 (7 is more than enough, later(asap :)) +1 from fish)
ATT 7 (seems enough for most checks)
PE 8 (almost enough for most checks)
LC 4 (its either PE or LC..., later +1 from totem)

+1 from box, not sure where to add, most likely to LC

Perks
Glutton
Lucky One

+20 to Speechcraft

Usually all points goes to Speechcraft and Barter, then other non combat skills, only from lvl 7-8 I start to level up combat skills. Getting Fidel and Hex is priority. In my last game I skipped Dog and Alex.

Weapon usage: melee and pistol without skill leveling, later rifle, end game rifle + auto
Dorok Jan 9, 2019 @ 11:50pm 
Probably unplayable close range build:

Black Belt + Glutton

ST 10 (consider only min max can make playable such build)
EN 6
DE 10
IN 8
AT 1
PE 7
LC 1

Level 3:
Way of Warrior, Master of Dodging, Sambo

Melee 90
Speech 60
Stealth 60
Survival, First Aid, Throw 40
Tech 41
Barter 37
Lockpick 25
Tinkering 24

For now it's still scamloading to avoid random encounters in wilderness, that is objectively already an unplayable build. But ok I look forward anyway. The plan is rush Stealth without ignore too much Speech and some other general skills.
InEffect Jan 10, 2019 @ 12:02am 
Last edited by InEffect; Jan 10, 2019 @ 12:04am
LeWe0FuN Jan 10, 2019 @ 1:18am 
build for killing the bandits from prologue with AK47 and easy start
https://steamcommunity.com/sharedfiles/filedetails/?id=1607884299
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Date Posted: Nov 18, 2018 @ 10:00am
Posts: 11