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Mole crickets should provide the best XP amount as soon as you take care force them generate new crickets (hurt one and not kill it, at next turn it will spawn one more cricket).
It's a bit similar than Mutants in Dead Cirt that call for help, except you control it and crickets provide more XP. 1800XP for a party of 5 is rather doable, and an average of 1200XP should be doable with the right technic. This will be faster than try do the same with mutants. Crater combat with mutants won't even provide as much XP than 1800 for party of 5.
But if it's not been changed, animals seem have a scaling limit. So at end at later levels only some humans random encounters will provide good XP. InEffect already answered on that, but before high level, Crickets is a good bet and much safer than slavers.
But for both Mountains and Dead City, don't forget bring ammo for a long power leveling session.
Also, where is this Mountain?
Outside of these two areas, any good specific locations?
Somewhat location uninformed, thus why I am asking here.
The game doesn't end after leaving Dead City.
https://www.youtube.com/watch?v=2uBFFwuGIKM
But ok there's probably always a RNG involving that having the initiative isn't guaranteed,
In video demonstrating how manage them you don't see such inventory trick because it was video before the game added the option to open other inventories when the character inventory is open.
Because I pledged the game I registered a code and always had the soviet army knife at start of the game, it also increase initiative. I thought it was the default but nope, with this knife and high attributes with DEX and ATT, it should increase your chance in initiative. Another point is the dog could be used as cannon fooder but you'll lost it in the combat.
The game isn't so well tuned for permadeath, the game had multiple versions, not sure where it ended, but slavers was more at precise locations but one slavers group more or less hunting you until they get the combat with you, and load back on fail was tending push back this encounter spawn.
Without permadeath it's not game breaker, with perma death it's a serious challenge aspect to manage but I remind there was tricks, but I never finished (never bothered either) a permadeath play so I won't be able provide tips for a permadeath context.
I don't think the knife alone helps much with sequence and a lot depends on your character build. For example, if you take traits that penalize sequence, that makes it harder to buff it up adequately. And you also need to get MGs, grenades and drugs anyway to dish out and take tons of damage in such a situation. Basically, it brings us back to what I mentioned earlier that for all your efforts, such a situation would only be somewhat beneficial late game.