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If you wanted a strange Soviet curiosity high power revolver in the game, TOZ-81 Mars could be the one. It is a rejected prototype survival weapon for cosmonauts. Chambered for .410 shot shells and 5.45x39mm rifle rounds, required changing barrel and cylinder to change calibers. It was rejected in favor of TP-82 pistol as survival gun for cosmonauts. That is three barrel break action gun with two 12.5mm shotgun barrels and one 5.45mm rifle barrel under shotgun barrels. It has been replaced at some time around 2007 or so, in favor of some handgun they haven't publicly specified as survival gun for cosmonauts, due to stocks of non standard 12.5mm shotshells running out. Whole deal with cosmonaut survival guns goes back to Voskhod 2. Alexei Leonov and Pavel Belyayev were stranded in the woods for couple nights and came to conclusion that Makarov pistol in survival kit would have been insufficient if they had ran into wolves or bear.
Why are we still here? Just to suffer?
Both TP-82 and TOZ-81 have odd features. TP-82 uses survival kit machete and its scabbard as detachable stock. TOZ-81 has purpose built detachable stock that has built in emergency radio.
I'd assume the landing areas Soviets used were mostly plains that weren't too heavily populated for both secrecy and general safety considerations. Landing in urban area or even near urban area in case of near miss to actual urban area would unsafe for both resident population and cosmonauts. Even more so than landing into a forest.
When it comes to risks involved in water landing, there was close call with Gus Grissom's suborbital Mercury flight. Explosive bolts on hatch activated due to electric fault. As result capsule was lost. Generally water landing saves space craft weight, there isn't need for shock absorbing seats for crew as it is with landing on ground. Soviet space program didn't quite manage to develop safe landing seats until Voskhod missions. As result in Vostok missions, cosmonauts ejected prior to landing. That too was a risk, it always is with ejection seats, but it was seen as lesser risk than actually landing in Vostok spacecraft for cosmonauts back and neck.
While my post about cosmonaut survival guns led to bit of derailment, lets get back to opening post and issues he raised.
While Glock absolutely makes Nagant obsolete. It should do so, such as Stechkin APS already did prior to Glock being added in game for February event. APS and Glock are end game weapons. Nagant in rusted form is early game weapon. Proper Nagant and one with speed loader are mid game weapons.
Glock is side grade of APS. It uses different ammo. It has higher minimum damage and lower maximum damage. As result it often kills low health opponents with two shots, ones that with APS might die from first shot, but with some bad luck with RNG, might actually take three shots to kill.
Glock vs APS:
-APS potentially deals more damage.
-Glock deals damage more reliably.
Ammo itself for Glock is in my experience bit more common as both loot and with traders. There are more 7.62x25mm guns around than 9mm guns.
Just saying that another revolver (for end game use) would make more sense, especially if it was a powerful one.