ATOM RPG

ATOM RPG

View Stats:
Koburn Mar 12, 2021 @ 1:20am
More Revolvers
Great game, haven't had this much post apocalyptic fun since Wasteland 2.

There are some minor things I wish were a little bit different. Here's one:

I think there should be more revolvers in the game. I used the Nagant until Dead City. Arguably the TT Pistol is more ammo conservative (higher damage per bullet) and the Mauser more versatile (burst option) but the lower AP cost made the Nagant very useful until now as a backup weapon. Now it's made redundant by the Glock (btw is it just me or is the accuracy on burst much worse than on Stechkin?)

The Glock has
- same AP cost.
- Higher damage.
- Higher ammo count.
- 4 bullet burst option.

I feel it's way too similar to Stechkin just with .30 cal. If this is what you want it would make much more sense if the Stechkin was .30 cal and Glock 9mm...

But going back to the topic:

There should be more revolvers in the game. At least one more. A more powerful revolver. The AP cost could be 4 (like other pistols). I realize the only existing ammo that would be suitable is the fictional 9.2mm unless you want to add .357 or .44.

A suitable real life gun for inspiration: IZHMEKH MP-412 REX

That would be killer.

And pretty please add a spetsnaz shovel too while you are at it. :)
- good melee damage
- can be used as a throwing weapon
- lighter weight than normal shovel
- can be used for digging up graves (and latrine duty)

Well, that's it for now. Stay healthy.
< >
Showing 1-8 of 8 comments
Tom Cruise 200 Mar 12, 2021 @ 2:34am 
No more updates ATOM RPG. Play Trudograd
duracell Mar 12, 2021 @ 7:50am 
MP-412 REX is post cold war weapon. REX is actually acronym for Revolver for EXport. It never went beyond prototype stage because Russian weapons imports were restricted by Clinton administration in US, it didn't make sense to produce guns when biggest export market disappeared.

If you wanted a strange Soviet curiosity high power revolver in the game, TOZ-81 Mars could be the one. It is a rejected prototype survival weapon for cosmonauts. Chambered for .410 shot shells and 5.45x39mm rifle rounds, required changing barrel and cylinder to change calibers. It was rejected in favor of TP-82 pistol as survival gun for cosmonauts. That is three barrel break action gun with two 12.5mm shotgun barrels and one 5.45mm rifle barrel under shotgun barrels. It has been replaced at some time around 2007 or so, in favor of some handgun they haven't publicly specified as survival gun for cosmonauts, due to stocks of non standard 12.5mm shotshells running out. Whole deal with cosmonaut survival guns goes back to Voskhod 2. Alexei Leonov and Pavel Belyayev were stranded in the woods for couple nights and came to conclusion that Makarov pistol in survival kit would have been insufficient if they had ran into wolves or bear.
Haruspex Mar 13, 2021 @ 3:30pm 
>you will never own a MP-412 REX
Why are we still here? Just to suffer?
scheidsgate Mar 13, 2021 @ 8:14pm 
Originally posted by duracell:
MP-412 REX is post cold war weapon. REX is actually acronym for Revolver for EXport. It never went beyond prototype stage because Russian weapons imports were restricted by Clinton administration in US, it didn't make sense to produce guns when biggest export market disappeared.

If you wanted a strange Soviet curiosity high power revolver in the game, TOZ-81 Mars could be the one. It is a rejected prototype survival weapon for cosmonauts. Chambered for .410 shot shells and 5.45x39mm rifle rounds, required changing barrel and cylinder to change calibers. It was rejected in favor of TP-82 pistol as survival gun for cosmonauts. That is three barrel break action gun with two 12.5mm shotgun barrels and one 5.45mm rifle barrel under shotgun barrels. It has been replaced at some time around 2007 or so, in favor of some handgun they haven't publicly specified as survival gun for cosmonauts, due to stocks of non standard 12.5mm shotshells running out. Whole deal with cosmonaut survival guns goes back to Voskhod 2. Alexei Leonov and Pavel Belyayev were stranded in the woods for couple nights and came to conclusion that Makarov pistol in survival kit would have been insufficient if they had ran into wolves or bear.
Never heard Cosmonauts were issued weapons, I guess they have a larger area of forest in case things go wrong landing.
duracell Mar 14, 2021 @ 5:56am 
Originally posted by scheidsgate:
Never heard Cosmonauts were issued weapons, I guess they have a larger area of forest in case things go wrong landing.
It is up to crew do they want to take weapon with them as far as I know. Voskhod 2 missed its re-entry burn by 46 seconds, as result they landed about 400km off the intended landing area. They were quickly detected by helicopter on first day, but since it was in the woods, they couldn't land there and only dropped supplies to cosmonauts, next day they found a clearing near by and could drop in personnel to clear helicopter landing site closer to the capsule landing site.

Both TP-82 and TOZ-81 have odd features. TP-82 uses survival kit machete and its scabbard as detachable stock. TOZ-81 has purpose built detachable stock that has built in emergency radio.
scheidsgate Mar 14, 2021 @ 7:46pm 
Originally posted by duracell:
Originally posted by scheidsgate:
Never heard Cosmonauts were issued weapons, I guess they have a larger area of forest in case things go wrong landing.
It is up to crew do they want to take weapon with them as far as I know. Voskhod 2 missed its re-entry burn by 46 seconds, as result they landed about 400km off the intended landing area. They were quickly detected by helicopter on first day, but since it was in the woods, they couldn't land there and only dropped supplies to cosmonauts, next day they found a clearing near by and could drop in personnel to clear helicopter landing site closer to the capsule landing site.

Both TP-82 and TOZ-81 have odd features. TP-82 uses survival kit machete and its scabbard as detachable stock. TOZ-81 has purpose built detachable stock that has built in emergency radio.
Sounds pretty good thing to have in Soviet Union. US always did water landings, I would assume so they could get to them fast without chance of them landing in city or impossible area. Im sure water landings have their own likely risks though.
duracell Mar 16, 2021 @ 7:39am 
Originally posted by scheidsgate:
Sounds pretty good thing to have in Soviet Union. US always did water landings, I would assume so they could get to them fast without chance of them landing in city or impossible area. Im sure water landings have their own likely risks though.

I'd assume the landing areas Soviets used were mostly plains that weren't too heavily populated for both secrecy and general safety considerations. Landing in urban area or even near urban area in case of near miss to actual urban area would unsafe for both resident population and cosmonauts. Even more so than landing into a forest.

When it comes to risks involved in water landing, there was close call with Gus Grissom's suborbital Mercury flight. Explosive bolts on hatch activated due to electric fault. As result capsule was lost. Generally water landing saves space craft weight, there isn't need for shock absorbing seats for crew as it is with landing on ground. Soviet space program didn't quite manage to develop safe landing seats until Voskhod missions. As result in Vostok missions, cosmonauts ejected prior to landing. That too was a risk, it always is with ejection seats, but it was seen as lesser risk than actually landing in Vostok spacecraft for cosmonauts back and neck.

While my post about cosmonaut survival guns led to bit of derailment, lets get back to opening post and issues he raised.

Originally posted by Koburn:
I think there should be more revolvers in the game. I used the Nagant until Dead City. Arguably the TT Pistol is more ammo conservative (higher damage per bullet) and the Mauser more versatile (burst option) but the lower AP cost made the Nagant very useful until now as a backup weapon. Now it's made redundant by the Glock (btw is it just me or is the accuracy on burst much worse than on Stechkin?)

The Glock has
- same AP cost.
- Higher damage.
- Higher ammo count.
- 4 bullet burst option.

I feel it's way too similar to Stechkin just with .30 cal. If this is what you want it would make much more sense if the Stechkin was .30 cal and Glock 9mm...

While Glock absolutely makes Nagant obsolete. It should do so, such as Stechkin APS already did prior to Glock being added in game for February event. APS and Glock are end game weapons. Nagant in rusted form is early game weapon. Proper Nagant and one with speed loader are mid game weapons.

Glock is side grade of APS. It uses different ammo. It has higher minimum damage and lower maximum damage. As result it often kills low health opponents with two shots, ones that with APS might die from first shot, but with some bad luck with RNG, might actually take three shots to kill.

Glock vs APS:
-APS potentially deals more damage.
-Glock deals damage more reliably.

Ammo itself for Glock is in my experience bit more common as both loot and with traders. There are more 7.62x25mm guns around than 9mm guns.
Koburn Mar 19, 2021 @ 12:49am 
Well, that's my point: The Glock does more or less exactly the same thing the Stechkin does, just with different ammo (which is good, otherwise it would be almost pointless). I think the Stechkin burst is more accurate though.

Just saying that another revolver (for end game use) would make more sense, especially if it was a powerful one.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 12, 2021 @ 1:20am
Posts: 8