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But then again all melee is just a meme cause the game has no movement points. Even if you oneshot everything it's not worth running to your targets and I highly doubt pure melee survival is doable if you do all combat content. At least not in a reasonable time-frame. To be fair, same is true for most games that have both melee and ranged, unless ranged is completely shafted.
Regular AoO's in general are lackluster in any game, cause the enemy is perfectly fine with standing near you. It's not like they will panic seeing your face and run away. Also you don't want to leave things alive and hope they'll die somehow later. You want thing dead, not maybe dead. That and the fact that melee damage without aimed shots to the eyes sucks.
If an AoO would reduce the action points of the target by 2, similar to Age of Wonders: Planetfall, they would be much stronger.
Perhaps AoO is the wrong description. Interrupt would be probably better, because it could be performed before the attack of the enemy is finished.