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- There's probably an error for Qualitative Knife and Soviet Combat Knife, I don't remember they have the same damages.
- Chance to break is missing for close range. And for other weapons, I think many are missing the jamming chance.
The problem from a quick reading of few sections is it doesn't reflect the diversity of possibilities or the requirements.
It also seems be a problem that it isn't organized by quests.
For missing stuff, where are those locations:
- Fogelevka
- Red Fighter
- Border Guard Fortress
- Filling Station Fortress
- Thug Fortress (ok in Waste section)
- Maiden Springs Farm
- Safe Journey Farm (ok in Waste section)
Where are those quests:
- Man from future, KRZ and Circus
- Circus, make a performance, get the clown nose, make a clown performance.
- Death Gang, started in KRZ
- Veterans Interview, started and done in KRZ
- Papers collecting, started in KRZ
- Stop Otradnoye slavers attack, started in KRZ.
- Possessed guy, random in Otradnoye (but ok it is in Distinctions part)
- Quest for Old Scrapyard and chainsaw, requires level 10, started in KRZ.
- Get golden nut, in Otradnoye.
- Kostya quest solution.
- Fake cars seller, started in Peregon
- Dogs fights in Peregon, not sure if it's just infinite or if there's really a quest here.
- Red masks gang in Peregon.
- Politic/Leaders quest in Peragon.
- Full Denis quest started in Factory.
- Certainly many more
I get that it is a walkthrought so eventually only to finish the main quest, but there's already a lot of secondary quests not required, so it's weird there's so much that is missing.
Version 1.073 of the game.
Quests/tricks in Tutorial:
- Heal soldier
- Return glasses to doctor (not sure there's a quest here)
- Collect all crafting resources - trick
- Even without any scamloading, chain all possible crafting starting with those using less resource should ensure level up to 2 or close, lower crafting skill but not very low should make it more profitable - trick.
- Drink energy potion - trick
- Use your best weapon skill or even grenades and all attributes boost (energy potion, coffee, tea) to hit all targets in shooting area - trick.
- Increase pickpocket chance by waiting night (do all other stuff until you are in red hunger, then cook food, wait the night, keep the biscuit in reserve, but you should not need it - possible trick, never applied successfully.
Quests/tricks started in Otradnoye first part:
- Find book for barman (in guide)
- Collect mushrooms (in guide)
- Investigate about spy (in guide)
- Kill bandit - choice (in guide)
- Fix the water tower (In guide)
- Fisher quest (in guide)
- Get rifle from old man (in guide)
- Doctor for free healing - trick (in guide)
- Play dice with the man at firecamp - trick (in guide)
- Abandoned house underground - trick (in guide)
- Get golden fish - trick (in Guide)
- Frying pan to steal - trick (in guide)
- Read Streetwise book in town leader house - trick (In guide but not Otradnoye section)
- Possessed guy with a pig, random spawn (In guide but not Otradnoye section)
- Boulder tomb - option could be done later after shield quest is started at KRZ (In guide but not Otradnoye section)
- Not kill bandit - choice
- Light romance with guard at opposite town entrance
- Beer quest with first guard
- Relationship between town leader and Katya - choices?
- Learn some survival skills form elder
- Argue town leader is too old.
- Get information about the merchant from second of town leader, probably help lower a requirement to get merchant quest (perhaps lower Attention requirement).
- Read Sign of honor book - trick
- Get golden nut - trick
- Mushroom regular respawn - trick
- Get milk - trick
- 2 caches in area - trick
- Ammo locations for the old rifle - trick
- Perfume location - trick
- Rope location - trick
- Steal Magnifying loop when doctor is out of his house - trick
- Steal scarf (crafting bag) when old woman is out of her house - trick
- Heal poison potion, use water bottles to heal the poison from getting the potion - trick
- Turn on/off radio/music for some XP - trick, not sure.
Wastes - Gas Station Fortress first exploration
- Kostya quest (in guide, but not solution)
- Steal gas - trick (in guide)
- Soldier cough smoking
- Soldier giving information on drug dealers quest (start of the quest is more at KRZ)
- Get joints or one joint from soldier - trick and choice
- Learn melee to soldier
- Learn about Soldier Sister
- Entertain woman soldier
- Soldier with multiple rumours, one linked with the dog (similar to barmen) - trick
Abandoned Factory first exploration
- Start Dan quests (in guide)
- Heal bandit (in guide)
- Free prisoner (in guide)
- Girl's father (in guide)
- Not heal bandit - choice
- Romance with guard
- Romance with girl?
- Guard romance - choice?
- Get more information from Dan (XP), with requirements
- Learn some Automatic skills
- Learn craft DIY helmet, random spawning
- Learn craft Thorny armor, random spawning
- Learn the tongue cut story, random spawning
- Tattooed demonic story, random spawning - Not sure it can be a quest
- Play cards with bandit - trick
- Ammo locations for the old rifle - trick
- Steal grenade and various ammo - trick
- Buy Shishak gun - trick
- Use abandoned building close to factory as a central storage place - trick
- Unblock abandoned house door - trick
Wastes - Maiden spring farm
- Solve the investigation (in guide, at least some way to do it)
- Encourage the boy to paint
- Romance with boy
- Romance with girl, not sure it's really possible.
I don't mind fixing any broken English (yours seems fine anyway) but if you'd still rather not, I understand.
I did everything and added burst information and special bonus/malus. For all stuff updated I used the in game name, not some "real" name.
But there's some stuff not done:
- My character couldn't craft much, so beside for close range weapons, I could not update many of the crafted weapons.
- I gave up update/check the exact range, so let those shown, and for new stuff I used the in game general information, short/mid/long.
- I also gave up update hats and masks but I don't think it changed much with 1.08+
- There's a few weapon I didn't found or even some I don't even know if they really exist. The list should be: Gun of Honor (could still pick this weapon but in this play I haven't done the quest), Mark-19 (I have some doubts it really exists), FN Minimi (didn't found any during this play), not used BZT-75 (not found during play), Ant Helm.
For crafted weapons I only updated some:
- Custom made Crossbow, Wooden Crossbow, Metal Crossbow, Home-made Grenade, Tin Grenade
- Pipe Rifle, Custom double-barrel, Tri-barrel Gun
- Custom Air Pistol, Three-barrel handgun, perhaps Quality Zip Gun
- All Melee and Martial weapons
The tables:
https://www.neoseeker.com/atom-rpg/guides/Weapons_and_Armor