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I made mistake, in beginning went for melee (no even melee at first..... worst of all hand to hand, that's totally useless later on), it's not really viable long term.... Then I had access to pistols, so went pistol spec for myself, by then I had one or 2 companions (dog and 1 guy). Kind of hybrid melee and a bit pistol whenever I had the ammo and situation called for it. Then later I have plenty of guns and ammo.... but already spent a lot of points into pistols, have 4 companions with me (1 dog, 3 humans) ... would have benefited greatly from rifle or automatic by now, but alas even with all the levels didn't pull up any of those skills. Pistols are a bit weak end game, but doable. Dog melees, 1 guy wields crossbow (which isn't bad, considered throwing weapon, it's viable, lots of damage, good range, but have to reload after every shot), 1 companion is rifles, 1 companion automatic. That makes me the pistol gimp of the party, but still decent. So rifle and automatic guys do the bulk of our damage, crossbow does crazy crits, dog... does dog things... and I clean up with pistols. It works.
With upgraded self made revolvers 1 shot is 2 AP, with perk from pistol tree reduces it by 1, making it 1AP per shot, which is quite awesome at 8AP total that's 8 shots I can make per turn (note that revolver is only 6 shots per mag, but can carry 2 of them ready to go).
I'm not sure Martial will be better, I think that bandits let you a knife at beginning of the game, you can miss it because it isn't always at same place. It's possible that even with lower skill it will be better than bare hands.
For long term only two combat skills are really valid, rifles or automatic. Melee is definitely playable but for some combats it is quite a burden.
If your INT is rather high, you should be able to use a secondary weapon and then melee should be fine, just don't put much points in it. Or try that with Martial.
Past this first area, I don't know, for now I only played a melee build, and tried some other build in first area.
I will also do lots of crafting. The random wasp/rat/spider encounters give you lots of XP, food and loot to sell in the start town whose shops restock every few days. Search those mines and buildings.
Eventually the shop in the starter will sell some good weapons and ammo. I would reload if the shop restocked with useless items until it has something that I want to buy.
The random encounters also yield crafting materials (search area). The crafting can also net you a lot of XP. I'd craft the better pistols. I'd also craft armor and bag.
I'm my current second play through, I am at level 23 and still use dual crafted pistols for 90% of my combat. I was also using my crafted sniper rifle until recently when I got a better one.
If you don't have high Dex and its your first play through, restart. You will want 10 APs. Good Int will get you lots of skill points. Str is also handy because loot and gear is heavy.
In your first few levels, dump skill points into speech and pistols (perhaps tinkering). IMHO, early goals are 40 tinkering, 100 speech, rest in pistols. Take the pistol perks also, more skill, lower AP cost, etc.
Equip 2 pistols fully loaded, since it lets you empty both before you need a reload. Even the starter T2 crafted pistols with a 5 shot clip can work against rats/wasps/spiders. Uses each to get ZIP ammo and you get 10 shots before you need to reload if you equip a pair.
Random caravans are also a source for weapons, but you have to head S to encounter the better caravans.