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What reference? The game has a lot of them about almost all games who influenced it
I'd say this comment is the closest one to how things were done.
In actuality, way before when we were building our first prototype on a custom engine, two of us who later became the story artist and the qa manager, learned all about most popular role-playing systems that can be easily transferred to a video game. Our favorite of those was GURPS, so we spent a lot of time studying it, what makes it fun, etc. Nowadays our system doesn't really look like GURPS since it's stylized to remind you of SPECIAL (but it doesn't actually work exactly like SPECIAL if you dig into it) but still GURPS was this first cornerstone in our dream of building a system of our own, our teacher and our mentor, so we mention it out of respect mostly, but yeah, you could also find things working similar to it in the current atom system.
I think that GURPS is much better than the ATOM / SPECIAL system, because it offers more options to build your character and the ability scores are really important, because they define what kind of character you play. I was surprised, too, that the current system has nothing in common with GURPS.
Also, current system does have common ground with GURPS, so did SPECIAL.