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Int 10 is an overkill as well. most builds are more than fine with 8. I would go for 7 but there are a lot of int 8 checks. End below 8 is a total suffer to do that part as you can be dropped by some max rolled hits. And combat character wants end 8 anyways.
weapon does not disappear. they have 100% chance to disarm. You have to swap to fists before taking hits. that's why you use 1 slot in that fight.
Atention 10 is almost like cheating because the gun requirement are more like a scare tactic, only needed for companions:) Maybe the balancing will fix some of that
Int 10 and the perk for skills points, maybe even invest the first serum into it so you can get 30 skill points per level wich is crazy:) you can make a lot of skills over 100 but sadly most of them are not even relevant after a certain point but you can level up sneaking with the extra points
I like more skill points because you outgear the enemies pretty fast and this helps buying the rare gear:)
Endurace is another thing that i wish they would fix, you need it to be higher from the begining so in theory you could reduce At to 8 and then raise it to 10 with serum and golden fish but that's too much meta for my brain:)
Considering how much you can buff and after geting the you can avoid the slavers pretty easy...endurace can seem a lot less important in the mid game and end game. If you are playing on survivalist then it's a must have
If you drop your weapons in the first fight....terible things will happen, the weapons won't dissapear but you may kill them over the item and the item will still be there but you won't be able to pick it up. They can bug out your item:)
My test character before leaving the base, she is not quite optimized for the battle in the prologue, but with a bit of luck can win it.
https://steamuserimages-a.akamaihd.net/ugc/952975870969250861/8BB30F3ABA304267FF2212CE20E61D853E098538/