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I'm level 22 at the moment on my first playthrough on easy (sadly not enough free time for a real challenge) and am just about to enter the final area. Equipment wise, all of my team have bulletproof vests and Altyn special forces helmets, with either grenades or, more commonly, Soviet Army Knives in offhand (for the +5 sequence bonus only - the frying pan is also a good offhand item for the damage reduction bonus) along with a huge range of mainhand unique Rifles and Automatic Weapons (VER, PKM, Vintorez, PTRD, etc.). Supplimentary gear is around 20 grenades, endless super-stims, buffs and 50,000 rubles still available. You'll hit a point somewhere around level 15 where decent gear becomes easier to find in shops and encounters, and having more companions and more accessible areas to explore at a higher level means more looting opportunities but good team positioning, weapon choice, item management and strategy will never stop being necessary.. Also keep all the cigarettes (and materials to craft of toilet paper and tobacco) along with scrap metal, waste paper and gunpowder you find (as custom ammo crafting at Red Fighter and "tactical cigarette weapons" are very handy).
Things like condensed milk and onions (for endurance), sweet rolls (for dexterity), BSF-12 (for AP and strength) and painkillers (for damage reduction) should be hoarded as a pre-buff for hard battles as they can give you +4 endurance (around +40HP), +2 dexterity (+2AP), +4 strength and +2 AP (on top of the +2 Dex AP) respectively which can give you up to 14 AP which will give you almost 50% more attacks in a round which will break some battles. Condensed milk is comparatively plentiful (and prevents your more fragile characters from dying in 2 rounds) as I have about 75 of them in storage but the rest of them items are much rarer and I have about 15 sweet rolls, 10 painkillers and 5 BSF-12. All this stuff is heavy so either use a pack mule or have a few depots in each corner of the map.
Alcohol can be used as a Luck pre-buff (for fishing or for those events where you "hope for something lucky to happen") but I found it to be too hard to manage due to weight for much of the game (excluding the golden fish event) and I preferred having 8 personality for the sheer amount of conversation rolls that were based on the stat (beyond speech checks). I had to buff personality to 10 only a couple of times but having it at a decent level was much less frustrating compared to my low-charisma run.
For info on all the weapons in the game look here:
https://atom-rpg.fandom.com/wiki/Ranged_Weapons_(List)
For info on all the crafting recipes look here:
https://atom-rpg.fandom.com/wiki/Crafting
Exhaustive walkthroughs are basically non-existent for current content but for 95% of the issues you encounter you'll find answers at one of these sources (and most other things will be via a Google search in Steamcommunity sites):
https://www.neoseeker.com/atom-rpg/walkthrough
https://guides.gamepressure.com/atom-rpg/guide.asp?ID=48189
Thanks for your patience with this wall of text. I don't post often but ATOM is an enjoyable homage to some very good RPGs and this original post was a major help to me as a new player so I thought I'd share my findings for anyone out there who was unsure where to start and what to focus on in the game as there isn't as big a support database out there compared to the Fallout series.
Update: Also, as I just discovered - if you kill approx. 5 caravan teams you will be locked into a nighttime event, when you are next travelling on the world map, with no exit. Your options are: a) fight 99% unwinnable odds against an uber party, b) give them 15,000 rubles cash - immediately, or, c) if you don't have 15,000 rubles then dig your own grave and if you don't fight back then you lose everything your team are carrying. On the plus side I found out that all my non-equipped gear stash was still at Red Fighter so this means if you kill 5 caravan teams and then dump all your stuff at Red Fighter (travel only during the day) and then try to spawn this encounter at night you'll get off without any issue. You could also argue that the 15,000 fine is actually cheaper than some of the stuff you raid if you only go for high-end suppliers as I got about 50,000 rubles worth of gear between the guards and vendors by being picky.
It is possible to beat the mercenaries but unless you are higher than level 20 and supremely well-equipped and organised I wouldn't recommend trying. It basically required a stupid amount of pre-buffing, cheese tactics and then trying to spawn the event before the drugs wore off along with a mix of Dragunov snipers and RPK-74 machine guns on all of my team members (sniper rifles were to avoid friendly fire) along with a lot of position changing, using painkillers and super stems in my off-hand strategically and a lot of good luck. I failed 10 times in a row before getting a run where I only lost Gyulchatai (I am at end game so I was planning on leaving her and Dzhulbars at Red Fighter before this event happened so it was not an intolerable outcome, practically speaking).
How and when is it possible to do that?
vendor prices which they buy stuff from you varies depends on what they are selling. For example the gunsmith in the KMZ buys weapons from you much cheaper than any other kind of merchants which is unlogical but it is how it is.
also dont sell the 30-50 gas you find early game at the fuel station, you will need it later.
+1
there is a mod (you can find it easily on nexus) that allows you to control your companions in combat, it makes the game much less annoying and more fun however it makes easier a bit too, also this same mod enables the slave girl to use weapons too.