ATOM RPG

ATOM RPG

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Dorok Jan 8, 2019 @ 12:22pm
Child Prodidgy + Black Belt + Normal ok?
I checked some quick guide and Im' not appealed, too much min max for me.

I was wondering if at Normal difficulty Child Prodidgy + Black Belt was ok:
- Is there a fairly good amount of weapons for martial and melee along a play? I mean that worth the use.
- Is it well playable at Normal difficulty.

I would be fine to pick Easy but I read that level up fast is a trap because of the scaling.

EDIT: To be more precise it's to go jack of all trade: 8, 8, 8, 8, 4, 7, 1
Last edited by Dorok; Jan 8, 2019 @ 12:29pm
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Showing 1-8 of 8 comments
Neyreyan_Youtube Jan 8, 2019 @ 12:37pm 
Child Prodigy, as i said in another comment:P will cripple your game and will really limit your game to some basic mechanics. Not passing skill checks will lower your total experience learned and the rubles reward
Also....you need level 10 to get the car so....

You can play with melee weapons but you need the other companions with heavy guns and they tend to shot you in the head.
Another problem is that you need to invest in Endurance and also wear heavy armor and get defensive armor perks...

Your stats are good enough to finish the game but the first 10 hours will be hard and you will have to hunt merchants for the melee weapons since only the lenin knife(never found it so far) and taiga machete are good.
Or level 10 and get the chainsaw:)
I would recommand a melee build only after understanding most of the mechanics

Also, you have to rush to get player base, Dzhulbars(doggie) and the 2 companions and then the 3rd
Last edited by Neyreyan_Youtube; Jan 8, 2019 @ 12:38pm
One Jan 8, 2019 @ 1:02pm 
Mele works in early game but sucks later. Don't expect mele build to be sucessful in combat after level 10 or so

10 Dexterity to have 10 action poiints is a must especially for mele (actually for any good build)
Last edited by One; Jan 8, 2019 @ 1:04pm
Dorok Jan 8, 2019 @ 1:46pm 
Thanks both for suggestion.

@Neyreyan:
How child prodigy will cripple skills check? I read that level up too fast gets you under equipped with enemies scaling, I suppose it's only random encounters. If it's false then I screwed up and should have pick Easy difficulty.

Gee there's only 3 good melee weapons in the whole game? And nothing for martial? Then Black Blet is one more pointless trait.

Endurance 8 isn't enough?

Start hard? First area is pretty easy, that's misguiding.

Know game mechanics? Do you mean know game balances?

@One:
I get it that dex 10 is the best, but is it really required at Normal or EAsy difficulty?

So you think melee build won't work, it's not what I wanted hear. :-)
Neyreyan_Youtube Jan 8, 2019 @ 2:05pm 
There is no enemy scaling, this is the oficial answers from the devs. There is no level scaling but more dangerous enemies apear in certain zones so you will have to scale up to the enemies and there are a lot of combat quests. Especially because you will fight 1 vs 3 in the begining and the companions are very weak without 3-5 levels to improve their combat.
This also means you can buy very good gear from merchants if you are lucky enough to get them

Child prodigy gives -50% exp right? That means you hardlock the game since you won't get to level 10 just by doing the quests in KPZ and some random encounters. It will be hard to farm so many random encounters
Level 10 is needed for the quest to get the car. You need a lot of speechcraft( i wont spoil how much but it's more than 80), barter skill is very important to pass al the barter checks and have great prices everywhere(again, around 80). And then you need the skills for combat....maybe some tinkering if you want to craft and late game needs technology

All these things combined means you won't get the car fast wich will make you slug throug the map and the later quests needs a lot of walking

I can't say it's useless because i didn't test, you can make it work but you need a lot of meta game so that's why i say you have to do it after you understand all the major quests

Black belt can be usefull but as i said....:) you need a ton of skill points because a combat skill at 200 will destroy enemies because it increases hit chance but also critical chance so with melee perks and armor perks you can do it. But again, it forces you to pick those and it's a hardlock on the other cool skills and perks

You can avoid combat and even make level 8 but you will get attacked on the overworld map and you can only kill rats/bees and you will fail many skill checks meaning you lose experience and money, making the early game last longer and needing more grind and more quests. For example: you can enter KPZ with 500 rubles instead of 1000 wich is huge at that point of the game.

Game mechanics meaning what each random encounter gives, how to get Dzhulbars, how to get gear, how to make money, what you can steal(never pickpocket), in what order to do quests, what is the better gear.

Endurance of 8 is too much i think, consider you get HP each level up so you will have over 100 hp very easy if you level up fast but since you take -50% it means you practically have enough hp to be low level....but that's not a good sign. How about a little lower endurace and faster level ups? But it's your choice, higher endurance means you won't be knocked down.

Dex of 10 is needed especially on a melee build because...it's harder to play like that, most bandits will use guns that can kill you in 1 critical so you don't want to get shot a lot. And you want to attack at least 2 times each round. This will also make combat a lot faster and a lot safer because some enemies will run away and shot you.

There is also the problem of bandits carying suicide bombs wich kill in 1 hit so....might be hard to avoid:)
Last edited by Neyreyan_Youtube; Jan 8, 2019 @ 2:06pm
One Jan 8, 2019 @ 2:19pm 
Originally posted by Dorok:
Thanks both for suggestion.

@Neyreyan:
How child prodigy will cripple skills check? I read that level up too fast gets you under equipped with enemies scaling, I suppose it's only random encounters. If it's false then I screwed up and should have pick Easy difficulty.

Gee there's only 3 good melee weapons in the whole game? And nothing for martial? Then Black Blet is one more pointless trait.

Endurance 8 isn't enough?

Start hard? First area is pretty easy, that's misguiding.

Know game mechanics? Do you mean know game balances?

@One:
I get it that dex 10 is the best, but is it really required at Normal or EAsy difficulty?

So you think melee build won't work, it's not what I wanted hear. :-)

In short words
You can play mele and you can play with 8 dex at normal but the game will be harder for you than, much harder than with 10 dex and ranged weapon. You will be able to finish the game this way but it will take you much more effort. I would not recommened you to go this way in your first playthrough if you are not a hardcore gamer who want to make the game harder for himself (I suppose you are not)

Generally speaking 10 dex (10 action points) is an obviouse choice as many good weapons requires 5 AP for one attack so to attack twice per round you need 10 AP. Or for example mele weapon (knifes) require 3 AP so with 10 AP you can make 3 knife attacks per round.

If you still want to play mele I would recomend you to play at easy difficulty. In any case don't go into no weapon mele (it sucks completly) - go into mele with weapon (its playable somehow). Sorry for my english, I hope you will understand.
Last edited by One; Jan 8, 2019 @ 2:26pm
𝔜𝔲𝔢 Jan 8, 2019 @ 2:37pm 
Originally posted by Neyreyan:

Child prodigy gives -50% exp right? That means you hardlock the game since you won't get to level 10 just by doing the quests in KPZ and some random encounters. It will be hard to farm so many random encounters
Slight correction, it's not -50% exp, but +50% more exp needed for the next level.
So instead of 500 exp for level 2 you'd need 750 exp instead.
Neyreyan_Youtube Jan 8, 2019 @ 3:06pm 
Oh, so it's not as bad as i imagined, thanks for the info.
Dorok Jan 8, 2019 @ 3:22pm 
@Kiryan:
Yes I knew it was misguidding, it's in fact 1/3 less XP, it's still a lot but I decided pick Easy to compensate.

@Neyreyan: Ok I see. Picked Easy so for XP it will compensate the trait. Ok melee seems bad, and it's weird that martial is totally pointless, a fake skill then. Dev should try fix that sort of stuff, it's really bothering when a RPG uses fake skills.

@One: Ok, I thought there was items or later traits to increase attributes. And yes I get it for the AP, it's clear. Now it's still 2 attributes points I put elsewhere. :-) For melee END and STR seems matter. INT also matter. Attention is low and I don't like it, but at least it's not blinded. And PERS is cool even at 7 only. I get all isn't equal, but I feel weird that min max is required to not have a tedious play. I don't like much such design.
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Date Posted: Jan 8, 2019 @ 12:22pm
Posts: 8