ATOM RPG

ATOM RPG

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cal_ka Jan 4, 2019 @ 6:30pm
Is there a way to edit saves as of 1.0?
I saw a thread where people could edit saves back during the beta, but it seems like that method didn't work after 1.0. Is there any known method that works currently?

I built a low-strength character without realizing how important strength is for everything, and now I'd like to rearrange my stats without making a new character. Same problem as one of the guys in that older thread, actually.

update: managed to get it to work, thanks guys!
Last edited by cal_ka; Mar 27, 2019 @ 8:07am
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Showing 1-14 of 14 comments
phobos2077 Jan 4, 2019 @ 10:33pm 
You can use 7zip to unpack the save file, but the result is not perfect (a mix of binary and JSON data). You can try tweaking your stats this way but I don't know how to pack it back properly. The game reports decompression error in log when trying to show this save in the dialog. Can you give a link to that thread?
Usikava Jan 5, 2019 @ 1:01am 
There is save editor posted on wiki... It still does it's job which is decompressing and compressing back save files.
https://steamcommunity.com/app/552620/discussions/1/1744480966989874953/
Last edited by Usikava; Jan 5, 2019 @ 1:01am
cal_ka Jan 5, 2019 @ 1:16am 
Originally posted by phobos2077:
You can use 7zip to unpack the save file, but the result is not perfect (a mix of binary and JSON data). You can try tweaking your stats this way but I don't know how to pack it back properly. The game reports decompression error in log when trying to show this save in the dialog. Can you give a link to that thread?
Hey, here's the thread I was referring to: https://steamcommunity.com/app/552620/discussions/1/1744480966989874953/

The posters are saying that the old save editor and the unzip/rezip method both don't work anymore.
rebi01 Jan 5, 2019 @ 1:26am 
Unzip with 7zip, edit, rezip with 7zip using gzip with normal compression, rename to .as, done.
Usikava Jan 5, 2019 @ 1:29am 
As I sad, "editor" works just fine, well it did until last 2 shadow patches as I didn't tried it since. The only thing is. You have to quit game(or it won't extract), you have to understand what are you editing and if you screw something up, yeah it won't work. So make a backup!
cal_ka Jan 5, 2019 @ 1:55am 
Alright, thanks guys! I'll try it out tomorrow.
mcgregor Jan 5, 2019 @ 6:28am 
You can edit while playing. If you open the folder Progress, you can see the separate .dat files from your current save. You can edit areas that you are not currently in this way. So tell you companion to go home, leave the area, and give him whatever. This is the easiest method.

The other method is harder, but is the only way to edit your character beyond console commands. First backup the save you want to edit. Now extract the file from the .as save file. Then you have to be careful with editing this file, it is all of the .dat files from above smushed into one. I have had success with a hex editor. You can change single numbers, say a 1 to a 9, but if you make that a 10 your game won't load unless you remove another number somewhere. So If you want to have 10 luck, you will have to find a number to delete within your same character file. If you add an entry, you have to delete an entry and vice versa. Deleting a point from toxicity or hunger is safe. If you want to change attributes and skills, you have to find the player file and the save file. The easiest way I have found to do this is to search for your number of experience points - it is usually unique for your character and your followers if you have played for long.

Once you have made some changes, save that file, open your zip and just replace the old file with the new one. 7zip makes this process very easy.

I've been able to get extra followers, change their models, hair, stats, respec myself, add equipment.
phobos2077 Jan 6, 2019 @ 8:46pm 
Originally posted by rebi01:
Unzip with 7zip, edit, rezip with 7zip using gzip with normal compression, rename to .as, done.

This method doesn't seem to work anymore, .as is a gzip-ped file which looks like a combination of several data blocks, some JSON, some binary. Need proper tool to deal with binary files without corrupting the save.

Ok, I figured out why my initial attempt didn't work - I have repacked the .as archive back incorrectly the first time. It needs to remain in a gzip format. Now it worked. Can't change total number of bytes in JSON block probably (though I didn't try), but it's good enough for small fixes to recover from a broken character build 30 hours in-game :)
Last edited by phobos2077; Jan 6, 2019 @ 8:54pm
Dorok Mar 27, 2019 @ 12:20pm 
Originally posted by 3dfx:
Use this - https://atomeditor.azurewebsites.net/
On Mac seems the .as files can just be decompressed with the archiver utility (right click > open with > Archiver Utility), and you get a nice readable json file.

But how compress it back need be clarified.

EDIT: Sigh, file type shown is AppleSingle, lol.
Last edited by Dorok; Mar 27, 2019 @ 12:22pm
Dorok Mar 27, 2019 @ 12:38pm 
Sigh it's gzip but the default utility on mac do zip, no gzip.
Dorok Mar 27, 2019 @ 12:51pm 
Ok Mac solution is use Keka to compress. www "dot" keka "dot" io.

It seems be a port of 7zip, it's free on the site, to support get it from App Store at a small price.

To uncompress the ".as" save file, the utility system works fine. You get a json file, TextEdit seems fine to edit it.

Then compress it back with keka, use gzip, normal compression. You can even set default action to compress. Then rename the .gz file into .as.

EDIT: If the method seems valid, right compression, the generated file working fine, I still couldn't do any change to the file before to compress it again. So no edit on Mac, not sure why.
Last edited by Dorok; May 30, 2019 @ 10:32pm
Xelos May 30, 2019 @ 1:54pm 
Does anyone know how to edit saves after last big update, v1.101?
kaziel Jun 14, 2019 @ 10:28am 
Originally posted by Xelos:
Does anyone know how to edit saves after last big update, v1.101?

Have you tried this website?

https://atomeditor.azurewebsites.net/

A guy/gal called 3dfx suggested it in another post.
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Date Posted: Jan 4, 2019 @ 6:30pm
Posts: 14