ATOM RPG
Dead City and Mountain Pass of Woes
I feel like the two extra zones were really small, the mountain pass had only a handful of quests and only 4 locations, the dead city is even worse with around 3 quests and 3 zones, feels like waste considering how big the maps are. I hope they will add more locations and quests in the future, the dead city setting is especially interesting with the whole scavenger aspect and we get to see only a handful of city maps

The game is absolutely amazing in my opinion, just felt like these two things could be improved upon
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I did not read any guide in my whole gameplay.
I finished the game yesterday with 59HR gameplay.

Where I put 51hour in first world....

5 hour I finished whole Mountain Pass of Woes
and 3 hours for dead city... it is so disappointed

I feel so empty now.
Mountain pass of woes still ok
I like the design of castle map
The bunker design is good, take long time to explore and certain degree or puzzle solving
enemies is challenging

however the dead city,
expensive travel, the "city" is really dead.
little NPC, little meaningful location
and the bunker,
kind of bad when compared to the one in mountain of woe

After that, you go back to the main world
and the game ended.

SAD.
I'll agree I think the Dead City is just not so great. Especially the Shadow encounters, they're just super weak.
Both areas are too large for no reason other than to drag players through forced encounters, I went around entire map (even outside the city) on Dead City but I haven't found anything, seems like there could be a huge potential in these sublocations to fit even more but it serves no more than artificial monetary roadblock to player in order to not progress too fast into storyline I guess...
Messaggio originale di Worm:
I'll agree I think the Dead City is just not so great. Especially the Shadow encounters, they're just super weak.

My lovely Alexander with Combat armor/helmet, take 0 damage from them (sometime crit with 1HP)
after the prolonged fight, he just 20HP less from full lol



Messaggio originale di Worm:
Both areas are too large for no reason other than to drag players through forced encounters, I went around entire map (even outside the city) on Dead City but I haven't found anything, seems like there could be a huge potential in these sublocations to fit even more but it serves no more than artificial monetary roadblock to player in order to not progress too fast into storyline I guess...

agree! especially dead city

for mountain pass of Woes, I am quite satisfied with that Guide Fast Travel
I thnk ATOM Tteam design the Fast Travel Guide to balance that you cant have car there
Messaggio originale di Greg:
I feel like the two extra zones were really small, the mountain pass had only a handful of quests and only 4 locations, the dead city is even worse with around 3 quests and 3 zones, feels like waste considering how big the maps are.

Yeah, the mountain pass feels really empty compared to the main map and the encounters are boring, because you fight either against wolves or bandits and the encounter frequency is too high.

The quests in the mountain pass are boring, too, in my opinion, because they have not much depth.
Ultima modifica da wizard1200; 2 gen 2019, ore 15:30
So... I just want to point out, that yes those areas are small, but frankly I wasn't even expecting two more zones, small or otherwise. I think that if after 51 hours or game play (that seems pretty average) if you still want more game content thats a sign of a quality game. Sure i'd love more content in this game, but it's already overflowing with content. Here's hoping there will be DLC or a squell sometime in the future.
Messaggio originale di Priestie:
So... I just want to point out, that yes those areas are small, but frankly I wasn't even expecting two more zones, small or otherwise. I think that if after 51 hours or game play (that seems pretty average) if you still want more game content thats a sign of a quality game. Sure i'd love more content in this game, but it's already overflowing with content. Here's hoping there will be DLC or a squell sometime in the future.

Agree.
It will be fun if DLC developed like Fallout
Such as the Mothership and Big. M.T.
please help im stuck at security door 2 in deadcity bunker mission
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Data di pubblicazione: 30 dic 2018, ore 20:34
Messaggi: 9