Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shot percentage penalty is only thing which you can also dish out with high skill values. Also there are couple of ways to increase these stats. Other than that there is also a perk which disables STR req. for automatic rifles.
Yep, but without knowing the exact penality per missing STR point it is difficult to select the correct STR for your character build. With the current perk system (low amount of perk points, increasing cost of all perks) selecting this perk limits your build options very much.
in the roaring forrest (soutwestcorner of the map), you can enter a cave (take 1 Rope with you to climb down and one rope for the cave). In the cave you will find a serum wich can boost ONE of your stats with +1
But the real things like snipers, unique "legendary weapons" and naaaasty burst weapons are 8.
I agree the perks distribution sucks terribly and just make me sigh is despair. It makes no sense and feels so anticlimactic, so much so that I just disregarded perks and beat the game without it since I was playing Child prodidy. I never had enough points to get proper perks anyways. like I rerolled to before the ending to continue playing, I will be able to invest in my 2nd combat perk in.....double my level. I'm glad I spec combat properly stat wise.
Don't rely on perks for any build especially bypassing strength req, right now, the perkpoint system is so bad that it should be disregarded entirely. By the time you'll get any meaningfull perks you'll have the game beaten.
besides I think you get less perk point the higher the difficulty. at least it was like that at some point.
Good points. That makes Child Prodidy (sadly) much more interesting.
MG 3 has ~11.5 KG
Barrett M82 ~ 13.5 KG
Dragunov SVD 4.7 KG
...and so on. I myself fired the German MG 3 and the US M 60. It's simply not possible to handle these weapons with very low STR, even less when shot from the hip.
It's absurd to think about a chick with small frame (Fallout perk) and STR 3 shooting, standing from her shoulder... better she turns her butt in direction of the enemy and acts as bullet herself...
In so far STR-requirements are more than justified. But - as ever - some are definitely questionable, like those for the hunting rifle.
Don't get me wrong, weaker people can shoot hunting rifles, just not standing. Need a rest of some kind, or to lie prone. I shot 5cm groups at 200 meters with a 6.5 Swede when I was 14... from prone.
We never trained hip fire with it.
I can understand why:
Once we trained hip fire with the G 3 and it was the most disastrous result ever: The entire company hit for almost nothing. The recoil was too strong, so that the rifle almost immediately after pulling the trigger shot literally vertically into the air :))
Some better trained sergeants showed us how to "tame" it, but mentioned, that this requires long training, for which we hadn't the time.
In other words: As nice it may look in such a game or in action-movies, it's ....hard.
With "small frame" and low STR at least close to useless if not impossible at all.