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Have fun.
This build allows you to do everything, use any weapon type the game offers and will not mathematically lock you out of any content because of failing checks. it's the build with the best stats mathematically and allows you to raise every stat to maximum circumstancially.
If you boost this build right with bonus-only consummable it looks like this:
11 10 11 10 7 8 5. And I might be missing some fancy bonus.
I beat every boss battle solo no companions on normal difficulty without spending a single perkpoint in combat related perks.
It's a generalist/completionist build meant to enjoy the maximum amount of content on a first run.
You'll see lots of people complaining they were locked by failing checks triggering too difficult encounters you cannot flee from, well with this build, I could pass ALL checks in all instances as well as kill everybody anyways. I also accidentally rushed the ending before rerolling, I did the final boss fights solo at lvl 12 without much problems.
Nice build, you should put it up as a guide.
So is 8 str mandatory for end game weapons ? Or only for heavy but I could use the best sniper with just only 6 ?
And is the perk that gives you +1 to all but you need more xp to lvl good too ?
If you desire, there is an Ability you can unlock that removes ALL strength penalties on weapons.
Tank: S11 E11 D11 I6 A2 P2 L1: Child Prodigy + Technophobe: 20 skill points in Melee Weapons
Luck of Irish Melee Build: S7 E7 D11 I5 A2 P4 L1: Child Prodigy + Lucky One: 20 skill points in Melee Weapons
Lucky Glass Cannon Melee Build:S11 E4 D11 I4 A2 P2 L10: Child Prodigy + Unlucky Optimist: 20 skill points in Melee Weapons
What would be best to raise early on and then the end game ones.
https://www.youtube.com/watch?v=xkuaf29nxA4