ATOM RPG

ATOM RPG

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BnB Dec 20, 2018 @ 3:52pm
Whats a good build for first playthrough?
Anyone have some good tips for a fun build first playthrough.
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Showing 1-15 of 16 comments
tacsquid Dec 20, 2018 @ 4:04pm 
focus on making a melee weapons fighter with high str, dex, speech and barter. There's a few points where having a high int gets you some custom dialog and it does get you more skill points. Towards endgame you want to start putting points into rifles and possibly automatics. I've found the SVD to be the best rifle in game so far. Single shot all day long.
Last edited by tacsquid; Dec 20, 2018 @ 4:23pm
AlgaeEater Dec 20, 2018 @ 5:17pm 
Guide above is all you really need. Will be updated in the future as well.

You can make a generalist build as long as you focus on Dex and Int. Dex gives you the all important AP per round bonus and Int gives you skill points per level. I feel Personality / Luck are dump stats (just my opinion) so you can lower those if you wish to put elsewhere if you feel you want a slightly more combat focused character.

S6 / D9 / I8 (in my opinion) for any character and then branch out to your liking. S6 purely for most gun STR requirements unless you want to waste a perk for it.
Last edited by AlgaeEater; Dec 20, 2018 @ 5:23pm
La Bourlingue Dec 20, 2018 @ 6:05pm 
AlgaeEater is kinda right. high dex, high intel and reasonnable strength will make your beginning less miserable.
Dex is the most decisive stat for combat (max dex allows you to shoot 2 times per turn 5 ap, AND reload for low AP ones, or both snipe and shoot/burst with the remaining AP depending on your combo of weapon. like SVD + HK

Strength has many checks in dialogue, allows you to carry a lot and is required for handling most powerful guns wether decent sniper or bigger. low strength is really a pain regarding managing weight in inventory honestly, if you like to hoard or if you want to use shields (no backpacks) set high

int makes you gain more SP, you need this high unless you want a very limited set of skill and avoid generalism. not cool for first play.

You can dump luck low without too much trouble as said, personnality can be set low without too much trouble and you still benefit high speech & barter.

endurance high only for close range/melee to tank those armor piercing bursts at point blank otherwise, it's like fallout, mid-low is ok, especially when you sport expensive armor.

most attention checks are at 7 I think. you can't see them coming most of the time, just keep at 7 unless you go melee or close burst only, 7 makes you deadly at range and not miss checks.


I made an "OP stat generalist" , aka "gifted build". You just need to grind a bit for XP and skills but it's worth the wait, if you don't want any stat-dependent shortcomings and miss stat-check based content. you are handicapped an equally spread 6 levels worth of skill point but get the best stats ever possible. stats can't be earn, skills can, it's just about farming extra XP, easy choice
Lucky one, child prodigy.
STR 8 ; END 4 ; DX 10, INT 10; AT7 ;PER 4 ;LCK 4. note that you can't lower PER & luck further.
THere are little to no endurance checks to my knowledge and you can boost it circumstancially, and you can still pass PER checks by boosting it too with consummables.

I just raise speech/barter + whatever skill the most powerful long term viable weapon i come across uses. If you find an M24/SVD, go for rifle first, if you find an HK, M16, AKs first, tho that will likely be an AK or Vintorez go auto
Last edited by La Bourlingue; Dec 20, 2018 @ 6:11pm
BnB Dec 20, 2018 @ 7:19pm 
Ty guys very much for your help the beginning has all ready been leagues easier and more fun.
One Dec 21, 2018 @ 2:09pm 
Originally posted by La Bourlingue:
Lucky one, child prodigy.
STR 8 ; END 4 ; DX 10, INT 10; AT7 ;PER 4 ;LCK 4. note that you can't lower PER & luck further.

Interesting build. But I wonder what's the reason for 8 STR? Isn't 6 not enough for almost anything except mele oriented character?
Last edited by One; Dec 21, 2018 @ 2:10pm
Skaldy Dec 21, 2018 @ 2:15pm 
Originally posted by One:
Originally posted by La Bourlingue:
Lucky one, child prodigy.
STR 8 ; END 4 ; DX 10, INT 10; AT7 ;PER 4 ;LCK 4. note that you can't lower PER & luck further.

Interesting build. But I wonder what's the reason for 8 STR? Isn't 6 not enough for almost anything except mele oriented character?
2 firearms i know requires 8 STR.

Originally posted by Schwags:
Anyone have some good tips for a fun build first playthrough.

Wanna play fun challenge build? 6 STR; 5 END; 8 DEX; 8 INT; 8 ATT; 8 PER; 4 LUCK; required traits are child of prodigy and lucky one. Stats can save you for questing but lowered skills give nice challenge at the begining.
kooto Dec 21, 2018 @ 8:11pm 
Is it possible to play solo?
Skaldy Dec 21, 2018 @ 9:25pm 
Originally posted by kooto:
Is it possible to play solo?
it is. Requires a lot of in game knowledge like; item-quest locations.
La Bourlingue Dec 22, 2018 @ 4:37am 
Originally posted by One:
Originally posted by La Bourlingue:
Lucky one, child prodigy.
STR 8 ; END 4 ; DX 10, INT 10; AT7 ;PER 4 ;LCK 4. note that you can't lower PER & luck further.

Interesting build. But I wonder what's the reason for 8 STR? Isn't 6 not enough for almost anything except mele oriented character?

Honestly this is where it's flexible; heavy sniper and machine guns need that but you can switch it for more per more luck or more attention; i'm putting 8 because that's where checks for strength are at for interracting with the world, and str is the best quality of life stat as far as cashing out on loot, viable melee sidearm, and inventory management is concerned.
it's way more viable to have high strength & barter than low str high per & barter, as the amount of goods you can hold at high strength is ludicrously bigger than low;

also high strength allows you to store crap for on the fly crafting; keep scrap metal wiring pelts & stuff on you, and whenever it's enough, transform into armors &sell; that's LOTS of coin; you can't do that properly at low strength it's a full time micro management hassle

strength is just the most relieving stat to have up; access to most powerful weapons ease of management, LOTS of dialogue checks/environnemental checks, smooth melee damage for any build regardless you focus on melee or not; it's just very practical
Last edited by La Bourlingue; Dec 22, 2018 @ 4:39am
One Dec 22, 2018 @ 9:24am 
Originally posted by La Bourlingue:
Originally posted by One:

Interesting build. But I wonder what's the reason for 8 STR? Isn't 6 not enough for almost anything except mele oriented character?

Honestly this is where it's flexible; heavy sniper and machine guns need that but you can switch it for more per more luck or more attention; i'm putting 8 because that's where checks for strength are at for interracting with the world, and str is the best quality of life stat as far as cashing out on loot, viable melee sidearm, and inventory management is concerned.
it's way more viable to have high strength & barter than low str high per & barter, as the amount of goods you can hold at high strength is ludicrously bigger than low;

also high strength allows you to store crap for on the fly crafting; keep scrap metal wiring pelts & stuff on you, and whenever it's enough, transform into armors &sell; that's LOTS of coin; you can't do that properly at low strength it's a full time micro management hassle

strength is just the most relieving stat to have up; access to most powerful weapons ease of management, LOTS of dialogue checks/environnemental checks, smooth melee damage for any build regardless you focus on melee or not; it's just very practical

I see your reasons now, Thanks for the detailed answer. I think I will take this build for the first playthrough as I like the idea of having both 10 INT and 10 DX, just maybe will make some minor changes to it in other areas for my playstyle but otherhall it looks quite strong.

I wonder what will happen if dump luck to 1 - anybody tried to play with luck 1 - any problems becouse of it?
La Bourlingue Dec 22, 2018 @ 9:40am 
It's viable if you can bear rage quit inducing criticals, getting knocked out badly, and generally never doing much criticals yourself as well as overall failing skillfork based dicerolls checks like pickpocket or lockpick, at the begining at least it's bad, afterwards you can compensate with skill points.
I would have dumped it to 3 to reach 4 with the in game luck permanent boost avaible but can't go further down with child prodigy and lucky one
One Dec 22, 2018 @ 10:40am 
Originally posted by La Bourlingue:
It's viable if you can bear rage quit inducing criticals, getting knocked out badly, and generally never doing much criticals yourself as well as overall failing skillfork based dicerolls checks like pickpocket or lockpick, at the begining at least it's bad, afterwards you can compensate with skill points.
I would have dumped it to 3 to reach 4 with the in game luck permanent boost avaible but can't go further down with child prodigy and lucky one

I see
I think I will change this build to STR 6 ; END 4 ; DX 10, INT 10; AT8 ;PER 4 ;LCK 4
with perks lucky one and glutton
I just feel that a combination of child prodigy and lucky one can take to much time to improve skills though in a long run it's probably not a problem, but i would pefer to avoid -50% to exp to make the start more comfortable
Skaldy Dec 22, 2018 @ 10:55am 
Originally posted by One:
Originally posted by La Bourlingue:
It's viable if you can bear rage quit inducing criticals, getting knocked out badly, and generally never doing much criticals yourself as well as overall failing skillfork based dicerolls checks like pickpocket or lockpick, at the begining at least it's bad, afterwards you can compensate with skill points.
I would have dumped it to 3 to reach 4 with the in game luck permanent boost avaible but can't go further down with child prodigy and lucky one

I see
I think I will change this build to STR 6 ; END 4 ; DX 10, INT 10; AT8 ;PER 4 ;LCK 4
with perks lucky one and glutton
I just feel that a combination of child prodigy and lucky one can take to much time to improve skills though in a long run it's probably not a problem, but i would pefer to avoid -50% to exp to make the start more comfortable
No it doesnt take too much run. After giving lots of tips to players i restarted with child of prodigy and lucky one. So far so good. Level 6 tons of ammo resting in my inventory. Completed tons of side quests, i have 5k rubles and best part is havent fired a gun yet. If you must know i'm playing on expert. Dzulbarsis also with me and got my first leather armor from book burner bandit quest.
Last edited by Skaldy; Dec 22, 2018 @ 10:55am
La Bourlingue Dec 22, 2018 @ 12:26pm 
nice one. did all the alpha stuff with glutton also with just lower intelligence than yours. I just can't suffer so much micro management anymore . the xp malus of child prodigy can be alleviated by perking 20% xp so you get the best of both worlds. It just costs more playtime to grind up, but since there is no max level, no biggie.

The only stuff giving me hard time with the Child P & lucky one 8 strength is personality checks. you're in the same shoes with that PER 4.
I check at 7 with joints and cologne, I'm thinking of mutating +1 per with the serum eventually if PER checks at 9 or above are a thing since i'd hate to be mathematically ruled out of those hence the content they unlock.
is there like a +1 PER item like sunglasses or whatnot ? can we stack cologne boosts like joints ? also if somebody knows if there is an unleveled source of male cologne somewhere ? any drinks giving PER points ? cognac says 30% +1PER but cannot actually boost PER, I don't get jack sh*t to some item effect descriptions

I think I would have been better off with 7 strength and 5 PER and using drinks to strength up while covering any potential personality check ever.
Last edited by La Bourlingue; Dec 22, 2018 @ 12:28pm
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Date Posted: Dec 20, 2018 @ 3:52pm
Posts: 16