ATOM RPG

ATOM RPG

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caverat749 17 października 2018 o 12:25
need help for an English walkthrough for ATOM
considering the constant amount of updates and how many people tend to ask the same questions over and over again regarding the primary and secondary quest lines, which some tend to be slightly different depending on the updates, i suggest we the players, team up and make a walkthrough
unfortunately the English wiki http://atom-rpg.wikia.com/wiki/ATOM_RPG_Wiki#Welcome_to_the_ATOM_RPG_Wiki is still lacking due to few translators compared to it's Russian counterpart http://ru.atom-rpg.wikia.com/wiki/%D0%A0%D0%B5%D1%86%D0%B5%D0%BF%D1%82%D1%8B_%D0%B4%D0%BB%D1%8F_%D0%9A%D1%80%D0%B0%D1%84%D1%82%D0%B0

so what i expect from the people that will take this endevour - we'll focus on questlines, mentioning branching outcomes and rewards (you also need to specify if they're a specific checks required - we could leave actual values for later or wait for the devs to give hints)

we can post them in the Solution thread, also try and keep civil and write if you have constructive input or information on a quest - one post for each mission the tile should state the quest, maybe the quest-giver and the location

a simple example :

harvesting corn (Otradnoye) - optional quest
the simple quest has a few ways of completing it - also it might get you a funny old gun, that i kinda keep in the weird trophies box
1. harvest the corn behind his house and deliver it
2. plant corn (need seeds) at the field next to the abandoned house at the edge of the village map
3. buy it from merchants
4. pickpocket/ get it from corpses
this quest is slightly time sensitive since it has to be done before the village election - the old guy dies shortly after the village gets a new mayor

can ATOM get any willing cadets brave enough to tackle this tedious mission that will help all future wasteland travelers??
Ostatnio edytowany przez: caverat749; 18 października 2018 o 2:25
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falloutgod13 3 stycznia 2019 o 11:27 
Początkowo opublikowane przez Angery Chicken:
How to deal with bandits at Bunker317
Ok, this took me a while to find out. There's a bit of chance involved, but it works.
Step 1: Enter bunker, loot a bit, come outside, and then get the bandits to attack you. They don't need to do damage or anything. Just get the first guy to run up to you and run back inside. This will put them in position for later
Step 2: Loot whatever and maybe level up. If you do level up, pump points into Lockpicking to at least 40.
Step 3: Go to the room with all the lockers and the bunks and unlock the lockers. Keep looking till you find the timed bomb.
Step 4: This is wear a lot more of the chance part comes in. On your turn, set the bomb to 10 secs and then drop it. Run away from the bandits and farther from the entrance. If you have enough AP, you should be out of the bombs 4 tile radius. The shotgun guy will run around the other two and shoot. This is a part where you might wanna save and reload and make sure your health is high, because digger will pop multiple caps in you dealing massive damage and the the shotgun guy will shoot you. Just hope guns jam.
Step 5: the bomb will explode, killing the other two guys and knocking one prone. Just beat up the prone guy while he's knocked out
Step 6: Profit. Lots of profit
I hope this helped someone who didnt want a fat setback.


I fixed the train cart in front of the bunker. I didn't understand what it was for because I didn't have time explosives. So when I finished looting the bunker and came out I passed a speech check and the bandits lets me go. I figured I'd click the traincart again and this time I had timed explosives so I sent the cart toward the door.

Here's the funny bit. The guys were all still standing around the entrance so when the cart hit it they all died. I didn't expect that but I didn't feel bad about it. They were planning to rob me anyway so it serves them right.
falloutgod13 3 stycznia 2019 o 11:28 
What's this corn harvesting quest? I think I talked to everyone in the villege and I don't recall that being thing. Nor do I remember anything about getting a guard a beer.
Schutzengel 5 stycznia 2019 o 10:15 
The village Rat Grisha shows up later at the Abandoned Factory and gives you a quest if he still lives by that time. I think you have to let him go to the factory and therefore side with the bandits.

I tried not agreeing to him and then letting the village head deal with him = Grisha dead.

Reloading, I tried not agreeing to him and then agree to the village head to deal with him. There was no option of telling him straight that he is supposed to be killed and helping him escape. So I had to lure him to a building. Next to this building there were only 3 alike text options all resulting in killing him. There was no option of letting him escape which would have made sense, given the building is far outside of the village.

A shame, really. I think there is no way to prevent killing an NPC for the very first quest the 'good' village gives you. The 'bandits' first and second quests can be done without killing NPCs. I stopped playing the game afterwards.
bautzner 5 stycznia 2019 o 12:29 
Początkowo opublikowane przez falloutgod13:
What's this corn harvesting quest? I think I talked to everyone in the villege and I don't recall that being thing. Nor do I remember anything about getting a guard a beer.

there is an old man in a hut next to the northern gate of Otradnoye who gives you the harvest quest. I think you need to get the seeds by yourself somewhere to sow it on a field in the south-east of Otradnoye. Wait some days and harvest the field. Return to the old man [save] and give him the corn. If i remember right he gives you a shotgun if you say you dont want money .. you good guy ;)
Bongzilla 13 stycznia 2019 o 11:45 
Początkowo opublikowane przez falloutgod13:
What's this corn harvesting quest? I think I talked to everyone in the villege and I don't recall that being thing. Nor do I remember anything about getting a guard a beer.

Just walk around the wall inside of Orto. You will get to the field with a shovel stuck in. There will be 5 corn plants. Pick them up and go to the house next to the field. The old guy will be sitting on a bed ;-)
OUTLAW1 13 stycznia 2019 o 12:30 
anyone know where to take the glass eye? been on this for 4 days now
razm.tazm 18 stycznia 2019 o 8:33 
Początkowo opublikowane przez son545:
anyone know where to take the glass eye? been on this for 4 days now
There is a grave to the right of the building in which you obtain the eye. Well, there are several graves, actually, but you need the one that gives you "bad feeling" upon inspection. Also, you will need a shovel to complete the quest. I havent found one in the whole Dead City map, so you would need to bring it with you from the main land.
OUTLAW1 18 stycznia 2019 o 11:50 
ty so much
Shaneaphone 20 stycznia 2019 o 10:36 
"how to get the dog: farm random encounters until the dog one, then quick save and wait for the master of the dog to die, then kill the ones attacking the dog, and talk to the dog, use the dialog option to look the dog in the eyes, you're gonna have a new pet if your survival skill it's 60 or highier, if not, the dog will attack. "

RE: For the dog to accompany you without survival skill loot the body of master first and grab the collar. You will then have a dialogue option to show it to the dog which will put you in his good graces. Sorted.

Also for the Bunker 317 issue. I just dumped all my stuff in the locker immediately inside the doorway. There is a very small threshold of items you need to carry (I carried 300 rubles also). I think it can be junk to stop them getting upset and figuring out your plan. If you do this you can go back, grab your stuff and then leave them there until you have the firepower to deal with them. No pain.
Ostatnio edytowany przez: Shaneaphone; 20 stycznia 2019 o 10:38
Shaneaphone 20 stycznia 2019 o 10:39 
Początkowo opublikowane przez Schutzengel:
The village Rat Grisha shows up later at the Abandoned Factory and gives you a quest if he still lives by that time. I think you have to let him go to the factory and therefore side with the bandits.

I tried not agreeing to him and then letting the village head deal with him = Grisha dead.

Reloading, I tried not agreeing to him and then agree to the village head to deal with him. There was no option of telling him straight that he is supposed to be killed and helping him escape. So I had to lure him to a building. Next to this building there were only 3 alike text options all resulting in killing him. There was no option of letting him escape which would have made sense, given the building is far outside of the village.

A shame, really. I think there is no way to prevent killing an NPC for the very first quest the 'good' village gives you. The 'bandits' first and second quests can be done without killing NPCs. I stopped playing the game afterwards.

There is a dialogue option where you can 'find him out' as a rat but then allow him to escape if you pass the speech check. he says explicitly that if you leave the village and come back he will be gone. Surely this is the way to keep him alive?
Dorok 14 marca 2019 o 0:30 
Początkowo opublikowane przez razm.tazm:
Początkowo opublikowane przez son545:
anyone know where to take the glass eye? been on this for 4 days now
There is a grave to the right of the building in which you obtain the eye. Well, there are several graves, actually, but you need the one that gives you "bad feeling" upon inspection. Also, you will need a shovel to complete the quest. I havent found one in the whole Dead City map, so you would need to bring it with you from the main land.
If you press click on a tomb, and select look action, you read the panel on the tomb. This allows identify the tomb for the glass eye.

But it's more a player self roleplay option because you can as well dig them all and if you find the right tomb, it will allows do the quest. I didn't noticed consequence from digging tombs, neither here nor at Otradnoye.
Dorok 14 marca 2019 o 0:45 
Początkowo opublikowane przez Rich:
Początkowo opublikowane przez Schutzengel:
The village Rat Grisha shows up later at the Abandoned Factory and gives you a quest if he still lives by that time. I think you have to let him go to the factory and therefore side with the bandits.

I tried not agreeing to him and then letting the village head deal with him = Grisha dead.

Reloading, I tried not agreeing to him and then agree to the village head to deal with him. There was no option of telling him straight that he is supposed to be killed and helping him escape. So I had to lure him to a building. Next to this building there were only 3 alike text options all resulting in killing him. There was no option of letting him escape which would have made sense, given the building is far outside of the village.

A shame, really. I think there is no way to prevent killing an NPC for the very first quest the 'good' village gives you. The 'bandits' first and second quests can be done without killing NPCs. I stopped playing the game afterwards.

There is a dialogue option where you can 'find him out' as a rat but then allow him to escape if you pass the speech check. he says explicitly that if you leave the village and come back he will be gone. Surely this is the way to keep him alive?
There's multiple ways to let Grisha leave.

Schutzengel comment was more that he didn't want play a RPG where "good side" quests request kill and "evil side" quest don't.

But it's just a not so well written detail, to make player do a choice and setup a mood/lore where good/evil is more complex because of the fallout context and lack of global law. Knowing that Dan pays mercenaries to protect the village against a slavers attack, the good/evil side isn't black&white. The gangs war is also showing that Dan has some true bandits and even psychopaths in his gang more by necessity than choice.And you can have the doctor admit that Dan's gang aren't pure bandits but really protect the village and racket it a bit like a payment for the task.

About this choice the village quest doesn't bring much, in both cases you'll do the Dan's quests anyway. The variations from the choice are then from Grishka alive, or a few more interaction with Kovalev.
Ostatnio edytowany przez: Dorok; 14 marca 2019 o 0:50
sonoket 5 kwietnia 2019 o 18:09 
I have NO IDEA if it helps at all or not, but I just finished a 70 episode Let's Play of the Series.

But it seems like you're looking for people to write everything down?
rhoesche 7 kwietnia 2019 o 8:53 
Początkowo opublikowane przez Lowpipow:
How do you guys get "Ghost Protection" trait?
In the bar in k there is a man sitting at the end. Talk to him he will give yyou a quest. 1 part in rock in O. one part in wolfs den on east side of ridge opposite factory, one piece in slavers hideout south of red fighter assemble parts craft with glue return to man in bar on ship in K.
caverat749 7 kwietnia 2019 o 23:57 
Początkowo opublikowane przez sonoket:
I have NO IDEA if it helps at all or not, but I just finished a 70 episode Let's Play of the Series.

But it seems like you're looking for people to write everything down?

the idea was for a detailed walkthrough with both writing and video links that would allow the player to experience and find out about some of the vast choices the game offers...unfortunetely since the game being updated and a lot of content being put in from the time I started this, my little project went on the backburner
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