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Zgłoś problem z tłumaczeniem
I fixed the train cart in front of the bunker. I didn't understand what it was for because I didn't have time explosives. So when I finished looting the bunker and came out I passed a speech check and the bandits lets me go. I figured I'd click the traincart again and this time I had timed explosives so I sent the cart toward the door.
Here's the funny bit. The guys were all still standing around the entrance so when the cart hit it they all died. I didn't expect that but I didn't feel bad about it. They were planning to rob me anyway so it serves them right.
I tried not agreeing to him and then letting the village head deal with him = Grisha dead.
Reloading, I tried not agreeing to him and then agree to the village head to deal with him. There was no option of telling him straight that he is supposed to be killed and helping him escape. So I had to lure him to a building. Next to this building there were only 3 alike text options all resulting in killing him. There was no option of letting him escape which would have made sense, given the building is far outside of the village.
A shame, really. I think there is no way to prevent killing an NPC for the very first quest the 'good' village gives you. The 'bandits' first and second quests can be done without killing NPCs. I stopped playing the game afterwards.
there is an old man in a hut next to the northern gate of Otradnoye who gives you the harvest quest. I think you need to get the seeds by yourself somewhere to sow it on a field in the south-east of Otradnoye. Wait some days and harvest the field. Return to the old man [save] and give him the corn. If i remember right he gives you a shotgun if you say you dont want money .. you good guy ;)
Just walk around the wall inside of Orto. You will get to the field with a shovel stuck in. There will be 5 corn plants. Pick them up and go to the house next to the field. The old guy will be sitting on a bed ;-)
RE: For the dog to accompany you without survival skill loot the body of master first and grab the collar. You will then have a dialogue option to show it to the dog which will put you in his good graces. Sorted.
Also for the Bunker 317 issue. I just dumped all my stuff in the locker immediately inside the doorway. There is a very small threshold of items you need to carry (I carried 300 rubles also). I think it can be junk to stop them getting upset and figuring out your plan. If you do this you can go back, grab your stuff and then leave them there until you have the firepower to deal with them. No pain.
There is a dialogue option where you can 'find him out' as a rat but then allow him to escape if you pass the speech check. he says explicitly that if you leave the village and come back he will be gone. Surely this is the way to keep him alive?
But it's more a player self roleplay option because you can as well dig them all and if you find the right tomb, it will allows do the quest. I didn't noticed consequence from digging tombs, neither here nor at Otradnoye.
Schutzengel comment was more that he didn't want play a RPG where "good side" quests request kill and "evil side" quest don't.
But it's just a not so well written detail, to make player do a choice and setup a mood/lore where good/evil is more complex because of the fallout context and lack of global law. Knowing that Dan pays mercenaries to protect the village against a slavers attack, the good/evil side isn't black&white. The gangs war is also showing that Dan has some true bandits and even psychopaths in his gang more by necessity than choice.And you can have the doctor admit that Dan's gang aren't pure bandits but really protect the village and racket it a bit like a payment for the task.
About this choice the village quest doesn't bring much, in both cases you'll do the Dan's quests anyway. The variations from the choice are then from Grishka alive, or a few more interaction with Kovalev.
But it seems like you're looking for people to write everything down?
the idea was for a detailed walkthrough with both writing and video links that would allow the player to experience and find out about some of the vast choices the game offers...unfortunetely since the game being updated and a lot of content being put in from the time I started this, my little project went on the backburner