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My Dex is 7, my Attn is 5 and my Throwing is 26. Must be way enough to throw something. Dex is accuracy, Attn is also accuracy (consentration?) and Throwing is throwing. It dosn't make any sense that I shouldn't be able to throw something. Throwing is one of the first thing a raised up doddler are able to do at a very low age.
I dunno man, game specifically shows you 0% and you still expect to succeed, maybe that's no longer the game's fault?
Now, to OP - you're trying to do something with a 0% chance to succeed, how stupid are you? If it's 0% then you crafted your character to be mentally disabled when it comes to throwing something. Think "fingers turn to jelly" or "butterfingers". Tries to yeet too hard and the grenade slips out of their hand and plops right at their feet kinda accident. It might not realistic, but it is by far not illogical.
0% chance is shown when you try launch the grenade too far, try closer range. There's an ability to increase throwing range, but I don't advise it for a first play.
I guess it's because of your skills and throwing skill.
The problem is that if it's in your "field of attack" you have a 95% chance to hit but only 1 square further...it's 55% or less and even 1 square more it's 0.
The throwing has modified so it's a proper attack skill now that you can use and specialise in, it's posibile to finish the game with throwing weapons.
Yeah, the game is not very clear on the chace to hit of grenades and range but that applies for most guns/weapons
I'm sorry to pile up on top of the rest of the gang, but as someone who did had once to throw a (practice) grenade IRL, priming and then throwing an explosive thingy to a safe distance is not that easy. (no, I didn't blow myself; but never give me a frag grenade)
So, yeah, some level of skill is warranted. It may be arbitrary in the game, with the skill-based system resulting in weirdly short accurate-throwing distances, and your character may be done in a way which is ill-fitted for this task, but that's not something I'll call a game default in itself.
(actually, a min level of skill for a military-grade grenade which is higher than for a DIY-rigged device does seem odd. A factory-made grenade should be safer and easier to use than some badly crafted bomb. Truth IRL with Molotov cocktails, it's very easy for a newbie thrower to douse itself with fuel while throwing the bottle)
At least in ATOM, grenades do have an area of effect, if limited. Grenades in Fallout/Fallout Tactics had a tendency to only do damage in the case they were landing in, in my experience. (à la Bat from the 90's anime Fist of the North Star, for old timers)