ATOM RPG

ATOM RPG

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Have anyone successfully been able to throw a grenade in this game?
A 2 year old have the ability to throw an object away from it's body, any reason a grown human adult, in this game, can't?

Can anyone make a tutorial on what's required to master this insane and highly rare skill of throwing?
Last edited by Jaxier Lucies; Jun 23, 2019 @ 5:30pm
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Showing 1-11 of 11 comments
atomRPGmod Jun 23, 2019 @ 6:28pm 
Hello. Sorry, what do you mean exactly? You can't throw grenades? Like all other weapons you need to place it in your hand (we have two active hand slots) and throw by clicking the selected slot in battle. Were you trying to do this from the inventory? Or you mean your grenades don't go where you want them? This is improved by the throwing skill. Or are you trying to throw a grenade when it shows 0% chance of hitting due to lack of skill and it ends up at your feet? That's a DEX / ATTN / skill check fail It's really hard to tell what you are asking. Can you please elaborate?
Jaxier Lucies Jun 23, 2019 @ 7:41pm 
I'm trying to throw a grenade when it shows 0%. A grenade is very light and it's almost like throwing a snowball. Are there any reason for skills to be needed to throw? Hitting a target and lenght needs skills, but throwing in the first place? This is really a horrible mecanic.
My Dex is 7, my Attn is 5 and my Throwing is 26. Must be way enough to throw something. Dex is accuracy, Attn is also accuracy (consentration?) and Throwing is throwing. It dosn't make any sense that I shouldn't be able to throw something. Throwing is one of the first thing a raised up doddler are able to do at a very low age.
flushfire Jun 23, 2019 @ 8:18pm 
It's just game mechanics man, sometimes things have to be done a little differently than how they are IRL for obvious reasons. A grenade is the top throwing weapon afaik, only natural that the requirements are higher. You want to succeed with low skill throw a dinamite or crafted grenade. And it is possible to throw the grenade with no investment in the skill, just not that far, it's how I always kill the skinworm group.

I dunno man, game specifically shows you 0% and you still expect to succeed, maybe that's no longer the game's fault?
Last edited by flushfire; Jun 23, 2019 @ 8:19pm
Daredeviler_21 Jun 23, 2019 @ 10:15pm 
Originally posted by flushfire:
It's just game mechanics man, sometimes things have to be done a little differently than how they are IRL for obvious reasons. A grenade is the top throwing weapon afaik, only natural that the requirements are higher. You want to succeed with low skill throw a dinamite or crafted grenade. And it is possible to throw the grenade with no investment in the skill, just not that far, it's how I always kill the skinworm group.

I dunno man, game specifically shows you 0% and you still expect to succeed, maybe that's no longer the game's fault?
Skinworm group have stupidly low health and are decently weak, too. The biggest problem is the guide, since he has a grenade and WILL suicide bomb if given the chance. You know the abandoned building in the first town? The wooden toy gun in there can be "bartered" to him, and he will use that instead. In fact, if you ever wanna murder someone who doesn't have a gun, gift them the wooden toy gun and they become useless in the fight!

Now, to OP - you're trying to do something with a 0% chance to succeed, how stupid are you? If it's 0% then you crafted your character to be mentally disabled when it comes to throwing something. Think "fingers turn to jelly" or "butterfingers". Tries to yeet too hard and the grenade slips out of their hand and plops right at their feet kinda accident. It might not realistic, but it is by far not illogical.
flushfire Jun 23, 2019 @ 10:33pm 
Originally posted by Daredeviler_21:
Skinworm group have stupidly low health and are decently weak, too. The biggest problem is the guide, since he has a grenade and WILL suicide bomb if given the chance.
Exactly, that's why I buy his grenade then use it on him, then loot my money back.
atomRPGmod Jun 23, 2019 @ 11:17pm 
Originally posted by Jaxier Lucies:
I'm trying to throw a grenade when it shows 0%. A grenade is very light and it's almost like throwing a snowball. Are there any reason for skills to be needed to throw? Hitting a target and lenght needs skills, but throwing in the first place? This is really a horrible mecanic.
My Dex is 7, my Attn is 5 and my Throwing is 26. Must be way enough to throw something. Dex is accuracy, Attn is also accuracy (consentration?) and Throwing is throwing. It dosn't make any sense that I shouldn't be able to throw something. Throwing is one of the first thing a raised up doddler are able to do at a very low age.
Certain times game mechanics, especially in GURPS derivatives aren't on friendly terms with reality. We can make it so your character will actually throw a grenade with 0% chance, but then, we'd have to write a script that will make the 0% CTH grenade fly in an ark and avoid all enemies, or hit enemies but explode for 0 points of damage, or just roll there without exploding for no reason. See, these solutions would be as unrealistic if not worse. A skilless character fumbling with a grenade and dropping it was the best solution we found to display what it is like to have 0% chance to throw a grenade.
Last edited by atomRPGmod; Jun 23, 2019 @ 11:20pm
Dorok Jun 24, 2019 @ 12:26am 
ATT and Throwing skill is important for grenade precision if you have ATT 1 then you are more or less screwed up for grenades.

0% chance is shown when you try launch the grenade too far, try closer range. There's an ability to increase throwing range, but I don't advise it for a first play.
Neyreyan_Youtube Jun 24, 2019 @ 1:49am 
Originally posted by Jaxier Lucies:
A 2 year old have the ability to throw an object away from it's body, any reason a grown human adult, in this game, can't?

Can anyone make a tutorial on what's required to master this insane and highly rare skill of throwing?

I guess it's because of your skills and throwing skill.
The problem is that if it's in your "field of attack" you have a 95% chance to hit but only 1 square further...it's 55% or less and even 1 square more it's 0.
The throwing has modified so it's a proper attack skill now that you can use and specialise in, it's posibile to finish the game with throwing weapons.

Yeah, the game is not very clear on the chace to hit of grenades and range but that applies for most guns/weapons
Nikopol Jun 25, 2019 @ 12:33am 
Originally posted by Jaxier Lucies:
A 2 year old have the ability to throw an object away from it's body

I'm sorry to pile up on top of the rest of the gang, but as someone who did had once to throw a (practice) grenade IRL, priming and then throwing an explosive thingy to a safe distance is not that easy. (no, I didn't blow myself; but never give me a frag grenade)
So, yeah, some level of skill is warranted. It may be arbitrary in the game, with the skill-based system resulting in weirdly short accurate-throwing distances, and your character may be done in a way which is ill-fitted for this task, but that's not something I'll call a game default in itself.
(actually, a min level of skill for a military-grade grenade which is higher than for a DIY-rigged device does seem odd. A factory-made grenade should be safer and easier to use than some badly crafted bomb. Truth IRL with Molotov cocktails, it's very easy for a newbie thrower to douse itself with fuel while throwing the bottle)
At least in ATOM, grenades do have an area of effect, if limited. Grenades in Fallout/Fallout Tactics had a tendency to only do damage in the case they were landing in, in my experience. (à la Bat from the 90's anime Fist of the North Star, for old timers)
what is a good level to have your skill at just to throw them or even your caned bombs u can craft?
danterenzulli Dec 16, 2019 @ 12:54pm 
Originally posted by atomRPGmod:
Originally posted by Jaxier Lucies:
Certain times game mechanics, especially in GURPS derivatives aren't on friendly terms with reality. We can make it so your character will actually throw a grenade with 0% chance, but then, we'd have to write a script that will make the 0% CTH grenade fly in an ark and avoid all enemies, or hit enemies but explode for 0 points of damage, or just roll there without exploding for no reason. See, these solutions would be as unrealistic if not worse. A skilless character fumbling with a grenade and dropping it was the best solution we found to display what it is like to have 0% chance to throw a grenade.

Thank you for the honest response. When I experienced this same issue the original poster described, I thought it was a bug or something I was doing wrong, because it seemed so ridiculous. Now that I'm seeing that this is an intentional circumstance- needing to develop a throwing skill in order to throw something more than one inch- I realize now that this game is going to be stupid. Maybe the fumbling and dropping happens sometimes, but every time? I guess my biggest concern is that no adult human would ever have a zero percent chance of throwing something. In that situation, we should also have to develop points for standing up straight, or breathing.
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Date Posted: Jun 23, 2019 @ 5:29pm
Posts: 11