ATOM RPG

ATOM RPG

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SurreaL Jul 18, 2019 @ 1:02pm
Anyone know HP gain per level based on your Stats?
Dose anyone know your hp gain per level based on your STR and End stats? I've been digging around endlessly on the forums and cant seem to find anything, and I'm sure I'm not the only one that's looking for this. Anyone know anything on this before i make my char? I'm thinking of doing my build as 8/1/10/8/8/8/4 and that's including the distinctions Lucky one and Child Prodigy.
Last edited by SurreaL; Jul 18, 2019 @ 1:41pm
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Showing 1-13 of 13 comments
Dorok Jul 18, 2019 @ 3:15pm 
STR only add 1HP per STR point, nothing at level up.
END adds 2HP per END point, and END/2 rounded down HP per character level up.

Your character HP should never increase, or there's some special rule bellow END 5. But it's retroactive so if you boost END you get the HP during boost time.
Last edited by Dorok; Jul 18, 2019 @ 3:17pm
Dorok Jul 18, 2019 @ 3:27pm 
With Lucky one you exchange one other attribute point for 3 Luck point. That's why Luck 1 is more comfortable at character creation, you can get 4 extra attribute points but on Luck.

Last time I tested, the -10 skills was a sort of permanent malus you could avoid only through respec or though maximizing skill first and then increasing attributes increasing the skill. But with standard character management, your skills will reach max after all attributes are increased. And then your weapons max is 189. And 179 if you take both Diplomat and Lucky One.

EDIT:
Child Prodigy is a risked bet, either you optimize well and then finish game around level 14 or perhaps 15, either you'll grind a lot to reach level 18/19. The positive is the extra attribute point without other penalty, and also that you get the most powerful party if you grind a lot because companions and dog won't be affected by the XP penalty. I played one character with Child prodigy and enjoyed but grind a lot. I didn't finished the second character with Child Prodigy.
Last edited by Dorok; Jul 18, 2019 @ 3:37pm
flushfire Jul 18, 2019 @ 5:10pm 
Glutton is the best "free" distinction. Lucky One is a net gain of just 1 stat unless you care about luck.

Dumping END to 1 is a bad idea for various reasons. First being that END is best left at even numbers. Second, there's very little reason to take >6 STR at creation. Third, there is absolutely no reason for >6 natural PER.
SurreaL Jul 18, 2019 @ 5:47pm 
So i decided to change it up a bit. My base stats will be 5/3/8/8/8/7/1 with technophone and glutton bring it up to 6/6/8/8/8/7/1. Thoughts? trying to make an all round good char to get all checks without having to worry too much about boosting stats, I'm terrible at that.
Last edited by SurreaL; Jul 18, 2019 @ 5:51pm
Shining Hector Jul 18, 2019 @ 6:03pm 
Should be fine. I'd probably plan on raising Str to 7, End to 8, and Dex to 10 with the gym, serums, golden fish, and tattoo, but you should be able to make most stat checks starting off with modest use of consumables.
SurreaL Jul 18, 2019 @ 6:17pm 
I know of the serum location, totem in the forest, the gym in red fighter and the goldfish(have yet to catch one but know where to), but haven't herd of the tattoo one yet, what dose it give you? I'm assuming it's the guy in peregon in the ship that gives it to you, but how do you go about getting it?
flushfire Jul 18, 2019 @ 6:29pm 
Without giving it too much thought I can only think of 4 significant checks that require >6 PER, you will get access to a PER boosting item before they appear, and if you don't have any you can just return to said checks. 10 PER checks are mostly flavor. Seriously, it's pointless to have PER >6, I'm not even saying this from a powergaming perspective.

You will also likely not need more than 7 ATT, checks beyond that can be passed with some other stat/skill, although max burst range and sequence are also affected by ATT.
Shining Hector Jul 18, 2019 @ 7:00pm 
Originally posted by SurreaL:
I know of the serum location, totem in the forest, the gym in red fighter and the goldfish(have yet to catch one but know where to), but haven't herd of the tattoo one yet, what dose it give you? I'm assuming it's the guy in peregon in the ship that gives it to you, but how do you go about getting it?

You have to win a tattoo competition in Dead City, the second Serum is in Dead City, too. Means you'll have 9 AP until close to the end, but it's doable. You could also shave a point of ATT and PER to start off with 10 Dex, as above it wouldn't really affect many checks
SurreaL Jul 18, 2019 @ 7:26pm 
5/3/10/8/7/6/1 for base stats, and with technophobe and glutton im at 6/6/10/8/7/6/1. Thoughts on that? Or should i choose different distinctions? i don't mind grinding for xp, as i was thinking of switching technophobe for child prodigy and having finial stats at 6/6/10/8/8/6/1.
flushfire Jul 18, 2019 @ 7:49pm 
The extra stat given by Child Prodigy over Technophobe isn't worth the 50% exp. penalty, but that's your choice. Honestly you don't even need distinctions to pass most checks. I'm almost done with my last game and I didn't pick any, even put a couple points in Luck.
SurreaL Jul 18, 2019 @ 7:53pm 
Thanks for taking the time for the input guys, I have a good idea what I want to try now.
Dorok Jul 18, 2019 @ 11:52pm 
Caution:
- Gym training for DEX is a joke in game, I know it's in old guides but when I tried it was only an in game joke. You can only train for STR.
- I believe that Tattoo DEX+1 is late game stuff, most probably you'll want your character with DEX 10 before.

Originally posted by flushfire:
Lucky One is a net gain of just 1 stat unless you care about luck.
Typo I suppose, ... unless you don't care about luck, then it's one stat less.

Originally posted by flushfire:
You will also likely not need more than 7 ATT, checks beyond that can be passed with some other stat/skill, although max burst range and sequence are also affected by ATT.
Different opinion: ATT 6 is a bit low, but it's more a handicap with Automatic than Rifle. ATT 7 is for checks but for Automatic it's not the best.

Originally posted by SurreaL:
5/3/10/8/7/6/1 for base stats, and with technophobe and glutton im at 6/6/10/8/7/6/1. Thoughts on that? Or should i choose different distinctions? i don't mind grinding for xp, as i was thinking of switching technophobe for child prodigy and having finial stats at 6/6/10/8/8/6/1.
If you like grinding in games, don't like rush games, and like a play is very very long (100H+), then Child Prodigy will probably work for you, but not sure, for that you'll need learn enjoy the combats.

I'll stick comment 6/6/10/8/7/6/1, it's solid from combats perspective even if END is a bit low at worse it will make you replay only a few combats, from checks and dialog, and from play comfort. But then even better is:
- 6/6/8/10/7/6/1 for more skills points at each level up.
- Use the first attribute+1 potion to increase DEX+1.
- Buy alcohol to raise Luck to 11 rather soon like between levels 4 and 10, save, then scamload to get the golden fish. It can be long but for raising DEX to 10 you should have the motivation.
- Such build is ok with Automatic, but should fit better Rifles, and Pistols only (not advised for a first play in my opinion).

For a first play with a bit of pre knowledge on how increase attributes along a play, in my opinion it's a solid choice covering fairly well all aspects of the game.

EDIT:
For golden fish, in my current play, close to 500 bottles before to get it, but I get it, sigh. This is about 60 attempts.

With Child Prodigy, a tip, start grind combats asap, to spread it along your play and merge it with quests and explorations, wait feel be cornered to grind will probably be more a pain.
Last edited by Dorok; Jul 19, 2019 @ 12:23am
Dorok Jul 19, 2019 @ 12:14am 
Originally posted by SurreaL:
So i decided to change it up a bit. My base stats will be 5/3/8/8/8/7/1 with technophone and glutton bring it up to 6/6/8/8/8/7/1. Thoughts? trying to make an all round good char to get all checks without having to worry too much about boosting stats, I'm terrible at that.
About STR 5 versus STR 6. STR 5 is very playable but with quite less comfort it you use a shield. The shield make combats more fun, you have one more parameter, when switch to 1H weapon and shield before end of turn, when switch to 2H weapon and shield before end of turn to have shield in back, put more care in facing but in fact you should too without shield and good dodge.

But it is no way a requirement, moreover I played a char STR 5 and shield -1 STR during some time, it's tedious but manageable and when you raise it to 6 with gym, it's playable but not the best comfort and if/when you find a shield without the penalty or choose abilities removing the penalty, then it's a fairly good comfort with STR 6.

The other option is ignore the shield and use backpack:
- Then even STR 4 (raised to 5 with gym) is quite playable with a build plan including Automatic and ability to ignore STR penalty for weapons.
- And STR 5 is quite comfortable, raise to 6 with gym, and accept the penalty for not fitting STR requirement for some weapons.
- Such plan can lead to ATT 9 or 10 and most probably compensate largely the STR penalty.
- I still don't advise it because shield and facing management make combats more fun.
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Date Posted: Jul 18, 2019 @ 1:02pm
Posts: 13