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END adds 2HP per END point, and END/2 rounded down HP per character level up.
Your character HP should never increase, or there's some special rule bellow END 5. But it's retroactive so if you boost END you get the HP during boost time.
Last time I tested, the -10 skills was a sort of permanent malus you could avoid only through respec or though maximizing skill first and then increasing attributes increasing the skill. But with standard character management, your skills will reach max after all attributes are increased. And then your weapons max is 189. And 179 if you take both Diplomat and Lucky One.
EDIT:
Child Prodigy is a risked bet, either you optimize well and then finish game around level 14 or perhaps 15, either you'll grind a lot to reach level 18/19. The positive is the extra attribute point without other penalty, and also that you get the most powerful party if you grind a lot because companions and dog won't be affected by the XP penalty. I played one character with Child prodigy and enjoyed but grind a lot. I didn't finished the second character with Child Prodigy.
Dumping END to 1 is a bad idea for various reasons. First being that END is best left at even numbers. Second, there's very little reason to take >6 STR at creation. Third, there is absolutely no reason for >6 natural PER.
You will also likely not need more than 7 ATT, checks beyond that can be passed with some other stat/skill, although max burst range and sequence are also affected by ATT.
You have to win a tattoo competition in Dead City, the second Serum is in Dead City, too. Means you'll have 9 AP until close to the end, but it's doable. You could also shave a point of ATT and PER to start off with 10 Dex, as above it wouldn't really affect many checks
- Gym training for DEX is a joke in game, I know it's in old guides but when I tried it was only an in game joke. You can only train for STR.
- I believe that Tattoo DEX+1 is late game stuff, most probably you'll want your character with DEX 10 before.
Typo I suppose, ... unless you don't care about luck, then it's one stat less.
Different opinion: ATT 6 is a bit low, but it's more a handicap with Automatic than Rifle. ATT 7 is for checks but for Automatic it's not the best.
If you like grinding in games, don't like rush games, and like a play is very very long (100H+), then Child Prodigy will probably work for you, but not sure, for that you'll need learn enjoy the combats.
I'll stick comment 6/6/10/8/7/6/1, it's solid from combats perspective even if END is a bit low at worse it will make you replay only a few combats, from checks and dialog, and from play comfort. But then even better is:
- 6/6/8/10/7/6/1 for more skills points at each level up.
- Use the first attribute+1 potion to increase DEX+1.
- Buy alcohol to raise Luck to 11 rather soon like between levels 4 and 10, save, then scamload to get the golden fish. It can be long but for raising DEX to 10 you should have the motivation.
- Such build is ok with Automatic, but should fit better Rifles, and Pistols only (not advised for a first play in my opinion).
For a first play with a bit of pre knowledge on how increase attributes along a play, in my opinion it's a solid choice covering fairly well all aspects of the game.
EDIT:
For golden fish, in my current play, close to 500 bottles before to get it, but I get it, sigh. This is about 60 attempts.
With Child Prodigy, a tip, start grind combats asap, to spread it along your play and merge it with quests and explorations, wait feel be cornered to grind will probably be more a pain.
But it is no way a requirement, moreover I played a char STR 5 and shield -1 STR during some time, it's tedious but manageable and when you raise it to 6 with gym, it's playable but not the best comfort and if/when you find a shield without the penalty or choose abilities removing the penalty, then it's a fairly good comfort with STR 6.
The other option is ignore the shield and use backpack:
- Then even STR 4 (raised to 5 with gym) is quite playable with a build plan including Automatic and ability to ignore STR penalty for weapons.
- And STR 5 is quite comfortable, raise to 6 with gym, and accept the penalty for not fitting STR requirement for some weapons.
- Such plan can lead to ATT 9 or 10 and most probably compensate largely the STR penalty.
- I still don't advise it because shield and facing management make combats more fun.